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Messages - Kazador

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1
Spellbook Design and Construction / Re: Priestess feedback
« on: August 15, 2015, 07:38:58 AM »
Hey there! I've been using holy books recently and I hope I can say something that is useful! This book already looks pretty solid, so I may ask more about why you use certain cards. Maybe I can learn something from your experience. This book seems really late game and I think you might be able to get the job done faster.

To start off, you have no attack spells! You should put in at least 1 Acid Ball, probably 2. You only have 2 dissolves so armor builds (like the one you are using :D) could be an issue. I also suggest a Force Hammer for dealing with Conjurations, and a Hurl Boulder as a finisher. Really basic attack spells that are for a specific purpose.

I noticed you have a lot of creatures that can use a defense, but only 1 Temple of the Dawnbreaker. Do you find that you need 2 every? Is the mana cost to high to afford a second TOD?

Your creatures seem a bit...Big. You can defend yourself pretty well with the guardian angels. But what are you getting out of Selesius? It seems like 2 Asyrian Defenders would be better suited. How often are you getting Valshalla out and using her abilities? Usually I find I can't really get her to "Wrath" up but the Daze/Stun is the main reason for getting her out.

I think you should run some Cheetah Speed. You can Combo with the already flying angels and get the Lion Savagery combo off each round. I think you are using Selesius to get it out, but I wonder how often you manage to pull it off (lots of mana).

Just curious on the 3 Divine Protections. Does your knights or you really need it? TOD seems like a big enough buff for the knights.

I love Crown of Protection, but how often are you using it? It's cheap and effective, but I think you might want to spend your quick actions buffing your creatures with attack enchantments. This book looks like it goes super late if you wait to cast the enchantments like Bear Strength or Lion Savagery. To go with that you have an Enchanter's Ring, so you either give them armor or an enchantment but you usually cant do both since your meditation amulet is your main action.

I think you should put in Battle Fury. It can combo with your Mage Wand, and a lot of your creatures will get 4-5 dice and an effect off with it. It is really good with Valshalla.

Just wondering why you don't use a basic Heal spell. I've been thinking the Ring of Asyra is a waste of spellbook points in this book. I think you can put in Force Pushes to get the Lion Savagry off better. Force Push can also be very versatile for a lot of other situations.

Hope this helps!

after few gaes I needed to modify that book... I took some of your advice and ended up with this:

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j09]1 x  Temple of the Dawnbreaker[/mwcard]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c31]1 x  Samandriel, Angel of Light[/mwcard]
[mwcard=MWSTX1CKC06]4 x  Guardian Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=mw1e29]3 x  Nullify[/mwcard]
[mwcard=MWSTX1CKE03]4 x  Healing Charm[/mwcard]
[mwcard=mw1e11]1 x  Divine Intervention[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=mw1e01]3 x  Bear Strength[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=MWSTX2FFE06]3 x  Lion Savagery[/mwcard]
[mwcard=MWSTX1CKE04]2 x  Enchantment Transfusion[/mwcard]
[mwcard=mw1e05]2 x  Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=MWSTX1CKE02]1 x  Divine Might[/mwcard]
[mwcard=mw1e12]1 x  Divine Protection[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q03]1 x  Crown of Protection[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q24]1 x  Ring of Asyra[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i17]2 x  Minor Heal[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i13]1 x  Group Heal[/mwcard]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

maybe even take out ring of asyra and crown of protection for a regular heal or force push :) but for now, I will try it this way :)

2
Spellbook Design and Construction / Re: Priestess feedback
« on: July 26, 2015, 12:08:25 PM »
Instead of elusive, I have the Cheetah Speed in there... Forgot to change it here. :)

I think you are missing Temple of Asyra too. A Spawnpoint is usually combined with the meditation amulet for full effect.

I am not ;) after 2 guardian angels out, I can "meditate for a legendary angel" :)

3
Spellbook Design and Construction / Re: Priestess feedback
« on: July 25, 2015, 06:50:50 PM »
Instead of elusive, I have the Cheetah Speed in there... Forgot to change it here. :)

4
Spellbook Design and Construction / Re: Priestess feedback
« on: July 25, 2015, 06:48:08 PM »
I like the first one a little bit better in terms of creature selection, but I like the enchantment selection a little bit better in the second book, though it would be too much for the 1st book.

Overall, there are a few suggestions I have:

Eagleclaw Boots are good, but I would actually stick with Leather Boots for a Priestess with Veteran's Belt.

Similarly, I would consider running a Rhino Hide as another source of armor for your mage.

I would run a Bear Strength for Brogan in the first list.

For the first list in particular, I don't think you need that many Nullifies. You aren't relying on a single massive threat, you're playing multiple threats, which means that Nullify shouldn't be that important for you. Having 1 or 2 is probably enough, and I think you could get away without any. For the second list Nullify makes a bit more sense, since you are building up just a few creatures to be huge monsters, and losing an action with one of those creatures is a much bigger deal.

In the second list, I would consider Lay Hands.

What were you thinking in terms of the opening? Something like:

Turn 1 (20): Asyran Cleric -> Battle Forge (7)
Turn 2 (17): D Meditation Amulet -> Meditate -> Temple of Asyra -> Mana on Temple (7) [1]
Turn 3 (17) [2]: D Enchanter's Ring -> D Guardian Angel -> Meditate -> FD Rhino Hide -> Mana on Temple (8) [1]

Puts you in a pretty strong position and is reasonably flexible in the face of aggression. It's pretty similar to my Anvil Throne Warlord opening. You can substitute another creature for round 3. Brogan gives you a strong offensive threat, another Asyran Cleric gives you an even stronger economy, and Guardian Angel is a strong defensive play. If you are worried about a strong attack in round 2, such as double Hurl Boulder, you can just deploy Dragonscale Hauberk and play the Temple of Asyra or Guardian Angel, depending on how worried you are about aggression. You'll be a little behind in economy, but something like that puts you in a much stronger position against a fast attack.

Thanks for advice, but she actually liked the second build better, so I updated it a little bit and here is the final book:

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j09]1 x  Temple of the Dawnbreaker[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c39]1 x  Valshalla, Lightning Angel[/mwcard]
[mwcard=mw1c22]2 x  Knight of Westlock[/mwcard]
[mwcard=MWSTX1CKC06]3 x  Guardian Angel[/mwcard]
[mwcard=mw1c31]1 x  Samandriel, Angel of Light[/mwcard]
[mwcard=FWC13]1 x  Selesius, the East Wind[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]3 x  Nullify[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX1CKE04]3 x  Enchantment Transfusion[/mwcard]
[mwcard=mw1e12]3 x  Divine Protection[/mwcard]
[mwcard=MWSTX1CKE03]4 x  Healing Charm[/mwcard]
[mwcard=mw1e11]1 x  Divine Intervention[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE06]2 x  Lion Savagery[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q03]1 x  Crown of Protection[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=MWSTX1CKQ05]1 x  Dispel Wand[/mwcard]
[mwcard=mw1q24]1 x  Ring of Asyra[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=mw1i17]2 x  Minor Heal[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i13]1 x  Group Heal[/mwcard]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

5
After a few games, I really needed to change my zombies and this is the result:

[spellbook]
[spellbookheader]
[spellbookname]Zombieland[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC19]3 x  Venomous Zombie[/mwcard]
[mwcard=DNC24]2 x  Zombie Minion[/mwcard]
[mwcard=DNC09]1 x  Plague Zombie[/mwcard]
[mwcard=DNC22]3 x  Zombie Brute[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=mw1e25]2 x  Maim Wings[/mwcard]
[mwcard=mw1e24]2 x  Magebane[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=mw1e19]3 x  Ghoul Rot[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=mw1e29]3 x  Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI04]1 x  Force Wave[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=MWSTX1CKI01]2 x  Drain Soul[/mwcard]
[mwcard=DNI06]3 x  Zombie Frenzy[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Hopefully it gets better with this book :D

6
Spellbook Design and Construction / Re: Priestess feedback
« on: July 25, 2015, 12:44:07 PM »
Here is an alternative book:
[spellbook]
[spellbookheader]
[spellbookname]Angelic Crusade[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[mwcard=mw1j09]1 x  Temple of the Dawnbreaker[/mwcard]
[mwcard=mw1j23]1 x  Temple of Asyra[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC13]1 x  Selesius, the East Wind[/mwcard]
[mwcard=MWSTX1CKC06]3 x  Guardian Angel[/mwcard]
[mwcard=mw1c02]2 x  Asyran Cleric[/mwcard]
[mwcard=mw1c39]1 x  Valshalla, Lightning Angel[/mwcard]
[mwcard=mw1c31]1 x  Samandriel, Angel of Light[/mwcard]
[mwcard=mw1c22]1 x  Knight of Westlock[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e11]1 x  Divine Intervention[/mwcard]
[mwcard=mw1e29]3 x  Nullify[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=MWSTX2FFE06]2 x  Lion Savagery[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX1CKE04]2 x  Enchantment Transfusion[/mwcard]
[mwcard=mw1e12]3 x  Divine Protection[/mwcard]
[mwcard=MWSTX1CKE03]4 x  Healing Charm[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q24]1 x  Ring of Asyra[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q03]1 x  Crown of Protection[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=MWSTX1CKQ05]1 x  Dispel Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i13]1 x  Group Heal[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=mw1i17]2 x  Minor Heal[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Which one is better?

7
Spellbook Design and Construction / Priestess feedback
« on: July 25, 2015, 09:34:32 AM »
Hey guys, my girlfriend put together a temple deck and since she is not on the forum, she asked me to post it here and hopefully get some feedback. So here is the book:

[spellbook]
[spellbookheader]
[spellbookname]Pray for Victory[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j23]1 x  Temple of Asyra[/mwcard]
[mwcard=mw1j09]1 x  Temple of the Dawnbreaker[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c20]1 x  Highland Unicorn[/mwcard]
[mwcard=mw1c06]1 x  Brogan Bloodstone[/mwcard]
[mwcard=mw1c31]1 x  Samandriel, Angel of Light[/mwcard]
[mwcard=mw1c22]3 x  Knight of Westlock[/mwcard]
[mwcard=mw1c28]2 x  Royal Archer[/mwcard]
[mwcard=MWSTX1CKC06]2 x  Guardian Angel[/mwcard]
[mwcard=mw1c02]2 x  Asyran Cleric[/mwcard]
[mwcard=mw1c19]1 x  Gray Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e12]3 x  Divine Protection[/mwcard]
[mwcard=MWSTX1CKE03]4 x  Healing Charm[/mwcard]
[mwcard=mw1e37]1 x  Sacred Ground[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e11]1 x  Divine Intervention[/mwcard]
[mwcard=mw1e29]3 x  Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q03]1 x  Crown of Protection[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=MWSTX1CKQ05]1 x  Dispel Wand[/mwcard]
[mwcard=mw1q24]1 x  Ring of Asyra[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i17]2 x  Minor Heal[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i13]1 x  Group Heal[/mwcard]
[/spells]
[cost]Total cost: 118 pts[/cost]
[/spellbook]

The last 2 points are there for altar of the iron guard. What do you guys think? Is it solid? :)

8
Spellbook Design and Construction / Re: Animal Kinship spellbook
« on: July 25, 2015, 09:31:49 AM »
I think, that the tough - 2 will be significant with the new "bear family" from academy. Especially, when the effect stacks. :) 

9
Spellbook Design and Construction / Re: Animal Kinship spellbook
« on: July 25, 2015, 09:26:31 AM »
Does the effect from kinship stack? If I have 2 out, does that give me +2 melee and +2 armor?

Yes, but having multiple creatures of the same type don't stack. E.g. 3x Kinship with 1x Canine = +3 melee; 1x Kinship with 4x Canines = +1 melee.

I understand that, thanks :)

10
Spellbook Design and Construction / Re: Animal Kinship spellbook
« on: July 24, 2015, 10:43:33 PM »
Slightly modified book:

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j02]2 x  Animal Kinship[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=mw1j10]1 x  Lair[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c34]1 x  Steelclaw Grizzly[/mwcard]
[mwcard=mw1c07]1 x  Cervere, The Forest Shadow[/mwcard]
[mwcard=mw1c04]4 x  Bitterwood Fox[/mwcard]
[mwcard=mw1c12]2 x  Emerald Tegu[/mwcard]
[mwcard=mw1c38]2 x  Timber Wolf[/mwcard]
[mwcard=DNC16]2 x  Spitting Raptor[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE06]2 x  Lion Savagery[/mwcard]
[mwcard=mw1e01]3 x  Bear Strength[/mwcard]
[mwcard=mw1e32]2 x  Regrowth[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e16]2 x  Force Hold[/mwcard]
[mwcard=mw1e05]2 x  Cheetah Speed[/mwcard]
[mwcard=mw1e07]1 x  Cobra Reflexes[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q25]1 x  Ring of Beasts[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=mw1q02]1 x  Bearskin[/mwcard]
[mwcard=mw1q18]1 x  Mage Staff[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i04]1 x  Charge[/mwcard]
[mwcard=mw1i03]1 x  Call of the Wild[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Does the effect from kinship stack? If I have 2 out, does that give me +2 melee and +2 armor?

11
Spellbook Design and Construction / Re: Animal Kinship spellbook
« on: July 24, 2015, 10:30:04 PM »
I tried something like this before. Straywood beastmaster wants to be punching enemy along with his animals. I encountered issues regarding how much mana I was spending vs how many actions and trait bonuses I had and for how long. Frankly it was too high cost to play like that, both in actions and mana, for what you get out of it. I.e. Why use an ape plus animal kinship when you've got eagleclaw boots?

I figured out that Straywood Animal kinship strategy only works with level 1 animals via quick summoning, as a way to bank actions. Instead of taking separate quick actions for a card that gives you a trait and a lv1 animal, kinship allows you to get both for only 1 quick action. But if you're relying on mana-expensive full action creatures to give you the bonuses, you're actually spending more mana and actions than you otherwise would be.

Example
This is what you want to do:
with animal kinship out, you summon a lv1 ape, which gives you climbing. Every lv1 ape after that will also give you free climbing.

This is what you don't want to do:

With Animal kinship out, use a full action to summon a mountain gorilla. You'll have a hard time summoning another one, and you won't be able to move or punch before casting him.

I was not planing to use gorilla anyway. The boots are enough.


I don't think Climbing is the best example.  I've never seen Gorilla + Kinship in order to get Climbing and doubt I ever will.  Kinship pushes up the cap for your +X Melee and +X Armor on top of equipment/enchantment bonuses, and if you're considering a buddy BM build, then it's not too difficult to make your buddy a pet reptile (or maybe a pet wolf) and throw down some Kinships. 

A local player runs a Kinship book.  What seems to work (sometimes) for him is getting 2+ Kinships in play along with an Emerald Tegu (or Spitting Raptor) "pet/buddy" and a Bitterwood Fox in the first few turns.  The Fox runs away - e.g. it's really just there for +X Melee; maybe it can hunt down enemy Zone Exclusive conjurations or something, but it just needs to stay alive.  Then you send in your mostly naked Beastmaster (maybe add Bear Strength + Rhino Hide + weapon of choice and whatever other tools you need as you go along) and he does most of the work while your reptile pet guards and/or attacks and/or stays alive somehow. 

Looking at your spell list, you can probably drop most of the creatures.  Keep 1 Timber Wolf, 1 cat, 1 Fox, maybe keep the Grizzly - but honestly you should go with a Timber Wolf or reptile as your initial buddy since you want those bonuses more than Tough.  Grizzly is solid but expensive and doesn't help your Kinship strategy directly (unless you really need Tough for some reason).  Not sure if I'd bother with Galador - just bring Divine Might or Mage Staff for dealing with Incorporeal (and Mage Staff is probably better than Staff of Beasts for your purposes anyway).  Add a Hand of Bim-Shallah to get another +1 attack die (or armor/healing when necessary).

Thank you :) I will add the hand and mage staff, drop galador and beast stuff, maybe add a couple of nullifies. I am running 4 foxes just to have them around and multiple copies of different animals, to make sure, they will be around long enough until I punch oposing mage to death :D But great points gyus, thank you.

12
Spellbook Design and Construction / Animal Kinship spellbook
« on: July 24, 2015, 01:34:57 PM »
Hey guys, I was going through all of my cards and one got my interest. It was the Animal Kinship card, so I was thinking about building a book around this card. This is what I came up with:

[spellbook]
[spellbookheader]
[spellbookname]King of Animals[/spellbookname]
[mage]Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J01]1 x  Rajan's Fury[/mwcard]
[mwcard=mw1j02]2 x  Animal Kinship[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=mw1j10]1 x  Lair[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c38]2 x  Timber Wolf[/mwcard]
[mwcard=mw1c34]1 x  Steelclaw Grizzly[/mwcard]
[mwcard=DNC16]2 x  Spitting Raptor[/mwcard]
[mwcard=mw1c07]1 x  Cervere, The Forest Shadow[/mwcard]
[mwcard=MWSTX1CKC03]1 x  Galador, Protector of Straywood[/mwcard]
[mwcard=mw1c04]4 x  Bitterwood Fox[/mwcard]
[mwcard=mw1c12]2 x  Emerald Tegu[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=MWSTX2FFE06]2 x  Lion Savagery[/mwcard]
[mwcard=mw1e01]3 x  Bear Strength[/mwcard]
[mwcard=mw1e32]2 x  Regrowth[/mwcard]
[mwcard=mw1e36]3 x  Rhino Hide[/mwcard]
[mwcard=mw1e16]1 x  Force Hold[/mwcard]
[mwcard=mw1e03]1 x  Bull Endurance[/mwcard]
[mwcard=mw1e05]2 x  Cheetah Speed[/mwcard]
[mwcard=mw1e07]1 x  Cobra Reflexes[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q02]1 x  Bearskin[/mwcard]
[mwcard=mw1q25]1 x  Ring of Beasts[/mwcard]
[mwcard=mw1q30]1 x  Staff of Beasts[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i04]1 x  Charge[/mwcard]
[mwcard=mw1i03]2 x  Call of the Wild[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I know, that the cards from academy will be very helpfull here, but until then, this is what I have. Any suggestions to change something? :)

13
Spellbook Design and Construction / Re: Skeletons
« on: July 23, 2015, 01:46:04 PM »
This looks awesome! Let me know how often you use all 3 reassembles and the unholy resurgence. I personally  only run 1 of each and find I never cast them.

Thanks :) I will see how it turns out, but I can easily change 2 for a nullify, in fact, I think of replacing one dissolve for a nullify, just to protect my precious equipment

If you're ever on OCTGN, I'd love to help you test your match out.

Well, I do not play MW on OCTGN, sorry :-/

14
I took them out and replaced them with some other stuff :)

15
The remaining 2 points are for PLAGUED card and I was hoping to include second Drain Soul, but no room left... Could you suggest please what can I cut to put it in?

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