Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Xalgun on June 29, 2017, 06:22:50 AM

Title: Alt necromancer and alt. Druid
Post by: Xalgun on June 29, 2017, 06:22:50 AM
Are there an Information how these will be? I would LOVE to See both as melee characters. The necromancer as a female vampire with the ability to make living creatures to vampires, and the druid as an werewolf with some animals. That would be so cool
Title: Re: Alt necromancer and alt. Druid
Post by: Hardcordo on June 29, 2017, 09:04:25 AM
I would like to see a mummy necro and insect swarm druid
Title: Re: Alt necromancer and alt. Druid
Post by: Enti on June 29, 2017, 09:10:59 AM
The problem with necro and druid is, that they are already in the top tier class of the mages. probably both in the top3.
so giving them additional cards will almost certainly make them even stronger - that would be bad.

but at the same time, I'd love to see some variation, yeah! :p
Title: Re: Alt necromancer and alt. Druid
Post by: Halewijn on June 29, 2017, 09:12:22 AM
Personally, I would prefer to see alt. wizard and alt. forcemaster first. Both have been around much longer without alternate versions.
Title: Re: Alt necromancer and alt. Druid
Post by: silverclawgrizzly on June 29, 2017, 10:33:39 AM
I love the idea of a vampire as a mage.
Title: Re: Alt necromancer and alt. Druid
Post by: Hardcordo on June 29, 2017, 11:00:01 AM
I think I would also like to see ghosts explored a little more with the necro. Maybe some that use dissipate rather than an upkeep cost or some combination of the two.
Title: Re: Alt necromancer and alt. Druid
Post by: Iudicium86 on June 29, 2017, 08:05:29 PM
I think I would also like to see ghosts explored a little more with the necro. Maybe some that use dissipate rather than an upkeep cost or some combination of the two.

I can agree. I would definitely like to see more Spirit types (Like Grey Wraith). Would be fun to have a full ghost/spirit necro. Give him a more otherwordly feel than skeletons or zombies.

Also, I think Necromancer needs a Familiar.
Title: Re: Alt necromancer and alt. Druid
Post by: Beldin on June 30, 2017, 08:15:45 PM
Quote from: Iudicium86

Also, I think Necromancer needs a Familiar.

Casting which sorts of spells?
Title: Re: Alt necromancer and alt. Druid
Post by: wtcannonjr on July 01, 2017, 06:31:03 AM
Quote from: Iudicium86

Also, I think Necromancer needs a Familiar.

Casting which sorts of spells?

Necro spells?
Title: Re: Alt necromancer and alt. Druid
Post by: Beldin on July 01, 2017, 07:33:24 PM
Quote from: Iudicium86

Also, I think Necromancer needs a Familiar.

Casting which sorts of spells?

Necro spells?

So anything with the necro sub-type? That's 8 spells. 2 of those are equipment.
Title: Re: Alt necromancer and alt. Druid
Post by: wtcannonjr on July 02, 2017, 06:43:47 AM
Quote from: Iudicium86

Also, I think Necromancer needs a Familiar.

Casting which sorts of spells?

Necro spells?

So anything with the necro sub-type? That's 8 spells. 2 of those are equipment.

Plus the new spells include in the expansion that has the familiar. You could add another sub-type based on the theme of the familiar. e.g. Dsert-Jet or Altar or Spirit.
Title: Re: Alt necromancer and alt. Druid
Post by: bigfatchef on July 02, 2017, 08:14:54 AM
Quote from: Iudicium86

Also, I think Necromancer needs a Familiar.

Casting which sorts of spells?

Necro spells?

So anything with the necro sub-type? That's 8 spells. 2 of those are equipment.

Plus the new spells include in the expansion that has the familiar. You could add another sub-type based on the theme of the familiar. e.g. Dsert-Jet or Altar or Spirit.
A familiar casting poison spells would be fun and thematic for necro.
Title: Re: Alt necromancer and alt. Druid
Post by: drmambo23 on July 02, 2017, 03:50:15 PM
Quote from: Iudicium86

Also, I think Necromancer needs a Familiar.

Casting which sorts of spells?

Necro spells?

So anything with the necro sub-type? That's 8 spells. 2 of those are equipment.

Plus the new spells include in the expansion that has the familiar. You could add another sub-type based on the theme of the familiar. e.g. Dsert-Jet or Altar or Spirit.
A familiar casting poison spells would be fun and thematic for necro.

Witch doctor theme necro with a familiar? Poison potions and such
Title: Re: Alt necromancer and alt. Druid
Post by: shapeshifter on July 02, 2017, 05:40:42 PM
Personally, I would prefer to see alt. wizard and alt. forcemaster first. Both have been around much longer without alternate versions.

I too would love to see the female Wizard. I think a mana denial strategy could be tapped into further.
Title: Re: Alt necromancer and alt. Druid
Post by: Karadox on July 03, 2017, 04:47:45 AM
necro´s familiar Should be a Lich.
Are the strongest undead creatures and spell caster, so he should be at least lvlel 4-6.
For necromancers,  undead creatures what makes him and so his family should also be able to cast undead creaturs lvl 1-2 and maybe necro spells to.
Title: Re: Alt necromancer and alt. Druid
Post by: farkas1 on July 03, 2017, 02:14:07 PM
Thought this was interesting 
https://www.google.com/amp/mobile.reuters.com/article/amp/idUSKBN19M3Q6 (https://www.google.com/amp/mobile.reuters.com/article/amp/idUSKBN19M3Q6)

possibly altar of skulls was based from this particular Aztec construction. 

It could be cool if the theme of a necro expansion had an Aztec vibe to it.
Title: Re: Alt necromancer and alt. Druid
Post by: Coshade on July 03, 2017, 02:41:52 PM
So did they figure out how to win with the altar then  :P
Title: Re: Alt necromancer and alt. Druid
Post by: farkas1 on July 03, 2017, 04:45:10 PM
Yea I assume they figured it out.  it was speculated by someone that witnessed it seen thousands of skulls.   :D
Title: Re: Alt necromancer and alt. Druid
Post by: Kaarin on July 04, 2017, 05:02:29 AM
I would keep necromancer only familiar to just necro spells. For poison familiar I would expand on the idea of Malacoda's servant (dark 2 orc cleric promo) and make dark mage only level 3 orc cleric that gets mana when he receives poison damage.
Title: Re: Alt necromancer and alt. Druid
Post by: Knabbmaster on July 04, 2017, 06:57:35 AM
I would like for an alternet Necromancer to be less evil to give the impression that death is sad and inevitable. It could be like a ten year old girl who is surrounded by misunderstood nonliving monsters. Here is my idea of what she could be like.

 30 life, 9 chanel and same training as the other necro.

It is hard to take farwell.
Once per round when a friendly nonliving creature is destroyed you may prevent that destruction until the next upkeep phase by paying life equal to their level. You may also use it several rounds on the same creature.

Death comes for everyone
Once during each upkeep phase you may pay mana equal to a living creatures level to place a death marker on them. When a creature has a number on death markers equal to their level + 2 you may as a quick spell destroy that creature.

basic attack: range 0-0 1 dice unavoidable, critical damage.
Title: Re: Alt necromancer and alt. Druid
Post by: Sailor Vulcan on July 04, 2017, 08:30:27 AM
I would like for an alternet Necromancer to be less evil to give the impression that death is sad and inevitable. It could be like a ten year old girl who is surrounded by misunderstood nonliving monsters. Here is my idea of what she could be like.

 30 life, 9 chanel and same training as the other necro.

It is hard to take farwell.
Once per round when a friendly nonliving creature is destroyed you may prevent that destruction until the next upkeep phase by paying life equal to their level. You may also use it several rounds on the same creature.

Death comes for everyone
Once during each upkeep phase you may pay mana equal to a living creatures level to place a death marker on them. When a creature has a number on death markers equal to their level + 2 you may as a quick spell destroy that creature.

basic attack: range 0-0 1 dice unavoidable, critical damage.
No. Just no. Death IS evil unless there's a good afterlife, and judging by the fact that Drain Soul basically drains life, and that ressurection spells exist but are expensive to cast and require specialized traning, I would have to assume that most people in etheria cease to exist when they die, just like in real life. Otherwise murder and genocide wouldn't be so bad. Also, once a reader becomes aware of this, having a good, inclusive afterlife in a story drains all the dramatic tension out of it. If everyone who the protagonist ever lost still lives on afterwards, what the heck was the protagonist fighting for the whole time? Why go to such great lengths to save lives if there are almost no seriously bad consequences for people who do die?

That being said, I can imagine a necromancer who only takes life in order to save life, whose great knowledge of poison and diseases helps solve crimes, as well as helping student holy mages learn to recognize symptoms of different health conditions.

I don't think you need an alternate version of the necromancer for that.

Sent from my SAMSUNG-SM-J320A using Tapatalk
Title: Re: Alt necromancer and alt. Druid
Post by: Knabbmaster on July 04, 2017, 09:31:46 AM
I would like for an alternet Necromancer to be less evil to give the impression that death is sad and inevitable. It could be like a ten year old girl who is surrounded by misunderstood nonliving monsters. Here is my idea of what she could be like.

 30 life, 9 chanel and same training as the other necro.

It is hard to take farwell.
Once per round when a friendly nonliving creature is destroyed you may prevent that destruction until the next upkeep phase by paying life equal to their level. You may also use it several rounds on the same creature.

Death comes for everyone
Once during each upkeep phase you may pay mana equal to a living creatures level to place a death marker on them. When a creature has a number on death markers equal to their level + 2 you may as a quick spell destroy that creature.

basic attack: range 0-0 1 dice unavoidable, critical damage.
No. Just no. Death IS evil unless there's a good afterlife, and judging by the fact that Drain Soul basically drains life, and that ressurection spells exist but are expensive to cast and require specialized traning, I would have to assume that most people in etheria cease to exist when they die, just like in real life. Otherwise murder and genocide wouldn't be so bad. Also, once a reader becomes aware of this, having a good, inclusive afterlife in a story drains all the dramatic tension out of it. If everyone who the protagonist ever lost still lives on afterwards, what the heck was the protagonist fighting for the whole time? Why go to such great lengths to save lives if there are almost no seriously bad consequences for people who do die?

That being said, I can imagine a necromancer who only takes life in order to save life, whose great knowledge of poison and diseases helps solve crimes, as well as helping student holy mages learn to recognize symptoms of different health conditions.

I don't think you need an alternate version of the necromancer for that.

Sent from my SAMSUNG-SM-J320A using Tapatalk

Then i probably put it in a bad way because you seem to have gotten a different picture from what i wrote then i had in mind. There is no happy afterlife the necromancer is just desperatly trying to help other miserable souls who are neither dead or alive. As they are being hunted down by the dawn breaker. And she gives away some of her life to protect the only friends she has (non-living stuff) but they will all eventualy go away.

so it was being less evil not cuz its happy but cuz its sad.
Title: Re: Alt necromancer and alt. Druid
Post by: Sailor Vulcan on July 04, 2017, 09:46:30 AM
I would like for an alternet Necromancer to be less evil to give the impression that death is sad and inevitable. It could be like a ten year old girl who is surrounded by misunderstood nonliving monsters. Here is my idea of what she could be like.

 30 life, 9 chanel and same training as the other necro.

It is hard to take farwell.
Once per round when a friendly nonliving creature is destroyed you may prevent that destruction until the next upkeep phase by paying life equal to their level. You may also use it several rounds on the same creature.

Death comes for everyone
Once during each upkeep phase you may pay mana equal to a living creatures level to place a death marker on them. When a creature has a number on death markers equal to their level + 2 you may as a quick spell destroy that creature.

basic attack: range 0-0 1 dice unavoidable, critical damage.
No. Just no. Death IS evil unless there's a good afterlife, and judging by the fact that Drain Soul basically drains life, and that ressurection spells exist but are expensive to cast and require specialized traning, I would have to assume that most people in etheria cease to exist when they die, just like in real life. Otherwise murder and genocide wouldn't be so bad. Also, once a reader becomes aware of this, having a good, inclusive afterlife in a story drains all the dramatic tension out of it. If everyone who the protagonist ever lost still lives on afterwards, what the heck was the protagonist fighting for the whole time? Why go to such great lengths to save lives if there are almost no seriously bad consequences for people who do die?

That being said, I can imagine a necromancer who only takes life in order to save life, whose great knowledge of poison and diseases helps solve crimes, as well as helping student holy mages learn to recognize symptoms of different health conditions.

I don't think you need an alternate version of the necromancer for that.

Sent from my SAMSUNG-SM-J320A using Tapatalk

Then i probably put it in a bad way because you seem to have gotten a different picture from what i wrote then i had in mind. There is no happy afterlife the necromancer is just desperatly trying to help other miserable souls who are neither dead or alive. As they are being hunted down by the dawn breaker. And she gives away some of her life to protect the only friends she has (non-living stuff) but they will all eventualy go away.

so it was being less evil not cuz its happy but cuz its sad.
Huh. I see. So ghost/spirit/phantom creatures with dissipate x trait. Necromancer with ability to pay some of her life to add dissipate tokens to them. That actually would be kinda cool.

Maybe they could have enchantment forms which can allow them to temporarily take control of an enemy living creature. I imagine them working kind of like talos. The creatures would cost some spell points, but their enchantment forms would be free to include in your deck, and could only be cast from the effect of their creature forms.
Title: Re: Alt necromancer and alt. Druid
Post by: bigfatchef on July 04, 2017, 01:54:48 PM

 30 life, 9 chanel and same training as the other necro.

It is hard to take farwell.
Once per round when a friendly nonliving creature is destroyed you may prevent that destruction until the next upkeep phase by paying life equal to their level. You may also use it several rounds on the same creature.

With only 30 life it seems hard to give away some of those several times. She would need more life to begin with or a non-removable ability to gain life (kind of like the priestess, but dark and sad for sure).

Title: Re: Alt necromancer and alt. Druid
Post by: Knabbmaster on July 04, 2017, 02:52:18 PM

 30 life, 9 chanel and same training as the other necro.

It is hard to take farwell.
Once per round when a friendly nonliving creature is destroyed you may prevent that destruction until the next upkeep phase by paying life equal to their level. You may also use it several rounds on the same creature.

With only 30 life it seems hard to give away some of those several times. She would need more life to begin with or a non-removable ability to gain life (kind of like the priestess, but dark and sad for sure).
I see your point and agree to some extent. But the reason i thought low life would be a good choice is that you for exempel could spend 1 life save a falcon and get 3 dice. She would directly turn life into damage very efficently and also it dosen't take actions. With a that monster of an ability i thought a limit would be important.