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Messages - Knabbmaster

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61
Spellbook Design and Construction / Re: Charlotte area Necromancer
« on: June 29, 2015, 11:59:21 AM »
I think this book seems to be way to greedy there is just not enough defensive stuff.
I'm not trying to be a troll but it would surprise me if it could even make round 8 vs a rush build. :-\

Imo you should just remove some creatures and add more armor and maybe even a teleport trap to go along with your walls.

62
Mages / Re: Beastmaster - help me understand him
« on: February 24, 2015, 05:05:29 AM »
I like to use the beastmasters melee +1 trait. It works well with quick summoning because first you use full action to move and attack and then quick cast a level one creature spell. This leaves mana for an additional action so I like to include either lair, battle forge or fellella to cast my additional spell each turn.

63
Spellbook Design and Construction / Forum made spellbook: intercept guards
« on: February 24, 2015, 04:55:44 AM »
[spellbook]
[spellbookheader]
[spellbookname]Forum made spellbook[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ09]1 x  Samara Tree[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c13]1 x  Fellella, Pixie Familiar[/mwcard]
[/spells]
[cost]Total cost: 5 pts[/cost]
[/spellbook]

This is what it looks like so far.

If anyone thinks that we need more than one copy just comment.

65
Spellbook Design and Construction / Forum made spellbook: treebond
« on: January 22, 2015, 12:28:22 PM »
Last time the druid, anvil throne warlord and the adramelec warlock all were tied for first place that's why I let the dice decide which one it would be.

66
General Discussion / Re: New Promos!
« on: January 20, 2015, 01:57:26 PM »
I really like reinforce because if put something on my battle forge the opponent won't know what it is anymore.

67
General Discussion / Re: Is anyone else a little concerned...
« on: January 20, 2015, 01:53:33 PM »
An enchantment that give anchored trait would be awesome for builds that are trying too hide themselves with behind tons of creatures since it will then take an additional action too teleport them away which could mean an additional round of creatures attacking.

68
Rules Discussion / Rise again
« on: January 19, 2015, 12:51:12 PM »
What would happen if both players had [mwcard=DNE02]Rise Again[/mwcard] on the same creature and the creature gets destroyed who will get too reanimate it then?

69
General Discussion / Re: New Promos!
« on: January 18, 2015, 11:57:12 AM »
[mwcard=MWSTX2FFJ03]Altar of Domination[/mwcard],[mwcard=DNJ01]Altar of Skulls[/mwcard],[mwcard=MW1J19]Deathlock[/mwcard],[mwcard=DNJ10]Stranglevine[/mwcard]and[mwcard=DNJ12]Vine Tree[/mwcard] will all be good targets for reinforce... But even better would be [mwcard=MW1J14]Mana Siphon[/mwcard] or [mwcard=MW1J16]Mordok's Obelisk[/mwcard]!!

70
Spellbook Design and Construction / Forum made spell book
« on: January 11, 2015, 11:24:28 AM »
I had an fun idea too see what book the forum can create I will start different polls different questions like: which mage, win condition how too deal with enchantments... And see what the results are. Please come with suggestions about what topic too have next time or remind me if I forgot something.  ;)

71
One card too have in mind is [mwcard=MW1I20]Purify[/mwcard] and you have no way too remove equipment.

72
Spellbook Design and Construction / Re: Balancing a Warlord book
« on: January 10, 2015, 09:21:25 AM »
There are no good incorporeal creatures in the game so why would you need a counter?

73
Alternative Play / Re: Thoughts on four player convention offering?
« on: January 10, 2015, 09:16:21 AM »
So what if I'm the wizard person too my left is priestess in front of me a warlock and too my right a bestmaster. The warlock would win every single time!

But if it is last man standing no one will attack and wizard would dominate because of his mana advantage.

That's why I think 4 player needs too be in teams.

74
General Discussion / Re: New Promos!
« on: January 06, 2015, 01:08:58 PM »
Exploding goblins, imps and zombies... I wanna have an exploding angel!

75
General Discussion / Re: New Promos!
« on: January 06, 2015, 04:58:10 AM »
Magma golem will be super powerful with the adramelech warlock against creature heavy builds. With adramelch's torment, moving burns, adramelech's touch...

I don't think the messenger will be too strong but I'm not sure how it works when you summon more than one.

I really like life link though which will combo well with intercept guards making your guardian angel even harder too kill.

I don't know what too think about the bind spirit but since there are no good incorporeal creatures in the game so far.


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