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Messages - Tacullu64

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16
Spellbook Design and Construction / Re: The wizzly Grizard
« on: August 19, 2013, 04:14:34 PM »
Tangle vine isn't good because it's destroyed too quickly. Tanglevine is good when you will have the initiative next turn and you want a tiny bit of tempo. It's worse in slower books that don't have a high damage thres, but with books that have anywhere from 12-21 dice a round thresholds, tanglevine becomes a lot better. Believe me, gaining initiative to jinx their tele to hit them with a meteorite with a hawkeye followed by a watchtowered sniper is ridiculous. Even if it's just double boulder jinxing them at the end of the previous round after vining them can be off the wall in hyper aggressive books like my Earth Wizard.

Which leads us to the problem with most of the Wizard builds seen at Gencon. They were all incredibly defensive without enough offense. It says something when the finals match goes to tiebreakers. Playing to the objective of the game is the only way to win. Playing to the tiebreaker is inefficient and does not give an accurate representation of the meta at all. I mean, the finals match didn't even see actual dice damage until the final quarter of the match!

What I like about this build more than any other of the Earth Wizard builds or wizard builds I've seen is that it has an actual clock, an actual damage threshold, and doesn't depend on the match going to time. Getting to watch Hanma play this deck was a great sight, and the only match he lost was the match where he... played too defensive!

I thought you were trying to find your inner control player. Are you going aggressive again already? :o

17
Events / Re: Gencon Tournament News-Is Any Available?
« on: August 18, 2013, 04:55:18 PM »
Thanks for the update David. Congratulations on another strong finish.

We're the four of you the only players in the finals today? If there were others do you remember what they played?

18
Events / Re: Gencon Tournament News-Is Any Available?
« on: August 17, 2013, 11:24:19 AM »
Thanks for taking the time to reply. If I might bother you with one question about your build. Was your Earth Wizard a control, kill box, or some other variant?

19
Events / Gencon Tournament News-Is Any Available?
« on: August 17, 2013, 09:56:40 AM »
Has there been anymore information released on the Gencon tournaments? If so could someone point me in the right direction. The last post I saw was Shadow's where he said the top 3 mages from the first night were 2x Earth Wizard and Beastmaster of Johktari. I assumed he meant there were 3 pods and those mages each won one.

What I'd like to see is a list of each pod and the order the mages finished and their record. That doesn't seem too hard to put together, but really any additional information is welcome.

20
General Discussion / Re: Good luck to the Gen Con players!
« on: August 16, 2013, 12:49:18 AM »
Thanks for the update shadow. These results are a pleasant surprise, to me anyways.

21
General Discussion / Re: Good luck to the Gen Con players!
« on: August 15, 2013, 11:20:40 PM »
Personally I hope that the control builds evolve to the point time is rarely an issue and it wouldn't matter what tie breaker was used. I think this might happen but I seem to be in the minority.

Strayed way off topic so better throw this out again......good luck to all you Gencon players! I feel better now, more on topic.

22
General Discussion / Re: Good luck to the Gen Con players!
« on: August 15, 2013, 10:40:00 PM »
Fair enough. Since I asked for your opinion I'm not going to argue or try to persuade. But it's fairly obvious we see things quite a bit differently on this one. :P

23
General Discussion / Re: Good luck to the Gen Con players!
« on: August 15, 2013, 09:41:48 PM »
@reddawn  I can tell you think that the tie breaker won't be a factor because games will hardly ever go to time. If this is the case I would agree with you. I was wondering if you agree that in the current environment it favors the Warlock?

24
General Discussion / Re: Good luck to the Gen Con players!
« on: August 15, 2013, 09:00:36 PM »
I never said AW was favoring him. I made one tongue in cheek comment in another thread that I thought a warlock might be in charge at AW but I doubt that is what you're referring to. I did comment that he will probably benefit greatly from the DvN expansion, but that was a side effect of the theme of the expansion bringing a lot of Dark school spells.

Your description of tainted wounds is better than mine. I was inadequately trying to convey that the life can't be healed and that the condition must be removed which is more difficult. Some how I rambled off course. Sorry.

Edit: In regards to the tie breaker, it would be nice to see how many tournament games went to time, but so far that information hasn't been released if it was even collected. That would definitely impact just how bad the tie breaker is.

25
General Discussion / Re: Good luck to the Gen Con players!
« on: August 15, 2013, 07:10:36 PM »
I would say that the Wizard got the biggest boost of the original mages from the FvW set. That is because of his access to the earth school. The only reason Sectarus isn't auto include is because of the LoH (warlock exclusive). I would say those are the 2nd and 3rd best weapons after Galvitar.

I would say Drain Soul is an auto include. The spell is ridiculously good. It totally negates the drawback of making a demon your Bloodreaper and sticks an unhealable life loss of six on the opposing mage. The Wizard's Tower is the only spell for a non featured mage from CoK that can match its quality.

The official tie breaker system would appear ( at least to me) to favor the Warlock above all other mages. In my opinion he is the most efficient damage dealer when you factor his personal ability to deal damage (good weapons and his Battle Skill), the creatures he has in school access to, in school access to fire spells, and in school access to curses (which is, of course his bread and butter). When you add all that up, no other mage should be able to deal more total damage, which is what the tie breaker counts.

I think things have worked out pretty good for the Warlock since the core set released.

26
General Discussion / Re: Good luck to the Gen Con players!
« on: August 15, 2013, 05:19:27 PM »
As someone already pointed out, with the next set being Druid vs Necromancer, you can expect to see a lot of Dark spells so the Warlock will get even more love.  Someone on the design team definitely seems to have a love affair with that particular mage.  Or maybe they just have a love affair with aggro strategies in general since those are so strong.  Eh, who knows.

I'd love to see some people being right about Earth Wizard winning Gencon.  That'd be great.  I doubt it personally, but I'd love to see it.

I was the one that pointed it out. However, I think it's just a coincidence that the Warlock should be getting a lot of love from the set. I'm guessing the primary motivation behind the set is the life vs death theme. The Warlock will just be a lucky benefactor. Having said that, I sincerely hope the other mages start getting more options after the Druid vs Necromancer set releases.

27
General Discussion / Re: Good luck to the Gen Con players!
« on: August 14, 2013, 01:45:11 PM »
An earth wizard would be nice. Not my prediction but I'd like to see it.

28
Spells / Re: Mana Crystal vs Mana Flower ???
« on: August 14, 2013, 11:01:36 AM »
Using a creature to destroy mana conjurations is one thing. Using a spell is quite another, if I spend 5 mana on casting flameblast on your manaflower I've just spent the same mana that you cast on the damn thing in the first place and an action and unless you just cast the mana flower that round you've already gotten some mana back from it. A cheap creature on the other hand could potentially sneek behind your lines and destroy both of your mana conjurations before engaging the enemy and even if he doesn't succeed he could potentially distract you making you misallocate your resources to deal with him.

Yes, exactly, and at this point in the game an aggressive build should have used its mana reserves and probably can find way better uses for 5 mana.

29
General Discussion / Re: Good luck to the Gen Con players!
« on: August 14, 2013, 10:47:36 AM »
I disagree that there is not enough time for control builds win, with one caveat, control vs control matchups, but then both players are in the same boat. I know a lot of players have claimed to have problems finishing games in ninety minutes let alone sixty. I believe these folks were truthful and not exaggerating, I just don't believe it has to be this way. I think that given MW age the tournament scene is still evolving and that tournament spellbook building is in its infancy. I think all spellbook types will get refined over time as a true meta developes, but none more so than control builds, they are always lagging behind in the beginning. My Wizard statement revolves around the question, is this the tournament that control builds take a huge leap forward? I predict that day isn't too far off, it happened in MtG with a deck known simply as "the deck" and it should happen in MW too.

In my mind the strength of the Warlock at the moment is his completeness relative to the other mages. He just has more options that are more economical. He can do it all the best or second best. He is the best damage dealer. His in school access to vampirism makes him second only to the Priestess in healing (some might argue he is better since he can attack and heal with the same action). He starts the game with the most life and because of his exclussive access to Drain Life he beats the Priestess at her own game of life gain, how crazy is that? He is the only mage with in school access to curses which is the one advantage he is suppose to have. I would say his personal mobility is his greatest weakness, but really only the Beastmaster and Wizard do it better, and he has great in school flyers. The Warlock is definitely the best equipped to deal with a tournament field. Now ask yourself how much better will he get compared to the rest of the field when the Druid vs Necromancer comes out? Think of how many in school goodies he is going to get compared to the other mages.

I guess I forgot about the Priest. I think there could be a good aggressive Priest build out there waiting to be revealed. That could happen at Gencon.

I'm not bitter about the errata, it was actually neutral or helpful to my preferred build, but I was extremely disappointed by them since I never saw the necessity. I was actually over my disappointment until Gencon got closer. I would have really enjoyed seeing what the field consisted of prior to the errata. Well that's more than enough about the errata, it's already done, nothing to do about it now.

30
Spells / Re: Mana Crystal vs Mana Flower ???
« on: August 13, 2013, 10:49:50 PM »
Destroying mana conjurations is the topic of an old thread. Back then I posited that there was value in attacking mana conjurations depending on the need at the time, and I still believe this. In regards to the circumstances discussed here as I understand them, I have to side with The Dude. I'm having a hard time imagining when it would be the right time for an aggressive build to attack mana conjurations. If an aggressive build is attacking mana conjurations it is far afield from its strategy and must be in desperation mode or it lost focus on its purpose.

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