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Messages - farkas1

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91
Alternative Play / Re: introducing Academy mages into Arena play?!?!
« on: June 16, 2018, 06:15:22 PM »
Academy mages converted to Arena Mages


Bael Warlock 38 life, channel 9.

Blood Reaper,
Sacrifice of Blood

Kelsar Grove Beastmaster 32, 9

Quick summoning
Battle skill +1 melee
Stir the Beast

Sistarra Wizard 34,10

Extend Magic
Range +1 to attack spells only

Dsjer-Tet Forcemaster 32,10

Force Pull
Power Transfer
Force Barrier you may pay 1 mana in upkeep to get +1 armor for round

Ivarium Warlord 34,9

Battle Orders
Battle Horn  once per round when you summon a lvl 1 soldier you may summon another soldier by paying mana equal to Level +1.
Battle skill +1 melee

Asyra Priestess 33, 10

Blessing of Champions
Holy Avenger


92
Alternative Play / introducing Academy mages into Arena play?!?!
« on: June 14, 2018, 03:52:37 PM »
Alright i have overheard the desire to bring some of the Academy mages into play for Arena.  I have started thinking of ideas of how to do this and need some input. 

So I originally thought just straight porting over the academy mages with the current abilities with updated life, channeling, and melee of course back up to base 3. 

I think that is the simple solution. 

maybe giving them a little more extra life keeping channeling around the base for each mage class they are under Arena.  For instance the Kelsar Grove Beastmaster would be at 9 and Dsjer Tet Forcemaster would be channeling 10 similar to her Arena Forcemaster counterpart.    

With only one ability they would ideally need a little more help in the life department.  Possibly increasing there life a few points based on each mages strength of their ability.  So for instance taking a standard straywood and joktari averaging them to 35 life.  The Kelsar grove only has one ability.  it is one of the better abilities so maybe  increasing life +3 up +5 for a total of 38 or 40 life.  im leaning higher bc no way does the kelsar grove one ability match up with the AC Crown abilities and life total.  and it still maybe on the unfair side of things for the beastmaster. 

or

The other option would to either create a new ability to add to each academy mage.

 or

choose one from an existing mage class counter part.  For instance we could give quick summoning to the kelsar Grove or give him fast.  Then again reflect on total strength of the chosen ablitites and come up with a fair life total. 

What does people think?  dumb idea?  which option do you prefer?  I am going to try and work on some ideas for new abilities or porting over one or two from arena mages for funzies. Then post them back here on the thread.  I would love to see some of these academy mages be utilized in regular arena matches. 

93
Mages / Re: Thoughts about the Priestess
« on: May 24, 2018, 08:09:42 PM »
I think with the likes of eye for and eye, pillar, griffins, allandell, and other PVS cards priestess is really strong.  Having channel 10 helps support high mana cost abilities like allandell’s attack.   

Werner I really like the idea of  Holy DOT dealer and tegu would be pretty sweet.  It reminds me of an older idea I have toyed around with using giant wolf spiders in some of my holy books.  Taint is nasty and can quickly stack with With the help of tangle vine.  Also the great thing you already have in school  spells to deal with undead and non-living things..  so it does not hurt as much SBP wise. 

94
General Discussion / Re: The current state of MW
« on: May 23, 2018, 11:22:30 AM »
THe other thing I think someone mentioned here on forums is make all plants not water immune but maybe have water resistance -2 or -3.  I think that may help a little.  Thematically trees and plants can be uprooted with enough water pressure and too much water can kill or damage plants.  Even allowing them to maybe have a chance like 1/12 chance to uproot and die from certain water spells.   :D

95
General Discussion / Re: The current state of MW
« on: May 23, 2018, 11:16:51 AM »
Yea I agree with puddnhead it is really fun to have a counter to a creature in your opponents book.  Casting wall of earth to block of an alandell or adramelech warlock is highly thematic.  Once learned you will place counter measures in book or know how to properly position mage and creatures. . 


I do know frustrations with siren tho.  The biggest problem she does not have many good ways to deal alternate damage. Aquatic Animals or creatures without water attacks maybe needed in every competitive book.  Unfortunately it makes book building for the siren super tight in SBP. 

96
General Discussion / Re: The current state of MW
« on: May 22, 2018, 01:08:11 PM »
Ok Shark I do love the idea of getting some things right rules wise or card recorrection to allow those cards that never see the light of day some new polish or errata.  Ar least for tourny play or an unofficial errata.  I Love what you guys (Arcane duels) have done for the community and greatly appreciate what you guys have done for the community. 

If at all possible I would like to be a part of that development or idea generation for cards that need some tweaks.  I could start working on a list.  Anyways I am super pumped for this idea Shark. Good job!

That being said our community in Champaign IL will be getting a new addition very soon one my buddies just moved back into town.  He is eager to start training.   :D

97
General Discussion / Re: The current state of MW
« on: May 22, 2018, 11:49:28 AM »
Sorry Borg if I am putting words in your mouth and I really mean that.  My words may come out harsh but in no way do I dislike you.  I just don’t agree with your posts. 

Your other posts about MTG and saying it is a better game is more annoying to hear on MW forums.  You have the right to your opinion and that is fine but I feel your observation and the love of MTG and dismay for MW is basically the “crap” I refer to.  If you don’t see it that is fine. 

I did not say it was not profitable you misunderstood me.  We have had two academy releases last year.  And PVS two years with lost grimore ect.  There is four academy sets in the pipeline.  I do not have answers when and where they will be released.  The years I refer to means many years ago.  I’m talking pre domination or academy.  For 6-7 year old game with support and current support I would not say it’s not profitable.  AW are a smaller company with less overhead so the profit margin maybe better.  I honestly don’t know.

Again if I misinterpreted your bias and I am reflecting these things differently then you I am officially sorry.  We can agree to disagree and that is fine.  I will try and phrase my words in a less Aggro matter.  Again I do wish you the best.  :)

98
General Discussion / Re: The current state of MW
« on: May 22, 2018, 10:32:09 AM »
Last thing Borg and then I’m done with this post because we will just continue to differ on opinions here.  It’s real easy to frustrate players who enjoy a game and go on forums for the fans of the game to talk crap.  Your observation of numbers is just numbers and I don’t agree your assessment of those games lead to anything except for rattling the cage of MW fandom. 

We know the issues and this has been repeated over years of mage wars fans and critics.   

There are solutions to solve the “problem”.  Change in company commitment and rejuvenatation of a product is enevitable if the company wants to grow the product.  magic has done this, tons of CCGs and LCGs games do this.  Even board games do this.  You can not change my optimism about MW and you can not change my feelings about MTG. 

 I don’t think everyone is committed to rate or give a rating to suggest the actual numbers.  It maybe a decent option to see popularity.  Not everyone knows about BGG and not everyone rates games on the site.  to say it’s not profitable then I think AW would have stopped releasing expansions long ago. 

Again last thing this is my math and I know we disagree here. 

Mage Wars > MTG


Also I don’t think reddice has been trolling.  the only one trolling here is you Borg.  Wish you the best maybe your heart will change about the game, but if not that is fine you are entitled to your opinions.  😀

99
General Discussion / Re: The current state of MW
« on: May 21, 2018, 10:48:05 PM »
Good questions by Borg,  I’m gonna take the mic and answer some of these questions.

  I don’t agree with the statistics you brought here just because they are core sets does not mean they are very similar.  Dominion again is a very popular game, it has spun countless offspring and similar style games.  It is not a dueling card game which in general sells less unless your MTG.  Mage Knight had a following I believe, as well there was a similar game that used the same IP or was very Similar maybe a 2.0 version.  Honestly it does not matter again a different game.  Maybe more on the same complexity but it is a board game none the less. 

Like others have said the stats you presented are just being redundant in what we know is true.  Mage wars is a game that has served a niche of players and due to lack of support from arcane wonders and an output model for expansions  to be slower than some fans expectations made it hard to get this game to make the sales numbers of the likes of dominion or MTG.

I will say it is a better game than you have given credit and it has more content and deck building potential than many games including MTG.  MTG basically recycles out cards and renames cards every few cycles of releases. I would even consider it a drug and has latched onto people’s most basic psyche/obsession to find the most of rare “treasure”. 
To me it is a trap and a money grab and nothing more.  The skill is in who has the biggest wallet. 

Alright enough of MTG.  Let’s talk more Mage Wars.  I do believe with proper support this game deserves and will be big.  I do think with the hotness and many games especially card dueling games they get rebooted to stay relevant because everyone likes the new shiney thing.  If mages Wars Arena was to make a 2.0 it will be successful as long as it has a strong support from the company.  That said I love the game and love the current content and I’m not bored and feel this game still has legs for the rest of my life.  It is that good and the community like others have pointed out is still growing.  And it is awesome and I’m glad I am part of the community!

Mic drop!

100
General Discussion / Re: It´s 2018 -- Any news?
« on: May 20, 2018, 03:12:50 AM »
All great points Biblio! I’m so glad you are back and can’t wait to have some matches with you! 

The only major thing maybe you have forgotten is academy warlord stuff and it has drastically improved the Warlords options and power level.  It has also set the warlord apart from the paladin.   So much fun to be played with the expansion. 

101
General Discussion / Re: The current state of MW
« on: May 19, 2018, 02:01:28 PM »
Another thing and I don’t want to gang up on you Borg here but you cannot compare mage wars to mage knight or dominion.  Mage Knight was popular during its realease. And dominion is an evergreen title and has spawned so many copies of the deck building genre.

  Again if you want to compare votes it has to be towards a similar genre.  Mtg is similar and has similar statistics in number of ratings for expansions.

 Thus your argument is bogus.  I am a board gamer too and understand the rating formats and not many people rate expansions especially for a card dueling games. 

Please keep coming back to the forums because like Captain America I can do this all day!  :D

102
General Discussion / Re: The current state of MW
« on: May 18, 2018, 12:04:58 PM »
That said I hear your concerns jacksmack.  I don’t agree on everything you have said but I agree a new edition chiseled down and less bloated will help this game a great deal.   I don’t have a crystal ball but if a game is good enough it will get a new edition.  And hopefully AW does not wait too long to make it happen.   :D

103
General Discussion / Re: The current state of MW
« on: May 18, 2018, 11:58:42 AM »
Alright Borg I’m about to throw some tomatoes your way.  I just checked board game geek and your ratings and numbers are crap.  Now those numbers maybe accurate the real comparison is the magic the gathering numbers of ratings from expansions.  Since mage wars is a similar duel card. magic expansions most range from below 10 ratings.  There are some high ones in 90s and 50s ect but we all know the popularity of mtg.  But what is so surprising the mtg has so many in the single digits.  Is magic going to die?  no I don’t think so and neither is mage wars.  Get your statistics and get out of here.  Stop bashing mage wars.  Let us enjoy the game.  No need to continually come on the forum and bash unless it is constructive. 

Tomatoes thrown  :D

104
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: May 17, 2018, 09:42:33 PM »
Virgel and I are heading Zots way tomorrow after work.  Can’t wait for a fun weekend!!!

105
Events / Re: ADMW Open 2 - An Open Online Mage Wars Tournament
« on: May 12, 2018, 08:03:15 PM »
Unfortunately I think he did get replaced.  Not sure when it happened.  But that is sad Grimmbart matches are some of the ones I remember most from last year.

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