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Spellbook Design and Construction / Re: Priestess feedback
« on: August 15, 2015, 07:38:58 AM »Hey there! I've been using holy books recently and I hope I can say something that is useful! This book already looks pretty solid, so I may ask more about why you use certain cards. Maybe I can learn something from your experience. This book seems really late game and I think you might be able to get the job done faster.
To start off, you have no attack spells! You should put in at least 1 Acid Ball, probably 2. You only have 2 dissolves so armor builds (like the one you are using ) could be an issue. I also suggest a Force Hammer for dealing with Conjurations, and a Hurl Boulder as a finisher. Really basic attack spells that are for a specific purpose.
I noticed you have a lot of creatures that can use a defense, but only 1 Temple of the Dawnbreaker. Do you find that you need 2 every? Is the mana cost to high to afford a second TOD?
Your creatures seem a bit...Big. You can defend yourself pretty well with the guardian angels. But what are you getting out of Selesius? It seems like 2 Asyrian Defenders would be better suited. How often are you getting Valshalla out and using her abilities? Usually I find I can't really get her to "Wrath" up but the Daze/Stun is the main reason for getting her out.
I think you should run some Cheetah Speed. You can Combo with the already flying angels and get the Lion Savagery combo off each round. I think you are using Selesius to get it out, but I wonder how often you manage to pull it off (lots of mana).
Just curious on the 3 Divine Protections. Does your knights or you really need it? TOD seems like a big enough buff for the knights.
I love Crown of Protection, but how often are you using it? It's cheap and effective, but I think you might want to spend your quick actions buffing your creatures with attack enchantments. This book looks like it goes super late if you wait to cast the enchantments like Bear Strength or Lion Savagery. To go with that you have an Enchanter's Ring, so you either give them armor or an enchantment but you usually cant do both since your meditation amulet is your main action.
I think you should put in Battle Fury. It can combo with your Mage Wand, and a lot of your creatures will get 4-5 dice and an effect off with it. It is really good with Valshalla.
Just wondering why you don't use a basic Heal spell. I've been thinking the Ring of Asyra is a waste of spellbook points in this book. I think you can put in Force Pushes to get the Lion Savagry off better. Force Push can also be very versatile for a lot of other situations.
Hope this helps!
after few gaes I needed to modify that book... I took some of your advice and ended up with this:
[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j09]1 x Temple of the Dawnbreaker[/mwcard]
[mwcard=mw1j12]1 x Mana Crystal[/mwcard]
[mwcard=mw1j04]1 x Battle Forge[/mwcard]
[mwcard=mw1j24]1 x Temple of Light[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c31]1 x Samandriel, Angel of Light[/mwcard]
[mwcard=MWSTX1CKC06]4 x Guardian Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=mw1e29]3 x Nullify[/mwcard]
[mwcard=MWSTX1CKE03]4 x Healing Charm[/mwcard]
[mwcard=mw1e11]1 x Divine Intervention[/mwcard]
[mwcard=mw1e36]1 x Rhino Hide[/mwcard]
[mwcard=mw1e01]3 x Bear Strength[/mwcard]
[mwcard=mw1e32]1 x Regrowth[/mwcard]
[mwcard=MWSTX2FFE06]3 x Lion Savagery[/mwcard]
[mwcard=MWSTX1CKE04]2 x Enchantment Transfusion[/mwcard]
[mwcard=mw1e05]2 x Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MWSTX1CKE02]1 x Divine Might[/mwcard]
[mwcard=mw1e12]1 x Divine Protection[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ10]1 x Storm Drake Hide[/mwcard]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=mw1q16]1 x Leather Gloves[/mwcard]
[mwcard=mw1q03]1 x Crown of Protection[/mwcard]
[mwcard=mw1q09]1 x Enchanter's Ring[/mwcard]
[mwcard=mw1q19]1 x Mage Wand[/mwcard]
[mwcard=mw1q24]1 x Ring of Asyra[/mwcard]
[mwcard=mw1q15]1 x Leather Boots[/mwcard]
[mwcard=mw1q07]1 x Elemental Cloak[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i17]2 x Minor Heal[/mwcard]
[mwcard=mw1i20]1 x Purify[/mwcard]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[mwcard=mw1i13]1 x Group Heal[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
maybe even take out ring of asyra and crown of protection for a regular heal or force push but for now, I will try it this way