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Messages - Iudicium86

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General Discussion / Re: Silence
« on: October 26, 2018, 03:08:34 PM »
I doubt the IP would ever sell. MW isn't a big enough draw in the market to be an attractive purchase or investment.

But, if it did ever, I wouldn't mind Fantasy Flight Games. They least have the manpower and have a proven record of supporting LCG's as much and long as they can.

General Discussion / Re: Silence
« on: October 22, 2018, 07:12:43 PM »
That being said, it saddens me that it's not more popular or hasn't been experienced by a wider audience that I think it deserves, much more so than MTG or any other TCG, in my humble opinion.

Magic the Gathering will always be more successful than Mage Wars: it's like saying you have more life experience then your parents simply because you think you're better then them.

Whether or not a game is better has no relation on how successful it is

Which is the sad state of things everywhere and all industries.

Compare a local handmade private owned burger joint to McDonald's. I'm very certain the private burger place has better everything, but the market is just already flooded with the chain places, and there really is finite space in the market for more names. So they just stay small and operate out of their hole in the wall serving the small segment of the more discerning eating population that are in the know while the Drive-thru stays packed down the street.

Magic is McDonalds. Mage Wars is that private-owned handmade burger shop.

General Discussion / Re: Silence
« on: October 19, 2018, 06:14:57 AM »
Monk and Necromancer for Academy? What about Arena?

AW clearly consider Academy is the way of the future - being simpler and quicker in concept and play. Given that Academy cards can all be used in Arena, then the view seems to be that both games are being serviced.

Of course, if they thought the academy releases also serviced Arena, it would have been nice if the Academy Elementalist also came packaged with an Arena Elementalist ability card, so we could use the Elementalist in the arena as well. Just one extra card and we all would have been very happy...

This would be the better approach if the plan behind the scenes is to wind down Arena support in favor of Academy. Expand on the Academy sets to include an Arena-based ability card for the mage in question, and at least a few proper Arena-focused cards in the set as well to go along. Adding maybe 20 cards or so to the current normal size for an Academy pack. I'd even be willing to pay a little more for that add on within each Academy expansion. Like $5 more easy.

General Discussion / Re: Gen Con Academy pre releases
« on: August 12, 2018, 09:48:26 PM »
I think the swarm concept with only getting 1 dmg per hit if its not a zone attack is a bad idea. Not for acadamy but for areana. Killerbees for 7 mana with 4x1 die critical dmg AND FLYING ... that sucks ... veteran belt is a good solution but once desolved you are fresh meat for them and you can not protect your creatures.

For the fire elemental story:
The bees attack is not ethereal and fire elemental is incorporal so only 1dmgs on the dice count. So far that seems ok that it doesn’t kill the fire elemental so easily...

Zombies killed by little stings? Come on ... Or an iron golem? WTF?  Can you imagine bees trying to sting an iron block?

Yeah, because first thing I think about when watching any zombie apocalypse movie is "Man, if only there were some bees around yeah?"

General Discussion / Re: Gen Con Academy pre releases
« on: August 11, 2018, 06:56:38 PM »
*grumbles about the plain silliness of the concept that bee stings will be the perfect counter to zombie hordes*

I could certainly see sense in Swarms only affecting Living things. But stinging fire elementals to death? Makes no sense. What is a bee sting (or an ant bite) if not a Poison attack?

Wait, it affecting only Living is not the case? Geeze. Bees stinging a fire elemental to death? While in real life we use flame against insects for its crazy effectiveness. hah.

sounds like something as crazy OP as Galaxxus in Domination. The sort of thing that players agree to be banned before playing.

Mages / Re: MW Academy Druid and Elementalist announced
« on: July 09, 2018, 04:30:55 AM »
Didn't know early online retail reserved product urls lacking art counted as "announcements"

General Discussion / Re: It´s 2018 -- Any news?
« on: June 18, 2018, 04:31:03 PM »
Are we going to get arena set soon, nothing since siren and pally so was wondering is all

For Arena, no. There has been no word other than that 2018 definitely has no Arena plans. But some Academy sets however near last bits of 2018.

2019? Who knows yet.

General Discussion / Re: It´s 2018 -- Any news?
« on: May 28, 2018, 06:12:42 PM »
lol, there are new promos???

And then people openly talk about them all like some inside joke without linking for those out of the loop.   :P  c'mon, share haha

I use my own spreadsheet I made. I do the math myself per-card when I add it, it's not hard to input 1,2,3,4,etc in the points column for the card :P, but the spreadsheet does the total for me on the fly for whole book.

Strategy and Tactics / Re: Any way to protect a flying creature?
« on: May 12, 2018, 07:25:36 PM »
Seems pretty clear to me that casting an attack spell creates an attack action after the spell resolves.

From the codex (and also the rules supplement): "An attack action is a creature action used to make an attack."
From the rule book (pg 23): "When you cast an attack spell, it is both a spell and an attack. First, follow all steps for casting. Then, if the spell is not countered, you must resolve the attack, following the steps for attacking."

So no, couldn't reveal maim wings during the cast spell action - as the attack spell is still an attack (merely with some additional preliminary steps)

Thats not how i have been understanding this.

1. Declare spell
2. Pay cost
3. Counter Spell
4. Resolve Spell

1. Declare attack
2. Pay cost
3. Roll to miss
4. Avoid attack
5. Roll Dice
6. Damage & Effects
7. Additional Strikes
8. Damage Barrier
9. Counterstrike
10. Attack Ends

If i reveal Maim Wings in the cast spell action between step 1 and 2 or 2 and 3 or 3 and 4 that would before the spell resolves and becomes an attack action.

Interesting view. And follows Rules as Written.

I always thought of it as a mash-up of a spell and an attack. Something more like.

1. Declare attack [Spell]
2. Pay cost
3. Roll to miss
4. Avoid attack (or Counter spell)
5. Roll Dice
6. Damage & Effects
7. Additional Strikes
8. Damage Barrier
9. Counterstrike
10. Attack Ends

Strategy and Tactics / Any way to protect a flying creature?
« on: May 08, 2018, 06:39:58 AM »
For example, Cassiel is mega fragile. I've seen her go down very quickly, sometimes as soon as very next turn after being summoned, getting hit by a huge range attack such as thunderbolt or meteor from 3 range, or an air attack that gains bonus against flying, then pushes Cassiel into arena wall for that +3 dice bash attack on top of the 4+ die rolled for the wind attack.

I thought "Oh Guardian Angel has Intercept + a Defense roll". But of course, one second later hits "Flying lose flying until not guarding at all anymore, so no Intercept on Cassiel's behalf"  :(
Seriously, I think Cassiel is legit hindered by the Flying trait. It's way more a liability than bonus for her with her low HP and zero armor.
Ultra fragile, and an in-the-air target for everyone and their mother with no possible layers to at least get through first.

So is there anything that be done to protect fragile flyers other than stacking multiple +armors and defense enchantments on them like they're your main Aggro Mage or Aggro Buddy (but not)? Because that's a waste of actions and mana to protect something that's not front-line.
You would think a flying creature that chooses a guard action, could defend both sorts equally. Guard on ground as default, but can also guard a fellow flyer by swooping up quick for the attack.

I am close to just eating up the Spellbook Points and inserting a Main Wings curse, just to put it on Cassiel to ground her just to allow basic protection options such as Guarding with Intercept-capable creatures. Would be a better mana and action investment than Cassiel+Rhino Hide+Cobra Reflexes+Bull Endurance+more.

If they needed extra funding and went to Kickstarter I'd help ofc.

I don't see a miniature game happening, however, maybe a figurine mage of your choice could be worth it, not to play with but more like a collectible.
I would also be happy with just limited edition artwork, high-quality playmat, and a magnetic chan/mana/hp tracker.
Keeping the game the same but just nice accessories and cool artwork.

My feelings as well.
I'm not a fan of minis for this game, but nearly anything else just accessories wise would be super cool.
Like neoprene Arena mats (they have Academy mats, but I would like an arena map that could be rolled up and have cards picked up of it easier), metallic action markers, or maybe even made of metal themselves, replacement unique tokens such as metal initiative coins and such. New Status Boards. shaped tokens for the unique functions like the "load" tokens on Ballista, Skull tokens for Altar of Skulls, Mist token for that flower, etc.
Leather spellbooks. signed art prints. metal or wood dice. just a whole lot of stuff is possible.

General Discussion / Re: It´s 2018 -- Any news?
« on: May 04, 2018, 06:34:28 PM »
Already into the fifth month of the year of our Lord two thousand and eighteen, and no news.

The facts we've gotten are:
No Arena related released in 2018.
4 Academy releases for 2018.
Previous statement about sharing news implied they don't want to set dates/news until already manufacturing the sets and no risk of majorly missing a release deadline.

You'd think just sharing a few cards that are already finalized wouldn't be the same league as "Guaranteed July xth release. Pre-Order now!"

General Discussion / Re: magnetic chanel-mana-life board?
« on: March 25, 2018, 05:15:02 AM »
I saw thus one... is it really practical?

It's really nifty yeah. I love them.
Just once in a great while had an issue where a cube got stuck in one of the slots and when you try to lift it to modify to another number, it'd lift the whole overlay with it a bit. But that's the worse thing that can happen.

General Discussion / Re: magnetic chanel-mana-life board?
« on: March 24, 2018, 03:06:38 AM »
Not sure. I don't see those in the store anymore.

But if you're having issues with the cubes staying put, there are still some third party options.
I use these myself


They're great! Comes in a set of two as well. So not too bad in price.

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