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Messages - Knabbmaster

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91
Spellbook Design and Construction / Re: Invisible woman
« on: December 18, 2014, 10:30:13 AM »
Actually I think this is more solid.
[spellbook]
[spellbookheader]
[spellbookname]Invisible woman[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]6 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE06]4 x  Lion Savagery[/mwcard]
[mwcard=mw1e32]6 x  Regrowth[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q15]6 x  Leather Boots[/mwcard]
[mwcard=mw1q16]6 x  Leather Gloves[/mwcard]
[mwcard=mw1q27]6 x  Dawnbreaker Ring[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=DNQ07]6 x  Veteran's Belt[/mwcard]
[mwcard=mw1q06]6 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX2FFQ06]4 x  Morning Star[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i14]4 x  Heal[/mwcard]
[mwcard=mw1i17]5 x  Minor Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

92
Spellbook Design and Construction / Invisible woman
« on: December 18, 2014, 10:13:48 AM »
[spellbook]
[spellbookheader]
[spellbookname]Invisible woman [/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]6 x  Regrowth[/mwcard]
[mwcard=MWSTX2FFE06]4 x  Lion Savagery[/mwcard]
[mwcard=mw1e01]6 x  Bear Strength[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q15]6 x  Leather Boots[/mwcard]
[mwcard=mw1q16]6 x  Leather Gloves[/mwcard]
[mwcard=DNQ07]6 x  Veteran's Belt[/mwcard]
[mwcard=mw1q06]6 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q29]4 x  Staff of Asyra[/mwcard]
[mwcard=mw1q24]6 x  Ring of Asyra[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i17]6 x  Minor Heal[/mwcard]
[mwcard=mw1i14]4 x  Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I will start by casting battle forge and then start equip my mage like crazy. Corrode markers are no problem for the priestess and against dissolve i will simply cast more equipment if my opponent is not running 6x dissolve they might be in trouble same thing with enchants my priestess will be invisible.

I know that it is possible too make this better but I still think that this is an force too be recon with.

93
Spellbook Design and Construction / Re: Plant control build
« on: December 17, 2014, 12:22:07 PM »
I've made some changes too my book. Do you think this is more solid?
[spellbook]
[spellbookheader]
[spellbookname]Plant control[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=MWSTX1CKA01]3 x  Surging Wave[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]1 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=DNJ08]2 x  Seedling Pod[/mwcard]
[mwcard=mw1j22]2 x  Tanglevine[/mwcard]
[mwcard=DNJ10]3 x  Stranglevine[/mwcard]
[mwcard=mw1j13]3 x  Mana Flower[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC10]3 x  Raptor Vine[/mwcard]
[mwcard=DNC21]3 x  Thornlasher[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=MWSTX1CKE04]1 x  Enchantment Transfusion[/mwcard]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e36]5 x  Rhino Hide[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q02]2 x  Bearskin[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=DNQ08]1 x  Vinewhip Staff[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI04]1 x  Renewing Rain[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=DNI02]2 x  Burst of Thorns[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


94
Spellbook Design and Construction / Re: Plant control build
« on: December 17, 2014, 08:53:08 AM »
I prefer life tree since the extra two life is nice and my It allows me too use leaf ring.

I already have 3x dispel so think it would be a waste off spellpoints.
Thornlashers and teleports are in the book already as we'll as tanglevine and stranglevine so positioning is not really a huge problem.
Personally I think orchid and lotus are awesome because it gives me free action, ranged attacks with unavoidable trait and there is many creatures out there that might come in very handy.
I think it is important too always be able too heal and I wouldn't cal this an overkill.

I didn't include minor heal or wand of healing because regrowth is a cheaper also I have geyser.
The only time agony is really useful is against forcemasters but as the Druid I do not fear any.

I have life tree and 6x of rhino hide for a reason too keep my plants from dying too early also if I have a cople thorlashers in both center zones their low mobility won't make a difference.

95
Spellbook Design and Construction / Re: The Johktari RUSHmaster
« on: December 17, 2014, 07:18:39 AM »
For everyone that plan too use wall of thorns and force push against this strategy should notice that most mages will get killed by four attack spells. Even though the wall of thorns deliver more dice of damage than hurl boulder it still requires the same amount of actions too kill your opponent. Therefor it will only work half the times (depending on who starts with initiative) and I really recommend that you have a better counter too the Rushmaster than that.

96
Spellbook Design and Construction / Re: Plant control build
« on: December 17, 2014, 01:59:58 AM »
Thanks for your advice! Do you think this is better?
[spellbook]
[spellbookheader]
[spellbookname]Plant control[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[mwcard=mw1a08]2 x  Geyser[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[mwcard=mw1a09]2 x  Jet Stream[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=mw1j13]3 x  Mana Flower[/mwcard]
[mwcard=DNJ06]2 x  Nightshade Lotus[/mwcard]
[mwcard=mw1j22]3 x  Tanglevine[/mwcard]
[mwcard=mw1w01]1 x  Fog Bank[/mwcard]
[mwcard=DNJ10]3 x  Stranglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC10]3 x  Raptor Vine[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC21]3 x  Thornlasher[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[mwcard=mw1e07]1 x  Cobra Reflexes[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q02]3 x  Bearskin[/mwcard]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=MWSTX1CKQ06]2 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q23]2 x  Regrowth Belt[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i25]2 x  Shift Enchantment[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=DNI04]1 x  Renewing Rain[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

97
Spellbook Design and Construction / Re: Plant control build
« on: December 16, 2014, 02:50:25 PM »
How is it a control build if you are not playing tangle or strangle vines? Strangle vines ROCK.

I would cut some of the rhino hides. also one, maybe 2 rouse the beast.

Also Flying and Rooted don't work how you would like it to. you can only make Kralathor flying.

Remember you also are trained in Level 1 spells, Dissolve, Rust, Geyser, Surging Wave.

I am not a fan of the nightshade lotus.

what about a couple seedling pods to use as diversions. They cost 2 mana to play (ring), if they pop and can summon a creature, bonus. if they get killed, at least they weren't attacking you.
I don't really find tangle vine any good since my opponent often will teleport and I will have spent more mana. I could have one too finhish my opponent off but if that would be the case I'm probably wining anyways and I want too spend spell points on other things.

So many plant creatures have a good life total and they regenerate but with no armor they are easy too kill. Rouse the beast can be very useful too play especially on kralathor but also on vine snapper or raptor vine.

And yes the eagle wings are meant too keep kralathor alive.

Personally I am not a big fan of rust because it is easier too deal with than corrode but that's just my opinion. ;)
Btw I did include both surging wave and geyser.
I didn't include dissolve because of the two orchids and my acid balls.

I love nightshade lotus simply because it gives me an free action attack. Orchids are better but you are not allowed too have more than one off the same conjuration in the same zone.

Let me tell you why I do not like seedling pod. It is because it have a cost of 3 mana it takes 3 rounds for it too be able too do anything and then in order for them too give any benefit I would have too wait a total of rounds and I think that is way too slow. Now you might be arguing that it only takes 3 rounds because of my ring but the ring gives no discount for spells cast by spawn points.

98
Spellbook Design and Construction / Re: AnvilForge Toolbox
« on: December 16, 2014, 01:44:55 PM »
Your build seem too be weak against high economy, creature heavy builds with either wizard, necromancer or priestess since you don't really have any good way too exploit their big investments. And if you can't do that you will be in trouble. Include some more powerful attack spells or a better spawn point is my recommendation. ;)

Edit: more, powerful not "more powerful"

99
Spellbook Design and Construction / Plant control build
« on: December 16, 2014, 01:37:23 PM »
[spellbook]
[spellbookheader]
[spellbookname]Plant control[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=mw1j13]3 x  Mana Flower[/mwcard]
[mwcard=DNJ06]2 x  Nightshade Lotus[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC10]3 x  Raptor Vine[/mwcard]
[mwcard=DNC21]3 x  Thornlasher[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]3 x  Bear Strength[/mwcard]
[mwcard=mw1e03]2 x  Bull Endurance[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]2 x  Regrowth[/mwcard]
[mwcard=MWSTX1CKE04]2 x  Enchantment Transfusion[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e07]1 x  Cobra Reflexes[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=DNQ07]2 x  Veteran's Belt[/mwcard]
[mwcard=mw1q02]3 x  Bearskin[/mwcard]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=MWSTX1CKQ06]2 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i23]3 x  Rouse the Beast[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

This is my build for the Druid what do you think I should change if there is some thing I should do different.

100
Spellbook Design and Construction / Re: Forcemaster build advice
« on: December 16, 2014, 10:27:50 AM »
I think that you should remove both mana crystals because as the forcemaster you are trying too put high pressure on your opponent as early as possible then you would just waste actions by increasing your channeling. Same thing for obelisk I feel like that it is a bad way of spending your actions when you instead could be running too the enemy mage.

101
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 16, 2014, 10:00:43 AM »
I will remove 1x cloak of shadows and add 1x idol of pestilence.

102
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 16, 2014, 03:41:52 AM »
I've change my spell book there are no major changes but I still think that it is a lot more flexible than before.
[spellbook]
[spellbookheader]
[spellbookname]Zombie necromancer [/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a09]1 x  Jet Stream[/mwcard]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=MWSTX2FFA02]3 x  Hurl Rock[/mwcard]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=FWA05]1 x  Invisible Fist[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=FWJ05]1 x  Mana Prism[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC19]4 x  Venomous Zombie[/mwcard]
[mwcard=DNC22]4 x  Zombie Brute[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[mwcard=DNE03]1 x  Stumble[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=DNQ01]2 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI01]2 x  Animate Dead[/mwcard]
[mwcard=DNI06]2 x  Zombie Frenzy[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

103
Rules Discussion / Idol of pestilence
« on: December 15, 2014, 12:43:40 PM »
What happens if both mages only have 1 life left during the upkeep phase and the only thing that takes effect is idol of pestilence??

104
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 15, 2014, 09:19:33 AM »
Yes but the meaning of nullify in this situation is too prevent the opponent too both teleport me away and then look me in with walls if he/she does play seeking dispel for qc they won't be able too do that. ;)

105
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 15, 2014, 08:22:59 AM »
I will remove 2x ustable zombies and 1x zombie minion and add in 1x nullify and 1x force hammer. I'm not especially concerned about people using teleport on me because in order for the teleport too be usefull for them they probably need too spend a few actions prepare. When i see them do this I will do one of the following:
 1 use a wall so there is no Los from my mage too the target zone.
 2 place down two walls so that I won't get teleported at all (although this is nothing I like too do).
 3 play nullify on my self too slow the opponent down and later try too out damage them.
Teleport can be a threat too this build but I believe that if you can see it coming (wich you most likely will) can stop it or slow it down. If I am taken by surprise it can game over so I need too be careful

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