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Messages - Tacullu64

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46
Rules Discussion / Re: ERRATA - Hand of Bim-Shalla
« on: July 19, 2013, 07:46:33 PM »
I am sorry to hear that Koz.

I'm sure there was more then just one tournament that factored into this decision.

I think alot of players even at home were finding that this combo of HoBS was being used outside of the cards intentions, and it seems like it was a problem for alot of people.

The card still has a purpose, and is a good card IMO even being unique.

And in the future there might be more cards that can utilize this card to a better effect.

I know in my games, a Buddy Build Priest would use up to 6 of these and it made for some less then fun games.

And compared to some other games that are even newer then Mage Wars, this is a very small change, with very little errata and I think they are trying there hardest to keep it that way.

I doubt this was an easy decision for them, and know they donot handle errata lightly.

Point being, I respect your opinion, but I highly doubt this was due to one tournament.

They should have made it level 2.  That would have reduced the number of copies in books, as well as increasing the cost to put them in for non-Holy Mages.  That would have been a decent fix without gutting the card.  Just seems excessive.

Although that would be better they shouldn't even have done that. This was unnecessary in the current environment. Is it because of future design considerations?

I'm with Koz on this. It decreases the games appeal for me and I rarely use HoB.

@Patrick Conner.

Errata usually comes with an explanation. Could we please have one.

47
Rules Discussion / Re: Defense + Block
« on: July 19, 2013, 03:33:37 PM »
I always thought that if it was a creature that the controller of spell the mage was would matter there. If it is the mage that is Stunned, then it would be because his mind is so powerful while incapacitated that he is still allowed to cast non-attack spells.


AKA Block is not an innate Defense of the creature, but is a magical augmentation placed upon him by his controller.

So is Force Sword but it would still be affected by stun.

Full disclosure. I have always played it like everyone is suggesting, now I'm wondering if I was playing wrong.

48
Rules Discussion / Re: Defense + Block
« on: July 19, 2013, 12:29:04 AM »
This is another one that is hard to tell which way to go. I'm going to weigh in on the side of ringkichard on this one. I think the funny wording on Block is due to the fact that it is automatic and doesn't require a roll, like most other defenses. I think it is still a defense and subject their limitations.

I wouldn't be surprised if I'm wrong on this one.

49
General Questions / Re: Blue Gremlin and Teleport
« on: July 17, 2013, 04:17:14 PM »
He should definitely set off traps and other triggers for moving into zones because he arrives in the zones. He just shouldn't be hindered by opposing creatures since he bypasses them ( I think I would prefer the term ignores).

50
Spellbook Design and Construction / Re: Metagaming with 4golem.bok
« on: July 16, 2013, 10:22:27 PM »
sIKE

I tend to agree with padawan but I can definatly see your point. If you are playing an opponent who is your equal or maybe even a little bit better, a 2 action per turn advantage can get kinda ugly.


ringkichard

Nice book, I like it.

51
General Questions / Re: Blue Gremlin and Teleport
« on: July 16, 2013, 10:59:42 AM »
@sIke and Tacullu64


Tacullu64: Since he is not teleporting continuously through the entire distance the only things he bypasses due to teleport are those things that are in between zone (i.e. walls).

I'm not sure why you draw this conclusion (or maybe I'm just not understanding your point). The wording states that teleporting bypasses walls, creatures, and objects along the entire route. The entire route would include the starting zone, the ending zone, and all zones in between. Therefore, walls, creatures, or objects in any of those zones would be bypassed. At least that's the way I interpret it.

52
General Questions / Re: Blue Gremlin and Teleport
« on: July 15, 2013, 01:07:23 PM »
Just my two cents worth.

I'm not sure why hindering would need to be rewritten.

TELEPORTING
Teleporting is an effect that moves a creature directly from one zone to another. The teleported creature does not move through any zones in between, and bypasses all walls, creatures, and objects along its route.

Bypassing creatures is fairly strong wording. How can one creature hinder another when it is bypassed?

Movement by teleporting ignores the Hindering restriction. If a creature teleports before it takes any move actions, it can become un-hindered if it teleports into a zone without any enemy objects that can hinder it.

Once again, How can one creature hinder another when it is bypassed?

I would think that since there is conflict between the rules governing teleport and the rules governing hindering it could be cleared up by officially stating which set of rules takes precedence.

Ultimately, however it is handled, the important thing is that it is clear how we should be playing the Blue Gremlin. Complexity of the different arguments aside its a simple yes or no question. Is the BG hindered by opposing creatures when he uses his special ability. Yes or no? This has been a friendly rules discussion to date. I don't get the sense that people are emotionally vested in one side or the other, only that they want to know how to use the BG correctly so they can continue playing MW without worrying of they are playing wrong.

Edit: looks like the dude and sike snuck in a few posts while I was formulating my thoughts. Should have hit yes to the "Do you want to read?" query.

53
General Questions / Re: Blue Gremlin and Teleport
« on: July 14, 2013, 08:06:07 PM »
if only they could rewrite the card to give it elusive while moving

That would clear things up.

I think once they get a clarification in the FAQ it will be almost as good. At that point if anybody has a question we can just whip out the FAQ and say BG isn't hindered because it says so here.

54
Rules Discussion / Re: A question on guarding and defenses
« on: July 14, 2013, 05:18:52 PM »
Yes it does. It would also lose the guard marker.

From the sidebar on counterstrike page 28 of v2.0 rule book.

The defender may counterstrike, even if the attacker’s attack was not “successful” (did not roll dice because it missed or was avoided).

I hope this helps.

55
General Questions / Re: Blue Gremlin and Teleport
« on: July 14, 2013, 11:59:33 AM »
I would say that stumble works on Blue Gremlin. To me the gremlin's teleport ability wouldn't override Stumble like it does hindering.

In the first instance you have a rules conflict between the rules governing teleport and the rules governing hindering. The question was which one would take precedence. I don't see that conflict here.

This is of course just my interpretation.

56
General Questions / Re: Blue Gremlin and Teleport
« on: July 14, 2013, 09:30:59 AM »
You seem to be missing the intent of the way blue gremlin was meant work in favor of ambiguous rules.

The single statement of "Movement by teleporting ignores the hindering restriction." indicates the intent of how special abilities such as BG's are suppose to work. Rules passages such as the ones you listed make BG's special ability confusing. It is easy to see how you came to your conclusion, you are not alone.

Most people just want to play correctly. It's not easy writing rules and sometimes multiple interpretation arise, which can lead to parsing the rules.

Fortunately it sounds like they are going to add this to the FAQ to avoid (understandable) confusion in the future.

57
General Questions / Re: Blue Gremlin and Teleport
« on: July 13, 2013, 11:59:03 AM »
My sense is that most people understand why blue gremlins would be allowed to teleport unhindered, but the rules are ambiguous, and most importantly people just want to play it correctly.

58
General Questions / Re: Blue Gremlin and Teleport
« on: July 13, 2013, 09:11:35 AM »
Resurrecting this thread since it is a topic of interest again.

My personal belief is the gremlin isn't hindered, but both sides have articulated their cases persuasively.

Can we get a clear unambiguous official response to the question.

Can the Blue Gremlin be hindered if he pays 1 mana for his special ability when he activates?

Thanks in advance.

59
Rules Discussion / Re: Can you Guard Conjurations against Flyers?
« on: July 12, 2013, 07:14:12 AM »
Thanks, guys. So the general consensus seems to be that the "creature" reference in the flying side bar should be "object" instead. Be good to have an official FAQ on this.


But it would be great if someone from the design team clarified what is, unlike quite a lot of the other rules queries, a pretty ambiguous rules position. We have gone for RAI instead of RAW. I'm fine with that.

Cheers!

I agree. It looks like you have exposed some ambiguous wording in the rules.

60
Rules Discussion / Re: Can you Guard Conjurations against Flyers?
« on: July 11, 2013, 09:11:46 PM »
Found this in the official FAQ/Errata. Hope it helps.

Guarding

While a creature has a Guard marker it loses, and cannot gain, the Flying trait.

A Guard cannot prevent a creature from attacking itself or an object attached to itself.

Under “Protect the Zone”, on page 33 of the original rulebook, replace the current description with: “If a creature is in a zone with one or more enemies with guard markers (except for guards he can ignore; see sidebar), that creature cannot make a melee attack against any object without a guard marker.” This has the same meaning as before, but may be slightly more clear. Note that similar text is already inserted in the second printing rulebook.

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