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Messages - Knabbmaster

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106
Spellbook Design and Construction / Re: Zombie necromancer
« on: December 15, 2014, 08:22:59 AM »
I will remove 2x ustable zombies and 1x zombie minion and add in 1x nullify and 1x force hammer. I'm not especially concerned about people using teleport on me because in order for the teleport too be usefull for them they probably need too spend a few actions prepare. When i see them do this I will do one of the following:
 1 use a wall so there is no Los from my mage too the target zone.
 2 place down two walls so that I won't get teleported at all (although this is nothing I like too do).
 3 play nullify on my self too slow the opponent down and later try too out damage them.
Teleport can be a threat too this build but I believe that if you can see it coming (wich you most likely will) can stop it or slow it down. If I am taken by surprise it can game over so I need too be careful

107
Strategy and Tactics / Re: how does your druid stop adramelech
« on: December 14, 2014, 12:53:31 PM »
The way my Druid stop lord of fire (or any other big creature is too cats acid ball and then use thorn lasher and kralathor. Adremelec doesn't have much healt for such high mana cost that's why I don't play him very often.

108
Spellbook Design and Construction / Zombie necromancer
« on: December 14, 2014, 11:25:05 AM »
[spellbook]
[spellbookheader]
[spellbookname]Zombie necromancer[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[mwcard=mw1a06]1 x  Flameblast[/mwcard]
[mwcard=mw1a05]1 x  Firestorm[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=FWJ05]1 x  Mana Prism[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC08]4 x  Unstable Zombie[/mwcard]
[mwcard=DNC19]4 x  Venomous Zombie[/mwcard]
[mwcard=DNC22]3 x  Zombie Brute[/mwcard]
[mwcard=DNC24]4 x  Zombie Minion[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e36]3 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q33]1 x  Wind Wyvern Hide[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=DNI01]1 x  Animate Dead[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=DNI06]1 x  Zombie Frenzy[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

If my opponent play slowly

Round 1: (20 mana)
For my full action I will stay in my corner and cast death ring and then cast libro.
Round 2: (16 mana + 1 on libro)
Deploy zombie brute and then cast + use amulet.
Round 3: (16 + 1 mana)
Deploy another zombie brute qc cloak of shadows and use amulet.
Round 4: (14+1 mana)
Deploy another zombie brute use amulet and qc mage wand with zombie frenzy attached to it.

If my opponent goes aggressive I will switch to

Round 2: (16+1 mana)
Deploy venomous zombie qc cloak of shadows and then cast rhino hide on myself.
Round 3: (10+1 mana)
Deploy venomous zombie then cats and use amulet.

The cloak of shadows is an amazing card that usually delays the opponents attack for one entire round. In most matchups I will have endgame advantage but it is not easy for them to attack me either because they have to get close to me and then all of my zombies are waiting for the to come.

Things that I want to point out:
Against beastmaster swarm I will bind hurl rock to my mage wand and since all of his smaller creatures cost more then 4 mana but don't survive more than 5 damage this is an effective way to stop them.
Against mana denial/solo mage I will stop summoning creatures when I have about 3-4 of them out, play mana prism and start using zombie frenzy.
Vs. heavy enchantment based builds I will use seeking dispel to get rid of nullify and enchantment transfusion and then play purge magic.
I included flameblast only to deal with kralathor since it can be such a big threat to this build.
Vs force masters I play eagle claw bots and agony to slow the game down and all my creatures are undead so if I survive long enough I will once again win.
If someone plays one big flying creature I will counter that with acid ball and miam wings and then my zombies kill it. Also really big creatures are often good to reanimate.
This build is based on my two wands to save me spell points if one of them is gone I might be in trouble sometimes. There is really no matchup I feel uncomfortable with and that's why I like this build a lot.

Any feedback?


109
You have two spawn points that's four actions per turn I do not think that you will have enough mana for that. I strongly recommend that you either remove battle forge or add meditation amulet.

110
Spellbook Design and Construction / Re: The Johktari RUSHmaster
« on: December 14, 2014, 10:16:14 AM »
The easiest way (I think) to beat this is to first drop armor on yourself and then try to out damage your opponent. The fast trait sure is useful when you are the aggressor but if it is a race it dosen't help nearly as much. ;)

111
Spellbook Design and Construction / Re: Forcemaster build advice
« on: December 14, 2014, 10:10:26 AM »
I was just about to ask you why you did not include acid ball.

112
Spellbook Design and Construction / Re: The Cursebomber Warlock
« on: December 14, 2014, 10:04:01 AM »
I'm personally not a big fan of the way you use walls and the reason is that it cost so much mana and it doesn't give you any real benefits other than that your spellbook is better suited for these situations but I still don't think it is worth all that mana.

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