June 25, 2024, 01:34:00 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Moonglow

Pages: [1] 2 3 ... 30
Spells / Re: Oscuda
« on: January 21, 2017, 02:37:03 PM »
All great answers thanks folks - the 'try it in Domination' one probably was the best prompt to recheck assumptions.

PS definately not a criticism of the playtesters either, I think that mage wars pumps out amazing set after amazing set.  Was just curious about how a card might come through when the play testers find it really weak.

Picking up on the 'just cause its weak now doesn't mean it will always be' theme, It would be awesome to see some way of picking up the super cool but seldom played cards (like invisible stalker) and see if there is a companion card that could be introduced to make them more viable than they have been.

Just a hater of unused cards ;)

Thanks for the considered replies.

Spells / Re: Oscuda
« on: January 20, 2017, 07:54:59 PM »
Attacks that deal guaranteed critical damage are rare and definitely make him worth the 4 extra mana. Unfortunately, the other aspects of that attack counteract this positive. Being a Full Action, low dice, zone attack makes its use situational. Best for countering swarms but even then you have to be careful with the situation that it doesn't hurt yourself too greatly. Then, it's Poison Damage, which means that the best use for that critical damage attack, countering Resilient creatures, isn't possibly at all; and in fact the attack becomes useless against all Non-Living which still represent a significant portion of the meta.

All this adds up to where he's just too situational. Whenever you have a situation that's good for him, he's well worth the investment, but he's still not AMAZING, and those times are so rare that he's not really even worth putting in your book. In my opinion.

Umm if this is the view of a play tester how'd Oscuda make it into production?

Spells / Re: Gray Angel vs Crusader Griffin
« on: November 02, 2016, 12:40:18 AM »
As you mentioned, the Crusader Griffin's main weaknesses are his health total and enemy flying creatures.  Your Priest's Holy Avenger ability actually fixes one of those weaknesses for only 4 mana and no additional actions.

Another option for running the Griffin in a Priest book would be to focus on Archers.  Artemis, Royal Archer and Temple Sharpshooter can all deal with the flying creautres that would hinder your griffin and are tempting targets for your enemy to try and eliminate.  However, if he does try without dealing with the Avenger Griffin then he's in for a 7-dice reprisal attack that can hit almost anywhere in the arena.

Just food for thought.

Doesn't mongoose agility cover the other weakness?  Its an old card that seems to be under appreciated.  Running a charge focus, or any strategy where mobility is a major tactic is where it comes into its own. 

Admitedly as a group we're a bit slack with remembering to apply hindering, but when we do, we appreciate the value of this card.  I remember trying one of the white sphere/spire spellbooks one time and seeing how fast, charge and ellusive all combined to make a really solid repeatable attack that was hard to defend against.  Then the angel book (or falcon?) showed how you could do a similar effect using inate flying as a default elusive against most opposing books (Griffin really just seems to add one of of the inate effects to a required card). 

Having a mongoose ability handy just in case your op wiz has some thoughts about you having free reign in the skies doesn't seem a bad price to pay... you can always use it on ground troops with a lion savagery and cheetah speed to get the same effect on the ground.

Rules Discussion / Re: Reach on flying
« on: October 29, 2016, 03:43:27 AM »
Yes, that is intended. We do not want flying creatures using reach under normal circumstances.

Why's that?  Surely a long pointy stick is a long pointy stick, regardless of whether its pointing up or down?  This seems to be contributing to the complexity that is making mage wars more and more esoteric versus the rules as seem to make sense.

Spellbook Builder / Re: My spellbook builder
« on: September 21, 2016, 06:08:12 AM »
This is great thanks, really like using it.

Didn't have much time so I only did what I could do easily.

Uploaded a new version, changes:
 - added more slots (@Donovan: not adding more slots this month :) )
 - moved spellbook up, just below mage/slot selection (@Moonglow: should work for you now)

@Donovan: searching for Corrode works as expected and finds Goblin Alchemist, can you please recheck this?

Next step is to get the code cleaned up and publish the code on GitHub.


Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: September 07, 2016, 05:15:26 AM »
ummm, its clear, but is it answering all of the question?  I think one of the aspects of the question was around when AF can be revealed.  I think Laddin's reply says that:

If the AF effect can be applied any time before the damage or Effect step then you can reveal AF after the dice roll step (before the damage step) and then re-roll the dice.

If I've understood the implications correctly then I guess it is fully answered :)

The more I re-read the thread the less sure I am - a lot of the question was about whether AF could have an effect on dice already rolled if it was revealed after the roll.... Laddin's answer doesnt explicitly clarify this question.

Quoting an older post:
4th edition, p18: Enchantments cannot affect an event that occured before it was  revealed.
and since it can't be revealed during the step...

Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: September 06, 2016, 04:45:59 AM »
What ever happened to answer this?  Was it addressed somewhere else and I missed it?

I mean come on, there's even a promise on this! :)

Strategy and Tactics / Re: Grapple
« on: September 06, 2016, 04:44:12 AM »
Thematically the Kracken should be able to do multiple grapples. 

Not necessarily.  I have two arms, but I can really only do one hug at a time.

I appreciate I can throw an arm around two people, but we all know that's not really a hug :)

Spellbook Builder / Re: My spellbook builder
« on: September 04, 2016, 07:24:20 PM »
This is really nice.  I did find that the spellbook points keep getting covered by the card art on my screen.  It would be very helpful if this could be moved to the top or bottom bar to be permanently visible.

Thanks for your great work on this.

Rules Discussion / Re: Astral Anchor
« on: July 01, 2016, 01:16:44 AM »
Shame cause that would have been AWESOME!! :)

Mages / Re: Paladin vs. Siren mage ability theories.
« on: June 08, 2016, 12:39:55 AM »
There was something in the description of the first song card that made me worry the Paladin would be using songs too...which feels more bard like than Paladin like...

We play 4 player in teams, first team to lose a player loses. We've played free for all with the win if the player on your left dies (through any means).

Rules Discussion / Re: Thornslasher and bloodspine wall
« on: April 11, 2016, 12:39:46 AM »
and a mage nearby to adjudicate and in case of a failed snatch, cry foul and force push through anyway.

I'm assuming it's perfectly legal to use the Thornslasher to snatch an enemy from one zone away through a bloodspine wall without taking damage?

i love this!
i do it every time i can! (with a lasher on each side of the wall, they play tennis!)

Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: April 07, 2016, 04:48:55 AM »
You promised!! ;)

With everything else going on with AW, Bryan and I haven't been able to talk about it yet. I have not forgotten this.

You promise?


General Discussion / Re: domination: 2vs2 and dying mages
« on: April 04, 2016, 01:15:26 AM »
Exid, you know its meant to be bad to die right?  If you've got a mage heavily built up in terms of enchantments and buffs, then the solution is to not let him die.... rather than tweaking the rules so that he can die without penalty.

A player who choses not to buff to avoid the death penalty is conversely not as strong individually and probably less likely to be a target.

Pages: [1] 2 3 ... 30