So I've noticed that Arena's metagame isn't as diverse as it seems like it ought to be given the size of the card pool and the sheer modularity of the game. A lot of competitive books I face on OCTGN feel a bit samey, and that's something I've noticed for a long time. When the wizard was errrated that increased deck building innovation quite a bit, and there seemed to be so many possibilities. As we got more expansions, mages got more options and more ways to play, and yet the total variety of the metagame doesn't feel like it's increased all that much correspondingly. Somehow as more tools became available to our toolboxes, the total number and uniqueness of the different possible toolboxes we could make went down.
When people on the forums talk about tiers they never talk about particular deck archetypes like Falcon swarm, or Forge and Galvitar Rush. Instead they always talk about the Mage classes. This seems to me to be a symptom of the greater problem of insufficient variety in the metagame. Individual spellbooks aren't standing out enough. Rather than seeing a falcon swarm straywood beastmaster and a grizzly buddy straywood beastmaster and a so on and so forth, people just see the straywood beastmaster.
While mages are creatures with their own power levels like any other card, there's a lot more to a deck than which mage is used in it.
So why is there such insufficient variety in the metagame, and how could that problem be resolved? Discuss.
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