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Messages - bigfatchef

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46
Death Link:
Always causes timing conflict.

Lullaby:
When the last dissipate token on Lullaby is removed there is a timing conflict. The owner of Lullaby must have initiative in order for the creature to be affected a final time.

Whirlpool:
See Lullaby. The owner of Whirlpool must have initiative when the last token is removed for the enemy to take damage a final time. If the owner of Whirlpool has creatures himself that are effected he can 'save them' by resolving dissipate before damage on his creatures AFTER the opponent has received damage from Whirlpool (final dissipate token only).

Creatures with a death effect (goblin bomber, rot zombie, Unstable Imp) + something that kills them in the upkeep (burn, rot, bleed, idol of pestilence, Pillar of Light):
Just imagine a 1 health Goblin bomber in a zone with a 1 health Idol of Pestilence that can die to the explosion.

Pillar of Righteous flame:
Owner (if he he/she has initiative) can choose to resolve the 'remove dissipate token' before the opponent gets to regenerate his low HP unicorn and get the attack in.
Or if the unicorn is full HP he can choose to delay the 'remove dissipate token' and ask the owner of unicorn to do his upkeeps first so regen will have no effect as its full HP at the time.
Good list!
So besides death link, the timing issues appear whenever a dissipate-triggered effect would take place at an enemy controlled creature, when the owner of the dissipate card has initiative, right?

Now we have a fiddly solution how to handle those, but I would love to see upkeep phase divided into more steps that are just clean and easy to use.

47
General Discussion / Re: a little clarification
« on: May 27, 2017, 12:43:14 PM »
The solution is to use www.spellbookbuilder.com instead - a fan made spellbookbuilder that it up to date and working like a charm.

But I have to say it is a shame that the official one and the official app are left alone like they are.
No warning if you buy the app that it is not really useable anymore. The official spellbookbuilder is still linked and no visible effort is taken to change those problems with such crucial things for such  a complex game. At least both those non usable builders should be erased from the web!

48
General Discussion / Re: Channel markers!!!
« on: May 27, 2017, 12:31:24 PM »
Yeah I do the same as wtcann - I just use dice. I find it much easier to play with
+1

49
General Discussion / Re: Arena vs. Academy
« on: May 26, 2017, 02:06:32 AM »
You are one good example of why academy exists.
I only play Arena and when you read through the forum most of the users prefer it as well. The only negative experience I sometimes find myself in are very long games.
As I understand it academy was created as an introduction to mage wars. A version that was easier to learn and to understand and that provides a quicker gameplay. Beginners sometimes are scared by 3 hour games with tons of rules.
I guess Arcane Wonders wants more people to play mage wars in general and with academy they reach the beginners. That is why they focus on it.

(But as my opinion Academy is quite complicated. Cards made for academy with different ruling for arena mages and the slightly different core-mechanics between both variants makes this worse)

Summary: arena is and will be great and academy will add more and more cards to arena, making it even better!
Welcome to this awesome game arena :)

50
General Discussion / Re: Can OCTGN work on a MacBook?
« on: May 23, 2017, 03:28:03 AM »
I have seen it running smoothly on parkdecks mac, so it is as he told.

51
Events / Re: ADMW Winter Special - OCTGN Tournament
« on: May 22, 2017, 02:22:33 PM »
Thanks for all the support to keep this tournament going. I really want to see this tournament go to its conclusion as well. There are some really good players in the finals and I am very curious to see who ends up the champion.
I've contacted Enti. If he does not respond within in two days I am going to default the win and we can proceed in the tournament. If anyone has a way to message him in a different way please feel free to ask him as well!
So there's no chance to get parkdeck back in?

52
Events / Re: ADMW Winter Special - OCTGN Tournament
« on: May 22, 2017, 12:44:11 PM »
hei guys,
a month ago I offered coshade to drop out of the tourney since i had a high workload at that time and didnt want to slow things down. Then octgn went on vacations for a few weeks. But it's on again and nothing happens since then. Biblo writes summaries on the tourney as if it was over.
So first I would love to see the last matches since we all put a lot of effort/brain/time in it and second it's a bit unsatisfactory to know that stepping back was completely unnecessary.
best, parkdeck
I would love to see you back in the game! Arcane duels, can we make that possible?

53
Mages / Re: This might be interesting. A poll dudes and dudettes
« on: May 18, 2017, 11:43:29 AM »
Honestly I'm not sure if he tower errata was necessary especially with the wizard being only air focused.  IMo the air only focus was neccessary to allow the other mages be more unique and strong in the element of their training.  The wizard tower was a pretty drastic change with the inclusion of the air focused training.  Maybe changing the bound spell with an additional mana cost would of been a better option.

I guess the one good thing the wizard tower errata did was change the need to include 3-4 in every wizard build.
Agreed.
The tower wasn't necarily OP. Schwen has pointed out numerous times the endless ways to deal with it.
I would disagree here, but that discussion is too retro :)

54
Events / Re: ADMW Winter Special Video Tread
« on: May 18, 2017, 11:39:39 AM »
From all the games we have seen so far and from a lot of the ones to come, the non creature spawnpoint books have been wiping the floor with the creature spawnpoint ones.
That is, the non creature spawnpoint books have won almost every time, not that the games weren't close.
That is by far the most interesting analysis of the tournament!
Can you tell me the matchups concerning that fact in quick list? It would take me hours :)

55
Spellbook Builder / Re: My spellbook builder
« on: May 14, 2017, 10:11:13 AM »
I would still live to have the searchbar above the table not below. I use your builder exclusively on a mobile phone. Everything is working perfect with that. The only thing is that I scroll up and down the whole time.

Since you already stated that you want to keep the bar down there, maybe a solution would be to fix it at he bottom so that the bar is always visible and is detached from the table (so you only scroll cards)

56
Spellbook Design and Construction / Re: Siren
« on: May 11, 2017, 05:50:16 PM »

Tbh, druid is the least flexible mage in how she can build a book bc her plants and mage specific cards are REALLY limited. More or less 90% of druids I see have the same 100-110 sbp.


I don't know about 100-110 points.

In that same thought, how many cards are auto include in every book (hurl boulder, Force hammer, Acid Ball, Dispel, Seeking Dispel, Dissolve, Brace yourself, block, nullify, Force push, Teleport, Lesser Teleport, leather gloves, leather boots, leather pants).

So in that vein, every book has the same 40-50 points.
All the leather, the big dmg spells, brace yourself, block, lesser teleport, nullify, acid ball, force push are all not auto includes imo.
You should NEVER include a card becasue you include in every book unless it is seeking dispel, dispel, teleport, or dissolve. You need to think about what works with the mage.
Agree!

A druid needs more teleports to support rooted creatures. All those who are afraid of the druids tree need at least one fireball or flameblast. Those who are helpless agains high armor builds need some waterattacks against a forge and a hardcore rush ignores all dispels since dot doesn't bother them.

-> staples are spells that are good in many cases, but in the end they still have to fit your strategies and weaknesses and worst-enemy-scenario. And in some card a barely used card can do the job better than the standard staple!

57
Strategy and Tactics / Re: Primer For Convention Competitive Play.
« on: May 09, 2017, 11:19:16 AM »
"What do you mean Beast Masters can shoot lasers from their eyes now!?!?"

Wait does that mean we'll be getting nature attack spells?

As if shooting lasers from the eyes is something fitting in nature school. Or into mage wars at all. Lol

58
General Discussion / Re: Can OCTGN work on a MacBook?
« on: May 07, 2017, 11:09:08 AM »
It is not. You could instal a windows emulator on a mac, but I'm not sure you'll be willing to do that.
Oh no! Looks like no more OCTGN for a REALLY long time!
Well I guess at this point, I might as may say goodbye to mage wars. I don't think I will be able to get on for at least a year and a half.
Before you quit you can
1) buy the cheapest windows pc on eBay you can get and that should be enough fordirt octgn to run. That's the price of one arena expansion more or less.
2) install windows on mac. It's not that hard!

59
Events / Re: ADMW Winter Special - OCTGN Tournament
« on: May 07, 2017, 06:04:03 AM »
What's happened to the tournament? When are the final rounds happening?
Something weird like warm sunshine in europe?  8)

(The whole forum is thinned out at the moment. The tournament behaves just like that)

60
Interesting analysis!
So you are telling us there is no good scenario for Paladin with temple. That is the summary. Do I get that right?
I prefer the banner anyway, so that's good for me :)

One question remains: what are AOE buffs?

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