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General Discussion / Re: Mage Wars on OCTGN
« on: April 19, 2016, 11:44:21 AM »A 4x3 forest. I <3 youThanks to Schwenkgott for that one.....
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A 4x3 forest. I <3 youThanks to Schwenkgott for that one.....
Vine Markers (Game Marker)
Vine markers are a Living conjuration with 1 life, no armor, and they cannot gain armor. Vine markers hinder enemy non-Flying creatures. Any amount of damage will destroy a Vine Marker, regardless of its total life. They can’t be targeted by ranged attacks. Any number of Vine markers can occupy a zone.
As the Druid, or a familiar or tree spawnpoint she controls, casts a vine spell, you can destroy a target Vine marker she controls as an additional cost to cast that spell. If you do, you may ignore the range of that spell to target that Vine marker’s zone, an object in that Vine marker’s zone, or a border of that Vine marker’s zone. That vine spell must have a legal target. If two or more Druids are playing, each should use a different side of the Vine marker to distinguish ownership.
This is what I meant....[mwcard=MWBG1A03]Hurl Meteorite[/mwcard] is a Full Cast spell and cant be bound to a Wand. You can only carry 4 in your book. You couldn't cast Meteor and the Wizards Tower in the same turn after previously casting meteor in the previous round and even if you did you wouldn't have the mana to cast whatever is bound to the WT.
Meet cheese with stinker cheese, move a couple of zones cast Wall of Thorns and push the mana depleted Wizard through it a couple of times and you will win. Its cheesy and it stinks but you will break that Hurl Meteorite habit real quick.
But it does make a fantastic "surprise" long range finisher.....
Why can't Hurl Meteorite be bound to an elemental wand?
[mwcard=MWBG1A03]Hurl Meteorite[/mwcard] can be bound to an [mwcard=MW1Q08]Elemental Wand[/mwcard]. It cannot be bound to a [mwcard=MWSTX1CKJ02]Wizard's Tower[/mwcard].
You might be right, but merely listing all of the things that the wizard can do that other mages can't doesn't necessarily prove anything and isn't really useful. For instance, look at what happens when I take your post and switch out the word "wizard" for "priestess", and the wizard's capabilities to that of the priestess:You can't. You would have to remove about 5-10 cards from the book.
When you take your quickcast action, flip your quickcast marker face down and play any quick spell you have prepared for this round.
i answered about revealing an enchantment after fliping the QC marker (i think you can't).Nice catch!
now about magebane: the supplement says that magebane can be revealed after counter-spell step and will make 1 damage for this spell.
Magebane deals its damage after the spell that triggered it has been resolved.
It was very very common on OCTGN before the attachment system was implemented. That how almost all of us played. It was very time consuming to move each card or select the stack of cards in a crowded zone so most of the time the mages Enchantments were played to the side and if you had a creature with a large stack of enchantments you would declare an area on the table and move them there. Ah the good old days.At Sike: It would be awesome if enchantments on mages would be placed next to the equipment, just as we do in real games.
I have played hundreds of games, against many dozens of players in many different play groups, including a lot of tournaments. I have only EVER seen one player do this - it's not the normal way to play at all.