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Creative / Re: Mage Wars Meme-day
« on: August 09, 2020, 02:30:11 PM »
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Likewise, Divine Intervention was specifically designed for just such a purpose. Wait for the attack dice to roll, see the result, if it's horrible call upon Asyra to whisk you away before the Apply Damage and Effects Step! Watch your opponents face turn from elation (after rolling 8 crits and a Stun!) to surprise and defeat!
Even an attacker might use Divine Intervention after making an attack, just before the Counterstrike Step, to avoid a nasty Counterstrike.
Using spells in such a manner adds some great tactics and surprises to the game.
However, you can't change prior events. For example, revealing Divine Intervention after the Apply Damage and effects Step might whisk you away, but you still took the damage and effects.
[mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] (ET)
Spells that interact with Line of Sight (Lesser Invisibility/Blur):
If your opponent targets a creature with a spell, you may reveal ET after the opponents ”Pay Cost” step to move an enchantment that would cause LoS to be broken, and the spell is cancelled.
Note that this does not work against standard non-spell attacks, since LoS is only checked during the first step "Declare Attack" and you cannot interrupt an initiated step. You would have to move the LoS-breaking enchant before the attack is even declared.
Addendum regarding Option 2: Mana Siphon doesn't choose a target mage until the Resolve Spell Step (the spell itself is targeting a zone, it is the effect of the spell that targets a mage), which is why the Divine Intervention trick works. Similarly, sweeping doesn't choose it's secondary target until after it finishes attacking the first target (luckily the second target is now optional). In order to force someone to choose a different target, possibly making them target themselves, you have to make their desired target illegal before they've actually had a chance to officially target it. For most spells, this means you must make the thing an illegal target before Step 1: Cast Spell, which will probably result in them not casting the spell at all rather than casting it on an undesirable target. Once they've officially selected a target, it is impossible to change it, much less force them to change it.
So the first major difference of course is that Lay Hands cannot target the mage, which is a reasonable downside because that is the most important creature there is and the one you'd likely want to heal most. However, quoting you in from your post:QuoteBut highly situational cards are not judged by their worst case, but by their best case.
Lets ignore that bit and focus on what it's good at, healing other creatures.
Happens to me all the time. Both the semi-final and the final in the league were won by zone attacks. Maybe you should try them some time.Eventually you will have to engage to win, in a game of two economy books you should see skirmishes across the middle zones and larger, more important spells to swing the game like conjurations and zone attacks. Sounds fun and epic?Never happened... never will happen... Zone attacks are not solution also they are expensive and often out of school. include 2 of them... there goes your spb's.