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Rules Discussion / Re: Casting cost of Purify?
« on: September 25, 2015, 06:32:41 AM »and yet the rulles question was important!
and to be fair, I'm not sure its been answered has it?
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and yet the rulles question was important!
we voted but we didn't know on what!
for me the nightmare creature was a metamorph or had no morph at all.
it would act in the dreams of his target pulling on its fears (that can have a visual character, or be a feeling, a smell, a noise,...).
Does make me wonder if technically you're raising the dead or corrupting the lingering essence of a previously cast and destroyed spell?i.e. is it the spell or the creature you're restoring? It only really matters in terms of the mythology or explanation you use.You may even not be killing those creatures. When one legendary creature is destroyed it may be summoned once again, resurrected or reanimated (and later summoned if reanimated copy is destroyed).
Did the new in-line tutorial help? Can you suggest any improvements or lessons we should add?
How does it counter the summoning? Are you casting it on their new summoned creature to teleport it away from defenses and into range of your most powerful attacks? Or just away from you? It only seems a small tempo advantage for 10+ mana?
PS steelclaw, is Samandriel that bad/different? It essentially comes with built in bear strength and divine might, so same casting cost as angel plus these. Sure you can't Et them, but they can't be dispelled either and there is tempo advantage. Although perhaps not that great with your stack approach. The SB cost is probably the main sticking point I guess.
If you reveal the DI and move the opposing mage to another zone before the creature spell resolves the spell will eventually fizzle because the mage is no longer in the zone which he originally targeted when casting the creature spell. ( range for a creature is 0-0 )
Samandriel is not so good in "taking care of herself" as the Guardian Angels.
She has no built-in defense and cannot heal herself.
She costs almost twice the price of an Angel and weighs in at 5 sbp's.
I don't mind losing an Angel, so I don't have to go out of my way to protect them
whereas Samandriel is such an investment you have to account for her safety all the time.
Therefore I prefer 2 Angels over Samandriel.
Or am I missing something, should a flying creature always get charge if meleeing attacking on the ground? That would be cool and kinda makes sense, but probably makes lion savagery too strong then.
No, that would be too easy, wouldn't it ?
This is where the Cheetah Speed comes in.
The Angel is a Flyer, so it can move around unhindered as long as it doesn't start its movement in a zone or doesn't move into a zone containing an enemy flyer.
So, if you put a Cheetah Speed on the above mentioned enchanted Angel you can actually attack anything withing 2 zones with 7 dice + Pierce+1 and then do it again the same round by Transfusing your enchantment stack to your other Angel.
Even if your target is in your own zone, the Cheetah Speed allows you to move out of the zone and then back in it so you can trigger the Lion Savagery's Charge+2 ( provided there is no enemy flyer in that zone of course ).
Silverclaw, what have you done to get your angels to this:A Piercing Strike on an enchanted Angel is 7 dice with Pierce +4.
Hi Moonglow,
Angel + Bear Strength + Lion Savagery = 7 dice ( when moving first )
Lion savagery + Piercing Strike = Pierce +4
Interesting comparison between the two books. My only note is that I think you're undervaluing Divine Intervention. It's not a defensive card, no matter what the flavor text says. Using it to counter summoning a creature is usually GG.