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Messages - Knabbmaster

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91
Spellbook Design and Construction / Re: Plant control build
« on: December 17, 2014, 12:22:07 PM »
I've made some changes too my book. Do you think this is more solid?
[spellbook]
[spellbookheader]
[spellbookname]Plant control[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=MWSTX1CKA01]3 x  Surging Wave[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]1 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=DNJ08]2 x  Seedling Pod[/mwcard]
[mwcard=mw1j22]2 x  Tanglevine[/mwcard]
[mwcard=DNJ10]3 x  Stranglevine[/mwcard]
[mwcard=mw1j13]3 x  Mana Flower[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC10]3 x  Raptor Vine[/mwcard]
[mwcard=DNC21]3 x  Thornlasher[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=MWSTX1CKE04]1 x  Enchantment Transfusion[/mwcard]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e36]5 x  Rhino Hide[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q02]2 x  Bearskin[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=DNQ08]1 x  Vinewhip Staff[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI04]1 x  Renewing Rain[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=DNI02]2 x  Burst of Thorns[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


92
Spellbook Design and Construction / Re: Plant control build
« on: December 17, 2014, 08:53:08 AM »
I prefer life tree since the extra two life is nice and my It allows me too use leaf ring.

I already have 3x dispel so think it would be a waste off spellpoints.
Thornlashers and teleports are in the book already as we'll as tanglevine and stranglevine so positioning is not really a huge problem.
Personally I think orchid and lotus are awesome because it gives me free action, ranged attacks with unavoidable trait and there is many creatures out there that might come in very handy.
I think it is important too always be able too heal and I wouldn't cal this an overkill.

I didn't include minor heal or wand of healing because regrowth is a cheaper also I have geyser.
The only time agony is really useful is against forcemasters but as the Druid I do not fear any.

I have life tree and 6x of rhino hide for a reason too keep my plants from dying too early also if I have a cople thorlashers in both center zones their low mobility won't make a difference.

93
Spellbook Design and Construction / Re: The Johktari RUSHmaster
« on: December 17, 2014, 07:18:39 AM »
For everyone that plan too use wall of thorns and force push against this strategy should notice that most mages will get killed by four attack spells. Even though the wall of thorns deliver more dice of damage than hurl boulder it still requires the same amount of actions too kill your opponent. Therefor it will only work half the times (depending on who starts with initiative) and I really recommend that you have a better counter too the Rushmaster than that.

94
Spellbook Design and Construction / Re: Plant control build
« on: December 17, 2014, 01:59:58 AM »
Thanks for your advice! Do you think this is better?
[spellbook]
[spellbookheader]
[spellbookname]Plant control[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[mwcard=mw1a08]2 x  Geyser[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[mwcard=mw1a09]2 x  Jet Stream[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=mw1j13]3 x  Mana Flower[/mwcard]
[mwcard=DNJ06]2 x  Nightshade Lotus[/mwcard]
[mwcard=mw1j22]3 x  Tanglevine[/mwcard]
[mwcard=mw1w01]1 x  Fog Bank[/mwcard]
[mwcard=DNJ10]3 x  Stranglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC10]3 x  Raptor Vine[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC21]3 x  Thornlasher[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[mwcard=mw1e07]1 x  Cobra Reflexes[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q02]3 x  Bearskin[/mwcard]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=MWSTX1CKQ06]2 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q23]2 x  Regrowth Belt[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i25]2 x  Shift Enchantment[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=DNI04]1 x  Renewing Rain[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

95
Spellbook Design and Construction / Re: Plant control build
« on: December 16, 2014, 02:50:25 PM »
How is it a control build if you are not playing tangle or strangle vines? Strangle vines ROCK.

I would cut some of the rhino hides. also one, maybe 2 rouse the beast.

Also Flying and Rooted don't work how you would like it to. you can only make Kralathor flying.

Remember you also are trained in Level 1 spells, Dissolve, Rust, Geyser, Surging Wave.

I am not a fan of the nightshade lotus.

what about a couple seedling pods to use as diversions. They cost 2 mana to play (ring), if they pop and can summon a creature, bonus. if they get killed, at least they weren't attacking you.
I don't really find tangle vine any good since my opponent often will teleport and I will have spent more mana. I could have one too finhish my opponent off but if that would be the case I'm probably wining anyways and I want too spend spell points on other things.

So many plant creatures have a good life total and they regenerate but with no armor they are easy too kill. Rouse the beast can be very useful too play especially on kralathor but also on vine snapper or raptor vine.

And yes the eagle wings are meant too keep kralathor alive.

Personally I am not a big fan of rust because it is easier too deal with than corrode but that's just my opinion. ;)
Btw I did include both surging wave and geyser.
I didn't include dissolve because of the two orchids and my acid balls.

I love nightshade lotus simply because it gives me an free action attack. Orchids are better but you are not allowed too have more than one off the same conjuration in the same zone.

Let me tell you why I do not like seedling pod. It is because it have a cost of 3 mana it takes 3 rounds for it too be able too do anything and then in order for them too give any benefit I would have too wait a total of rounds and I think that is way too slow. Now you might be arguing that it only takes 3 rounds because of my ring but the ring gives no discount for spells cast by spawn points.

96
Spellbook Design and Construction / Re: AnvilForge Toolbox
« on: December 16, 2014, 01:44:55 PM »
Your build seem too be weak against high economy, creature heavy builds with either wizard, necromancer or priestess since you don't really have any good way too exploit their big investments. And if you can't do that you will be in trouble. Include some more powerful attack spells or a better spawn point is my recommendation. ;)

Edit: more, powerful not "more powerful"

97
Spellbook Design and Construction / Plant control build
« on: December 16, 2014, 01:37:23 PM »
[spellbook]
[spellbookheader]
[spellbookname]Plant control[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=mw1j13]3 x  Mana Flower[/mwcard]
[mwcard=DNJ06]2 x  Nightshade Lotus[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC10]3 x  Raptor Vine[/mwcard]
[mwcard=DNC21]3 x  Thornlasher[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]3 x  Bear Strength[/mwcard]
[mwcard=mw1e03]2 x  Bull Endurance[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]2 x  Regrowth[/mwcard]
[mwcard=MWSTX1CKE04]2 x  Enchantment Transfusion[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e07]1 x  Cobra Reflexes[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=DNQ07]2 x  Veteran's Belt[/mwcard]
[mwcard=mw1q02]3 x  Bearskin[/mwcard]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=MWSTX1CKQ06]2 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i23]3 x  Rouse the Beast[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

This is my build for the Druid what do you think I should change if there is some thing I should do different.

98
Spellbook Design and Construction / Re: Forcemaster build advice
« on: December 16, 2014, 10:27:50 AM »
I think that you should remove both mana crystals because as the forcemaster you are trying too put high pressure on your opponent as early as possible then you would just waste actions by increasing your channeling. Same thing for obelisk I feel like that it is a bad way of spending your actions when you instead could be running too the enemy mage.

99
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 16, 2014, 10:00:43 AM »
I will remove 1x cloak of shadows and add 1x idol of pestilence.

100
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 16, 2014, 03:41:52 AM »
I've change my spell book there are no major changes but I still think that it is a lot more flexible than before.
[spellbook]
[spellbookheader]
[spellbookname]Zombie necromancer [/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a09]1 x  Jet Stream[/mwcard]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=MWSTX2FFA02]3 x  Hurl Rock[/mwcard]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=FWA05]1 x  Invisible Fist[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=FWJ05]1 x  Mana Prism[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC19]4 x  Venomous Zombie[/mwcard]
[mwcard=DNC22]4 x  Zombie Brute[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[mwcard=DNE03]1 x  Stumble[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=DNQ01]2 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI01]2 x  Animate Dead[/mwcard]
[mwcard=DNI06]2 x  Zombie Frenzy[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

101
Rules Discussion / Idol of pestilence
« on: December 15, 2014, 12:43:40 PM »
What happens if both mages only have 1 life left during the upkeep phase and the only thing that takes effect is idol of pestilence??

102
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 15, 2014, 09:19:33 AM »
Yes but the meaning of nullify in this situation is too prevent the opponent too both teleport me away and then look me in with walls if he/she does play seeking dispel for qc they won't be able too do that. ;)

103
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 15, 2014, 08:22:59 AM »
I will remove 2x ustable zombies and 1x zombie minion and add in 1x nullify and 1x force hammer. I'm not especially concerned about people using teleport on me because in order for the teleport too be usefull for them they probably need too spend a few actions prepare. When i see them do this I will do one of the following:
 1 use a wall so there is no Los from my mage too the target zone.
 2 place down two walls so that I won't get teleported at all (although this is nothing I like too do).
 3 play nullify on my self too slow the opponent down and later try too out damage them.
Teleport can be a threat too this build but I believe that if you can see it coming (wich you most likely will) can stop it or slow it down. If I am taken by surprise it can game over so I need too be careful

104
Strategy and Tactics / Re: how does your druid stop adramelech
« on: December 14, 2014, 12:53:31 PM »
The way my Druid stop lord of fire (or any other big creature is too cats acid ball and then use thorn lasher and kralathor. Adremelec doesn't have much healt for such high mana cost that's why I don't play him very often.

105
Spellbook Design and Construction / Zombie necromancer
« on: December 14, 2014, 11:25:05 AM »
[spellbook]
[spellbookheader]
[spellbookname]Zombie necromancer[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[mwcard=mw1a06]1 x  Flameblast[/mwcard]
[mwcard=mw1a05]1 x  Firestorm[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=FWJ05]1 x  Mana Prism[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC08]4 x  Unstable Zombie[/mwcard]
[mwcard=DNC19]4 x  Venomous Zombie[/mwcard]
[mwcard=DNC22]3 x  Zombie Brute[/mwcard]
[mwcard=DNC24]4 x  Zombie Minion[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e36]3 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q33]1 x  Wind Wyvern Hide[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=DNI01]1 x  Animate Dead[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=DNI06]1 x  Zombie Frenzy[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

If my opponent play slowly

Round 1: (20 mana)
For my full action I will stay in my corner and cast death ring and then cast libro.
Round 2: (16 mana + 1 on libro)
Deploy zombie brute and then cast + use amulet.
Round 3: (16 + 1 mana)
Deploy another zombie brute qc cloak of shadows and use amulet.
Round 4: (14+1 mana)
Deploy another zombie brute use amulet and qc mage wand with zombie frenzy attached to it.

If my opponent goes aggressive I will switch to

Round 2: (16+1 mana)
Deploy venomous zombie qc cloak of shadows and then cast rhino hide on myself.
Round 3: (10+1 mana)
Deploy venomous zombie then cats and use amulet.

The cloak of shadows is an amazing card that usually delays the opponents attack for one entire round. In most matchups I will have endgame advantage but it is not easy for them to attack me either because they have to get close to me and then all of my zombies are waiting for the to come.

Things that I want to point out:
Against beastmaster swarm I will bind hurl rock to my mage wand and since all of his smaller creatures cost more then 4 mana but don't survive more than 5 damage this is an effective way to stop them.
Against mana denial/solo mage I will stop summoning creatures when I have about 3-4 of them out, play mana prism and start using zombie frenzy.
Vs. heavy enchantment based builds I will use seeking dispel to get rid of nullify and enchantment transfusion and then play purge magic.
I included flameblast only to deal with kralathor since it can be such a big threat to this build.
Vs force masters I play eagle claw bots and agony to slow the game down and all my creatures are undead so if I survive long enough I will once again win.
If someone plays one big flying creature I will counter that with acid ball and miam wings and then my zombies kill it. Also really big creatures are often good to reanimate.
This build is based on my two wands to save me spell points if one of them is gone I might be in trouble sometimes. There is really no matchup I feel uncomfortable with and that's why I like this build a lot.

Any feedback?


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