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Messages - Nonsense

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Creative / Re: Mage Models - HeroForge
« on: April 05, 2020, 02:41:36 PM »
Very nice!
Something like this was on my mind, but not with a 3d-printer but old-school modelling with spare bits and greenstuff.

2
Creative / Re: 3D Printer Projects
« on: April 04, 2020, 05:56:33 PM »
Personally I would really like to do minis and terrain and stuff. I played WH 40k in the past and it would be awesome to make a mage wars arena with placeable Conjurations and actual walls....
*sigh*
But alas, can't justify the time and ressources for that, if I rarely play a physical game.

3
Creative / Re: 3D Printer Projects
« on: March 30, 2020, 09:07:27 AM »
Very good!
Improves playability and looking good!
Sadly the big majority of my games (currently all of them) are on OCTGN.

But I appreciate you sharing your project, keep it up.

4
Events / Re: The Arcane Duels League
« on: April 25, 2019, 03:29:06 PM »
Clicked send a minute ago.

I'm in

5
Spells / Re: The Embalmed
« on: April 11, 2019, 12:41:34 PM »
What happens to effects that are executed by summoning the original creature?
If a Sanguine Hunter is chosen, it deals 2dmg?

6
Spellbook Design and Construction / Re: Spell Spreadsheet
« on: April 02, 2019, 09:32:30 AM »
Many thanks, much appreciated.

7
Domination / Altar of Oblivion
« on: August 09, 2018, 03:40:05 AM »
How is the mana gain calculated if the casting cost of the sacrificed creature is uneven?

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Domination / Re: List of OCTGN Arena Domination players
« on: August 09, 2018, 03:31:31 AM »
Count me in
OCTGN: ein_Micha
Elsewhere: Nonsense (was already taken in OCTGN)

9
This is a nifty way to drastically decrease game length without breaking the game. VERY fun. Enemy mages start at either 3 or 4 zones away, instead of 5.

If you would like to combine this with 2v2, play on a 4x5 zone arena and simply decrease starting distance between friendly mages by 1 or 2 zones. Does not work with 1v1v1 using square zones.

If you are interested in playing Standard Arena on OCTGN with alternate starting positions, please let me know and I will add you to the list.

henry_ketchup(me)
Reddicediaries
GSweatt
Werekingdom
juli
Grimmbart
floppyfish

Count me in:
ein_micha

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Rules Discussion / Re: Renewing fountain/Push/Gate to hell
« on: May 04, 2015, 01:36:58 PM »
[mwcard=FWJ08]Renewing Spring[/mwcard]
All your creatures AND your Mage can take a quick action and heal

[mwcard=DNJ03]Etherian Lifetree[/mwcard]
Yes Indeed; ALL other creatures and conjurations means yours and your opponents

You can push creatures against the walls of the arena, doing so inflicts  3 dice of damage.

[mwcard=MW1J06]Gate to Hell[/mwcard]
You dont have to be in the same zone to open the gate, but if you're in range, then you take damage as well.


RAW is certainly clear: No the text says clearly:"[...]whwnwvwe you summon[...]"


Greetings from another non-native

Edit: ACG was a little faster...

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