I would like for an alternet Necromancer to be less evil to give the impression that death is sad and inevitable. It could be like a ten year old girl who is surrounded by misunderstood nonliving monsters. Here is my idea of what she could be like.
30 life, 9 chanel and same training as the other necro.
It is hard to take farwell.
Once per round when a friendly nonliving creature is destroyed you may prevent that destruction until the next upkeep phase by paying life equal to their level. You may also use it several rounds on the same creature.
Death comes for everyone
Once during each upkeep phase you may pay mana equal to a living creatures level to place a death marker on them. When a creature has a number on death markers equal to their level + 2 you may as a quick spell destroy that creature.
basic attack: range 0-0 1 dice unavoidable, critical damage.
No. Just no. Death IS evil unless there's a good afterlife, and judging by the fact that Drain Soul basically drains life, and that ressurection spells exist but are expensive to cast and require specialized traning, I would have to assume that most people in etheria cease to exist when they die, just like in real life. Otherwise murder and genocide wouldn't be so bad. Also, once a reader becomes aware of this, having a good, inclusive afterlife in a story drains all the dramatic tension out of it. If everyone who the protagonist ever lost still lives on afterwards, what the heck was the protagonist fighting for the whole time? Why go to such great lengths to save lives if there are almost no seriously bad consequences for people who do die?
That being said, I can imagine a necromancer who only takes life in order to save life, whose great knowledge of poison and diseases helps solve crimes, as well as helping student holy mages learn to recognize symptoms of different health conditions.
I don't think you need an alternate version of the necromancer for that.
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