The basic strategy of this deck is to get in your enemies face asap and melt it with hellfire!
First turn 19 Mana: Move 1, cast Hawkeye (hidden, 2) and Ring of Curses (2)
Second turn 24 Mana: Move 1, cast Fireshaper Ring (3) and Adramelechs Touch on enemy mage (revealed, 4)
(If the enemy plays defensive and stays in his corner, you can do something else here in preparation phase)
Third turn 26 Mana: Move 1, cast Marked for Death (revealed, 5) and Fireball (8 )
You can cast a 10 dice fireball here. If the enemy deployed Armor, you can think about using Acid Ball or Dissolve next turn.
I got intrigued by this build and wondered how it would work out against an agressive Forcemaster so I put them on the table.
It came as no surprise that the game was over by T5
Forcemaster won initiative and
T1
QC Cheetah Speed
move to NC
cast face down Bear Strength
Warlock moved 1 zone along the wall
cast Fireshaper Ring
QC face down Hawkeye
T2
Warlock
QC Marked for Death
Move to NC
reveal Hawkeye
Flameblast 8 dice for 10 damage
( not taking any risks with Fireball due to the Forcemaster's Defense of course )
Forcemaster
QC Galvitar
reveal Bear Strength
Thrust 6 dice for 7 damage
(both attacks yielding better than average damage)
T3
Forcemaster
During first Quickcast : Forcefield
This stopped the Warlock cold in her tracks for round three as she had no Dispel ready, I also don't think she should have one in anticipation as there's no guarantee the Forcemaster will play a Forcefield and ultimately she wants to throw as much damage on the enemy Mage asap. I had given her two Flameblasts as those seemed to be the most logical choice to me at that point in the damage race.
Forcemaster Thrusts 6 dice for 9 damage
Warlock moves to FC and puts on a guard marker - nothing else to do
T4
Warlock dispels the Forcefield and Flameblasts 8 dice for another 9 damage ( 17 damage total on the FM )
Forcemaster brings out Dancing Scimitar and Thrusts 6 dice for 4 damage + Scimitar for 5! damage ( 25 damage total on the Warlock.
T5
Forcemaster has initiative and has 15 dice total ready to throw at the Warlock.
During first QC the Force Hammer already does enough damage to finish the game ( 10 damage )
Aside from all dice rolls except one being great I think the one thing that stood out was the Forcefield stalling the Warlock for an entire turn and then forcing another action to dispel it.
Forcemaster was able to generate 36 attack dice within 5 rounds.
So that should be the average kill round against an undefended Warlock.
Warlock has armor but Galvitar has Piercing +2 so that's useless.
I think Warlock would get great use out of [mwcard=MWSTX1CKQ04]Reflex Boots[/mwcard] or [mwcard=MW1Q04]Deflection Bracers[/mwcard] and let the Battle Forge put it on.
It will slow her down but will most likely be worth it.