Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: ACG on March 03, 2014, 07:59:31 AM
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Now that we finally have something from Forged in Fire:
(http://www.arcanewonders.com/wp-content/uploads/2014/03/Adramelechs_Touch_300px1.png)
Discussion time.
This looks like a useful curse, though it seems pretty easy to dispel. I like that it encourages burn stacking; as the preview says, water is a pretty hard counter. Is it worth 2 spell levels, though? I suppose with a few wardstones, it could be pretty fearsome.
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Now I wonder if I will include this to my priest spellbook. 5 SP is quite alot.
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Now I wonder if I will include this to my priest spellbook. 5 SP is quite alot.
Perhaps, if you used 2x Wardstones and didn't cast/reveal this enchantment until near the end of the game with a 2x Fireball round for max effect?
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Now I wonder if I will include this to my priest spellbook. 5 SP is quite alot.
Perhaps, if you used 2x Wardstones and didn't cast/reveal this enchantment until near the end of the game with a 2x Fireball round for max effect?
Sure, but why waste spellpoints on fireball? Use the staff or a pillar of light and go for the autoburn (with chance of stun/daze as a bonus)! Then they can't even stop you with flame resistance. I can see this as a fun end-game strategy for the priest.
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You know I really love the title of the set Forged in Fire.
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This isn't all that hot for the end game or priest. Lock has more ways to cast without using actions and the whole point is to keep burns around as long as possible. I would think you'd drop this early and kill it with fire ASAP.
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This isn't all that hot for the end game or priest. Lock has more ways to cast without using actions and the whole point is to keep burns around as long as possible. I would think you'd drop this early and kill it with fire ASAP.
Persistent Burns can be quite annoying especially with 2 or more.....
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I have a feeling we'll see something that makes burn a lot more prevalent.
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This isn't all that hot for the end game or priest. Lock has more ways to cast without using actions and the whole point is to keep burns around as long as possible. I would think you'd drop this early and kill it with fire ASAP.
Persistent Burns can be quite annoying especially with 2 or more.....
Absolutely. But paying 5 spell points for a three mana enchant that does nothing unless the guy across you takes that **** to Vegas; for a once a turn ability; without a curse sword/ring to subsidize; or a fire breathing, curse spewing imp to help cast? Seems too cute.
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Now I wonder if I will include this to my priest spellbook. 5 SP is quite alot.
Perhaps, if you used 2x Wardstones and didn't cast/reveal this enchantment until near the end of the game with a 2x Fireball round for max effect?
Sure, but why waste spellpoints on fireball? Use the staff or a pillar of light and go for the autoburn (with chance of stun/daze as a bonus)! Then they can't even stop you with flame resistance. I can see this as a fun end-game strategy for the priest.
Pillar of Light is going to hit a mage for 3 dice with ring (4 with Hawkeye too). Unfortunately, the Holy school doesn't have good finishing attacks. Though if the mage was in melee range, staff then Fireball would also be effective.
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This isn't all that hot for the end game or priest. Lock has more ways to cast without using actions and the whole point is to keep burns around as long as possible. I would think you'd drop this early and kill it with fire ASAP.
Persistent Burns can be quite annoying especially with 2 or more.....
Absolutely. But paying 5 spell points for a three mana enchant that does nothing unless the guy across you takes that **** to Vegas; for a once a turn ability; without a curse sword/ring to subsidize; or a fire breathing, curse spewing imp to help cast? Seems too cute.
I understand that but what if there are 2 or more burns on say a grizzly? Is it worth it then, a bat?
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People have said that the warlock isn't useful fighting the necromancer, because his curses are less useful. I think the warlock just got a card that can put on a lot of hurt to all zombies. In addition, it will also wreck those jellies the wizard loves so much.
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I understand that but what if there are 2 or more burns on say a grizzly? Is it worth it then, a bat?
No, because a bat is three spell points, not five. Warlock does it much better and doesn't cost an angel to throw into your book.
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I understand that but what if there are 2 or more burns on say a grizzly? Is it worth it then, a bat?
No, because a bat is three spell points, not five. Warlock does it much better and doesn't cost an angel to throw into your book.
For a Priest it is a bit on the expensive side I admit, but a bat has to go through armor.
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What I like with that enchatment is that it force opponent to ask himself, do I want to spend an action an a dispell on something that might do nothing at all.
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I think it's a matter of evaluating the probability that it will be a problem. I mean, whenever anyone attacks, there's always a chance that they will roll all blanks. Does that mean that I'll second guess whether I need to put on armor or a block or something else to defend myself from an attack? Course not.
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(http://www.arcanewonders.com/wp-content/uploads/2014/03/Gurmash_Orc_Sergeant_300px.png)
I note that on Standard Bearer, Gurmash is described as a Warlord, even though here he is a Sergeant. This will make Standard Bearer a lot more useful; just have Gurmash cast it on himself and then lead the troops into battle!
Hmm... What other interesting uses are there...
His bleeding attack isn't bad either, though I wonder why it does not have reach... must be a short whip.
I assume that the new warlord will also have battle orders, but different ones.
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Gurmash probably was either conquered by or is indebted to the warlord who summons him. Or maybe he's Gurmash II.
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Very surprised he doesn't have reach on his whip. I like the card though. Will be pretty useful.
Here's the article:
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-gurmash-orc-sergeant
He mentions that new command spells will be coming out that will work well with him, so perhaps he'll seem even better in the short future.
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We assumed whip = Reach due to warlock whip.. But warlock whip is a magic one made of fire... This time, it is a normal whip.
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It has to be a long whip to whip a falcon.
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Sometimes balance has to come before theme. I am just fine with no Reach on the attack, especially since it probably would have bumped the mana cost up a few more.
Very excellent tool for the Warlord. Between this and the Helm of Command, Warlords are going to be very flexible.
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Sometimes balance has to come before theme. I am just fine with no Reach on the attack, especially since it probably would have bumped the mana cost up a few more.
Very excellent tool for the Warlord. Between this and the Helm of Command, Warlords are going to be very flexible.
Wait till you see some of the new commands.
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My personal comment is: *finally*, a familiar that is probably worth using!
Compared with Timber Wolf, which is generally agreed to be a very good creature: for +1 spellbook point (trained), a slightly worse but still respectable attack, Legendary, and +2 mana cost, we gain Channeling and useful-looking Familiar spellcasting. Different comparison: the glut of Unavoidable attacks in the game make this Familiar much, much better than say Fellella, for the same cost.
I would have to see it in play before I passed final judgment, but...it will definitely see play.
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Looks really good. The channeling should help the warlord, who I find is often mana-starved. Also, he should be good for spamming cheap commands. His attack is also useful. I think the warlord could really shine late game, once he has built up an army, then buff it with himself and the Sargent.
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You don't want to spam cheap commands because each time you use his action to cast you lose his attack that turn. Better to use his mana for rare high impact expensive commands.
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Looks really good. The channeling should help the warlord, who I find is often mana-starved. Also, he should be good for spamming cheap commands. His attack is also useful. I think the warlord could really shine late game, once he has built up an army, then buff it with himself and the Sargent.
That channeling won't help mana-starve since it cost 12 mana to cast (and the channeling just compensate for the lose of command ring discount). It help by freeing warlord from using an action to cast command.
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Very surprised he doesn't have reach on his whip. I like the card though. Will be pretty useful.
Have you seen the size of the orcs and dwarves? You don't need much reach to whip them into shape and get them to do what you say.
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Have you seen the size of the orcs and dwarves? You don't need much reach to whip them into shape and get them to do what you say.
Very true!
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Very surprised he doesn't have reach on his whip. I like the card though. Will be pretty useful.
Have you seen the size of the orcs and dwarves? You don't need much reach to whip them into shape and get them to do what you say.
So THATS why so many soldiers are goblins...
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Now I got a problem with all these awesome cards... I recently made a Warlord spellbook with current avaible cards. But these new cards are so nice that I WILL HAVE TO include them... But I don't know what to ditch to make them fit in my spellbook! ;)
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I note that on Standard Bearer, Gurmash is described as a Warlord, even though here he is a Sergeant.
On Hail of Stones and Hurl Boulder, Gurmash is a Warmaster.
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(http://www.arcanewonders.com/wp-content/uploads/2014/03/Adramelechs_Torment_300px.png)
The preview talks about "Fire Weaving" for the new warlock. Since curse weaving allows you to regain curses, my guess is that fire weaving allows you to regain fire spells.
Also, this amulet is pretty awesome. Burn everything!
Edit: There is also a lot of synergy with Adramelech's Touch here - curse them with the touch, then burn them with the amulet, then use the touch to keep those burns on them.
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ACG I'm right there with you on the synergy. They said when they posted Adramelech's Touch that it'd have synergy with other cards to be previewed and this is obviously one of them ;D Oh I can't wait to set people on fire.
The Fire Weaving is also a very interesting sounding effect I agree.
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My guess for fireweaving is the alt warlock can take back all her curses if the target dies of burns. Anyone else have a guess?
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My guess for fireweaving is the alt warlock can take back all her curses if the target dies of burns. Anyone else have a guess?
When a creature with a burn token die she can transfer one (or all?) burn token on another creaturr in the same zone.
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With each preview, the Pyromancer in me is getting more and more excited... Particularly in the hopes for a "Burnthirsty" trait
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My guess for fireweaving is the alt warlock can take back all her curses if the target dies of burns. Anyone else have a guess?
When a creature with a burn token die she can transfer one (or all?) burn token on another creaturr in the same zone.
I like this one.
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My guess for fireweaving is the alt warlock can take back all her curses if the target dies of burns. Anyone else have a guess?
When a creature with a burn token die she can transfer one (or all?) burn token on another creaturr in the same zone.
I like this one.
Really good idea. Might be too good though... I feel like the warlock was designed to be good because of his duel training and high life, not his abilities. I only use bloodreaper once a game at most, and curseweaving is not useful most of the time. A warlock with good abilities would be strong.
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My guess for fireweaving is the alt warlock can take back all her curses if the target dies of burns. Anyone else have a guess?
When a creature with a burn token die she can transfer one (or all?) burn token on another creaturr in the same zone.
I like this one.
Really good idea. Might be too good though... I feel like the warlock was designed to be good because of his duel training and high life, not his abilities. I only use bloodreaper once a game at most, and curseweaving is not useful most of the time. A warlock with good abilities would be strong.
The current Warlock suffers from an unfavouable meta. Most books use either only Elites, non-living creatures, or both. Each one of those hurts one of his abilities (non-living probably hurts the most, since the best curses say "Living Creature" as a target). If the meta moves away from those, the current Warlock will be a beast (assuming we see some new demons, of course).
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Do we get a preview today? Pleeeeeeease :)
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Do we get a preview today? Pleeeeeeease :)
Are you wearing green?
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If it will give us another preview then he is, and i can confirm it!
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he is wearing Adramelech's Torment so better hurry up :P
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If it will give us another preview then he is, and i can confirm it!
Pics or it didn't happen ;D
And we may have a preview article coming today...
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If it will give us another preview then he is, and i can confirm it!
Pics or it didn't happen ;D
And we may have a preview article coming today...
No today I wear pink. But I got a Peppermint flavored Aero, does it count?
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i would to know a list of promo that wil be realeased in this set, i hope this will not a problem because we know all the promos. thanks
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i would to know a list of promo that wil be realeased in this set, i hope this will not a problem because we know all the promos. thanks
Won't they just release a spell list to download when the set is released, which probably will be very soon? I suppose that would be useful if you're considering preordering it I guess...
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So it would seem that FiF is being targeted for a June release date
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/1149004_651894514846644_1518187146_n.jpg) (https://www.facebook.com/MageWars/photos/a.651894474846648.1073741835.201117713257662/651894514846644/?type=1&theater)
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And Siren X Paladin is for Summer... this two releases will be very close together. I am little bit afraid that due to this short time gap between releases, they will reschedule launch for SvP to later date.
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That would seem reasonable.
Guessing Oct/Nov timing for Paladin/Siren.
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Is here someone from CSI? I would like let him to improve current image :) Is there an armor from war school with quick action and lot of text?
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Is here someone from CSI? I would like let him to improve current image :) Is there an armor from war school with quick action and lot of text?
On the top left, you mean? The image has a lot of noise, but look more closely at the card border.
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Is here someone from CSI? I would like let him to improve current image :) Is there an armor from war school with quick action and lot of text?
It is a creature. Some kind of dwarf and/or a cleric.
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What about the blue cards?
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I might suggest that the red carpet and low light are confusing the camera's auto whitebalance.
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What about the blue cards?
School seem to be fire.
Image seem to be a woman with fire hands setting something on fire.
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Don't look now, but Pentagram just got a significant boost in playability.
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Nice low-level demon. Art is awesome. Preview article here http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-infernian-scourger
(https://scontent-a-atl.xx.fbcdn.net/hphotos-frc3/t1.0-9/970762_652112131491549_1067581506_n.png) (https://www.facebook.com/MageWars/photos/a.210004849035615.44372.201117713257662/652112131491549/?type=1&theater)
Edit: 100th post, yay!
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Don't look now, but Pentagram just got a significant boost in playability.
Indeed. With vampirism enchantment and the new Defend incantation, we have a solid combo here.
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Indeed. With vampirism enchantment and the new Defend incantation, we have a solid combo.
I just love the fact that anyone attacking a 'Reapered Scourge could be potentially be handing me a free attack, mana, and healing. Amazing how deceptively powerful one keyword makes this.
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Nice low-level demon. Art is awesome. Preview article here http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-infernian-scourger
(https://scontent-a-atl.xx.fbcdn.net/hphotos-frc3/t1.0-9/970762_652112131491549_1067581506_n.png) (https://www.facebook.com/MageWars/photos/a.210004849035615.44372.201117713257662/652112131491549/?type=1&theater)
Edit: 100th post, yay!
That Infernian Scourger looks great. Best preview so far, in my opinion. Throw on a Bear Strength and a Rhino Hide in addition to the Vampirism and you have an ugly little beast terrorizing your opponent! Hmm...
If we're lucky and get another level 1 or 2 demon then we just might see Gate to Hell books hit the meta.
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Finally! A level 2 demon! :)
This looks good. With a +2 bloodthirsty boost, its quick attack is equivalent to a grizzly. In addition, we also get some really nice artwork. Good job AW!
Adding this to my gate to hell build ;)
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Yeah I like it a lot. Should go well with a Warlock.
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wowww , fantastic art, and we have more demons, i like it, now maybe pentagram have a slot in my book spell, but we need more demons for that.
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Besides the obvious excellent enchantments like Vampirism and Bear Strength, I think Bull Endurance would suit him very well.
Not only would it increase his life total by 50 % but it would also make him much harder to take out with 1 hard hit and potentially get more healing out of his Vampirism.
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Besides the obvious excellent enchantments like Vampirism and Bear Strength, I think Bull Endurance would suit him very well.
Not only would it increase his life total by 50 % but it would also make him much harder to take out with 1 hard hit and potentially get more healing out of his Vampirism.
In most cases I think I would go with Regrowth over Bull Endurance. Gives 4 HP if the creature lives for two rounds after revealing it, and it can be very effective on your mage as well.
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Besides the obvious excellent enchantments like Vampirism and Bear Strength, I think Bull Endurance would suit him very well.
Not only would it increase his life total by 50 % but it would also make him much harder to take out with 1 hard hit and potentially get more healing out of his Vampirism.
In most cases I think I would go with Regrowth over Bull Endurance. Gives 4 HP if the creature lives for two rounds after revealing it, and it can be very effective on your mage as well.
Regrowth is nice but best put on a creature who can take a hit ( like at least 10+ HP's ) imo.
With "only" 8 Hp's the Scourger is still in that range where he can be taken out with just 1 blow, making that Regrowth useless.
Putting a Bear Strength and Vampirism on an 8HP critter is very risky imo, so I'd rather pump his life by 50% next than have another alternative healing ability ( regrowth on top of Vampirism) which might never yield any result.
just my 2 cnts :)
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I think a preview today to let us dream this week-end would be very nicea and kind ;)
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Besides the obvious excellent enchantments like Vampirism and Bear Strength, I think Bull Endurance would suit him very well.
Not only would it increase his life total by 50 % but it would also make him much harder to take out with 1 hard hit and potentially get more healing out of his Vampirism.
In most cases I think I would go with Regrowth over Bull Endurance. Gives 4 HP if the creature lives for two rounds after revealing it, and it can be very effective on your mage as well.
Regrowth is nice but best put on a creature who can take a hit ( like at least 10+ HP's ) imo.
With "only" 8 Hp's the Scourger is still in that range where he can be taken out with just 1 blow, making that Regrowth useless.
Putting a Bear Strength and Vampirism on an 8HP critter is very risky imo, so I'd rather pump his life by 50% next than have another alternative healing ability ( regrowth on top of Vampirism) which might never yield any result.
just my 2 cnts :)
I suppose that makes sense. Though tbh I'd probably go with Rhino Hide before Bull Endurance anyway, unless I was facing a lot of piercing creatures.
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i hope the next spoiler, would be a plant creature, i read that every mage would be new cards, and my druid need more plants for more variety in my spellbook, pleaseeee more plants!!!!
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i hope the next spoiler, would be a plant creature, i read that every mage would be new cards, and my druid need more plants for more variety in my spellbook, pleaseeee more plants!!!!
Where'd you read that?
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i hope the next spoiler, would be a plant creature, i read that every mage would be new cards, and my druid need more plants for more variety in my spellbook, pleaseeee more plants!!!!
Where'd you read that?
Now, i don´t find, was time ago, but maybe the new spells are as CoK, and release one or two spells of every scholl, not only war dark and fire, and not only druid or especific mages, but i hope they dont forget that the druid its a new mage with less cards than the others (i don´t count nature animal, i count plants and spells with a relation with them).
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I haven't seen any other threads on this, so note these tantalizing previews:
(http://www.arcanewonders.com/wp-content/uploads/2014/03/FIF-Card-Fan-1.png)
Otto Kronig is basically just a better version of Goblin Builder but without the ability to construct things (he just repairs/improves them). Not sure I would take the time to summon him except in a conjuration swarm deck (which I am hoping will become viable with the new warlord). I like that his reinforce ability is a quick action.
As best I can tell, the other cards are
"Brace Yourself" - Looks like something that takes effect once and is then discarded, probably as a defensive effect.
"Harshforge Monolith" - Well, it is Zone Exclusive and affects all enemies (presumably just the ones in the same zone). It is also really cheap, so I am guessing that it is not epic.
"Disarm*" - Perhaps this targets equipment? It references an object though. The X casting cost makes me think it is a counter-card.
Just speculation, naturally.
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My guess for Brace Youself is something like that:
"The enchanted creature gain Vigilant.
At the end of the round, destroye Brace Yourself."
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How did you find those cards? Otto could probably let warlord be of of the better turtling mages, although his 9 channeling sets him back. I thinks it's really funny how otto's attack is called maul. I know it's the name of his weapon but the double meaning is nice.
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How did you find those cards? Otto could probably let warlord be of of the better turtling mages, although his 9 channeling sets him back. I thinks it's really funny how otto's attack is called maul. I know it's the name of his weapon but the double meaning is nice.
They are from the post about GAMA Trade Show.
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It is starting to feel though that the Warlord is becoming less warlord and more engineer lord... spose it depends on your vision for the role/class. There are plenty of engineer warlord archtypes in history, just didnt seem quite what the first warlord role card depicted to me.
How did you find those cards? Otto could probably let warlord be of of the better turtling mages, although his 9 channeling sets him back. I thinks it's really funny how otto's attack is called maul. I know it's the name of his weapon but the double meaning is nice.
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It is starting to feel though that the Warlord is becoming less warlord and more engineer lord... spose it depends on your vision for the role/class. There are plenty of engineer warlord archtypes in history, just didnt seem quite what the first warlord role card depicted to me.
How did you find those cards? Otto could probably let warlord be of of the better turtling mages, although his 9 channeling sets him back. I thinks it's really funny how otto's attack is called maul. I know it's the name of his weapon but the double meaning is nice.
You need war engines to do war... don't worry, the soldiers preview will come out too ;)
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otto would be a bit boring if you find a deck with many walls, you put 3 walls in the middle and you spent x turns to do a conjuration strategic while otto make repairings on walls and put armor tokens, i put him in my wizard speel book to repair my wizard tower, would be funny.
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otto would be a bit boring if you find a deck with many walls, you put 3 walls in the middle and you spent x turns to do a conjuration strategic while otto make repairings on walls and put armor tokens, i put him in my wizard speel book to repair my wizard tower, would be funny.
Flying creature or archer tower would counter the wall strategie.
For the Wizard Tower, spending 11 mana and 6 SP to save a 7 mana and 2 SP card instead to just include another one is discutable.
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It is starting to feel though that the Warlord is becoming less warlord and more engineer lord... spose it depends on your vision for the role/class. There are plenty of engineer warlord archtypes in history, just didnt seem quite what the first warlord role card depicted to me.
How did you find those cards? Otto could probably let warlord be of of the better turtling mages, although his 9 channeling sets him back. I thinks it's really funny how otto's attack is called maul. I know it's the name of his weapon but the double meaning is nice.
I would say the alternative warlord is an engineer, i think his abilities will even do smth with conjurations. The playstyle of the main warlord will not change much.
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Do we get a preview today? I am addicted to those, I need my daily fix ;)
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Well in Scott's announcement from GAMA from last night there was another preview, Otto Kronig.
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Well in Scott's announcement from GAMA from last night there was another preview, Otto Kronig.
Yeah... But it was yesterday... ;)
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Did you find "ignite" from GAMA?
I know now I'm just digging through previous days for previews you missed lol. Trust me more is coming. Maybe I can get some art out today... We'll have to see.
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Did you find "ignite" from GAMA?
I know now I'm just digging through previous days for previews you missed lol. Trust me more is coming. Maybe I can get some art out today... We'll have to see.
Ignite? Where? Gimme a link!
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You can find the picture >>HERE<< (https://www.facebook.com/media/set/?set=a.651894474846648.1073741835.201117713257662&type=1). It's the third picture in the album. Scott spills the beans about the spell in the comments.
But If you want to save time...
Ignite (Incantation)
Target Corporeal Creature or Conjuration
Level 1 Fire
Mana Cost 2
Range 0-2
Quick Action
If the target does not have a burn condition on them, then they gain one burn condition.
"Do not attempt to control fire; just start it and let the rest happen on its own." - Infernicus, Warlock
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Thanks.
I saw the photo when it was posted, but could not see what the cards on the picture was and didnt follow the comments.
So, what will be the preview of tommorow? ;D
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Soooooo... About that Arcane Corruption...
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It just got posted. Enjoy.
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It just got posted. Enjoy.
Looks awesome, also indicates that FiF isn't just about boosting the Warlord, but also balancing Arcane a little.
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I'm loving the soft counters design and have to say my appreciation of Mage Wars has gone back up. If there are good soft counters for teleport and forcehold than I will be very very happy.
Either way though I'm glad AW is taking it slow and clearly play testing and refining their product and I'm willing to wait.
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Will we get one today?
*puppy eyes*
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Will we get one today?
*puppy eyes*
There isn't one every day... but I can't resist those eyes yet. Not a full spoiler, but I'll tell you the names of the 4 abilities on the Warlock card.
The Adramelech Warlock has a greater mastery of flames than other mages through her Fireweaving ability. She entwines curses and fire with her Smoldering Curses ability. Adramelech also rewards demons who revel in flame through the Warlock's Demonic Reward ability. Finally, mages tend to avoid the Burning Touch of the Warlock.
Have fun.
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I calculated how many week days until June and there is enouh to have a spoiler per day ;)
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My guesses:
Fireweaving: When a creature die from a burn token damage, Warlock can pay 1 mana to transfer that burn token to another creature in the same zone than the dead creature.
Smoldering Curse: During Upkeep, warlock can pay 1 mana to deal 1 flame damage tona creature with a curse she control.
Demonic Reward: When a demon deal fire damage, somehing...
Burning Touch: Her basic attack, 2 dice flame damage 9+ Burn.
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I have been nice today and did not ask for a preview... Does this merits a preview as a reward? ;)
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I don't know about that (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)....
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I don't know about that (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)....
Awesome!!
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I don't know about that (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)....
and now we can talk about Harshforge spells.
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(http://www.arcanewonders.com/wp-content/uploads/2014/03/FiF-Card-Spread-1-e1395936375707.png) (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)
(http://www.arcanewonders.com/wp-content/uploads/2014/03/Card-with-Rune-1.png) (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)
(http://www.arcanewonders.com/wp-content/uploads/2014/03/Rune-Spread-1.png) (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)
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I don't know about that (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)....
Well... I guess it could do it... ;)
Thanks alot.
Now time to guess hidden stuff.
Brace Yourself: "gain A..." a bolded capital A, so its a trait. Only defensive trait with an A, Aegis +X
Goblin Alchemist: Flame, so must give Burn. Acid, so must give Corrode. Poison... Could be Rot, Weak or Tainted (but I dont think it will be tainted).
Hashforge Monolith: the range of the effect is what is hidden imo, so either 1 or 2, i guess for 2. With Upkeep +1.
I like the runes. I guess it is one of dwarf warlord ability. Pay X mana when you cast an equipment to add a rune on it. Probably only works on weapon.
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Brace Yourself:Gains either Aegis or armor +1 (or 2?). Useful cheap novice spell. Again though, another War spell being novice.
Goblin Alchemist: Interesting that he has 3 attacks, probably not very durable though. 6-8 life? Burn, corrode and probably Rot
Monolith: Legendary, assuming it affects everything all enchantments within 2 zones, giving them all upkeep 1.
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I doubt Brace Yourself is armor. There is already Rhino Hide for that and War already has an enchantment giving armor.
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I doubt Brace Yourself is armor. There is already Rhino Hide for that and War already has an enchantment giving armor.
True, but I'm assuming the 2nd line of the card is "At the end of the round, destroy Brace Yourself".
So it could be a temporary armor boost just to help endure an attack. The artwork also (to me) suggests it has something to do with armor b/c it's an image of a knight in a full suit of armor with his shield raised, as opposed to something like Sacred Ground where the artwork has an angel protecting the knights in it.
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True. Armor is more Warish than Aegis.
And yes, its clear that it get destroyed at the end of turn. So maybe it will give a very high armor boost. Maybe +3?
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Ahh let the (not so) rampant speculation begin.
When the article for Brace Yourself goes up, I'll cover why it is novice. I know there are a lot of novice War spells. I'm looking at having more novice spells in other schools as well.
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Ahh let the (not so) rampant speculation begin.
When the article for Brace Yourself goes up, I'll cover why it is novice. I know there are a lot of novice War spells. I'm looking at having more novice spells in other schools as well.
That's good to hear. I think many people were worried about the amount of novice spells in the War school, fearing that War wasn't getting much better. I have faith in you guys though, I know you'll do what's best!
Personally, I'm very very pleased with what I've seen so far for both the alternate Mages (especially Warlord though). I'm looking forward to making a competitive deck with him.
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Goblin Alchemist's fire and acid attacks are ranged, and he's a soldier.. which means he can throw 5 damage dice of Acid from an Archers Watchtower, under a Bloodwave Warlord's Volley Fire Battle Order.
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Ahh let the (not so) rampant speculation begin.
When the article for Brace Yourself goes up, I'll cover why it is novice. I know there are a lot of novice War spells. I'm looking at having more novice spells in other schools as well.
That's good to hear. I think many people were worried about the amount of novice spells in the War school, fearing that War wasn't getting much better. I have faith in you guys though, I know you'll do what's best!
Personally, I'm very very pleased with what I've seen so far for both the alternate Mages (especially Warlord though). I'm looking forward to making a competitive deck with him.
Think of it this way.We started brainstorming for FiF back in Jul / Aug
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Think of it this way.We started brainstorming for FiF back in Jul / Aug
Oh I know. You guys are great about making sure everything works perfectly together, which is why I'm totally okay with you guys pushing back dates to get more playtesting in. More playtesting = better product, so I'm all for it.
Speaking of that, I wonder if Sardonyx will be released in this set since he was pushed back from DvN? It's about time we had a dragon.
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Think of it this way.We started brainstorming for FiF back in Jul / Aug
Oh I know. You guys are great about making sure everything works perfectly together, which is why I'm totally okay with you guys pushing back dates to get more playtesting in. More playtesting = better product, so I'm all for it.
Speaking of that, I wonder if Sardonyx will be released in this set since he was pushed back from DvN? It's about time we had a dragon.
Dragon's in Etheria are pretty special. In fact OP kit 5 follows an Archivist from Sortilege as he searches for a way to "make" dragons. Keep in mind that it has been many many years since anyone in the central heartlands has seen a dragon.
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True. Armor is more Warish than Aegis.
And yes, its clear that it get destroyed at the end of turn. So maybe it will give a very high armor boost. Maybe +3?
The images on the main site do show more armor +1 tokens too...which doesn't mean its not more than 1, but may reinforce that its armor. Unless there is a new term anchor :-D
As a novice spell gaining +1 armor for two mana and zero reveal cost seems nice enough depending on the opportunity cost of casting.
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As a novice spell gaining +1 armor for two mana and zero reveal cost seems nice enough depending on the opportunity cost of casting.
Since it gets destroyed at the end of the round though, I would hope it's 2 armor and not just 1. But we'll see.
Dragon's in Etheria are pretty special. In fact OP kit 5 follows an Archivist from Sortilege as he searches for a way to "make" dragons. Keep in mind that it has been many many years since anyone in the central heartlands has seen a dragon.
I'm actually glad to hear that. It's good that they're rare and not so abundant like they are in many other games.
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All I can say is that my grandmother's nickname is 'The Dragon' and while we all love her, its probably fortunate she's one of a kind ;)
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My guesses:
Adramelech Warlock
Same training as other warlock
32 life, 10 channelling(or burning touch becomes a 0 mana melee attack)
Fireweaving: once per round, you may treat one spell you own with the flame subtype as having the cantrip trait until the end of the round.
Smoldering Curses: any attacks which can give a burn effect get +1 to their effect die for each curse on the target
Demonic Reward: for each burn condition one of your demons inflicts, that demon heals one damage.
Burning touch: once per round you may do this 1 mana quickcast with range 0-1: flame, 2 dice, burn on a 9+, 2 burns on a 13+.
"The Adramelech Warlock has a greater mastery of flames than other mages through her Fireweaving ability. She entwines curses and fire with her Smoldering Curses ability. Adramelech also rewards demons who revel in flame through the Warlock's Demonic Reward ability. Finally, mages tend to avoid the Burning Touch of the Warlock."
Warlord of the Anvil Throne
36 life, 9 channelling
Runesmithing /Master Forger: He starts with 5 rune markers. When he or something he controls casts equipment, he may attach a rune marker to it. I'm guessing he cannot reclaim the runes on destruction so the equipment costs more to destroy.
Shielding: any defence attached to this equipment gains +2 to its roll
Power: casting spells on or attached to this equipment costs one less mana
Precision, fortification, reforging
Battle: +1 melee
Battle Orders: Remain a mystery. I hope one order gives soldiers in the zone +4 life until the end of the round to make them seem berserker-y.
Guesses on what the new "disabled" condition does? I'm guessing the war incantation "Disarm" is one way to place it.
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I don't know about that (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)....
and now we can talk about Harshforge spells.
Plural? As in harshforge is a category of spells? Please say more. :) Harshforge amulet prevents teleportation?
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Hehe just spotted these. I like what I'm seeing. I'm wondering how the Harshforge Monolith is going to affect the curse pile game of the Warlock. Might be good to have something to balance that out.
Also I still want a dragon.....
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I would like a dragon too, but maybe designers do in a future a expansion with a dragon for each school, because i believe that it´s normal that each school have a dragon with different powers.
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Why wouldn't all living dragons be reptiles, and therefore part of the nature school?
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Not any more than all mages are humans/elves/orcs/dwarves and therefore part of the nature school.
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Why wouldn't all living dragons be reptiles, and therefore part of the nature school?
i bilieve that all LIVING dragons would be nature school, but depends of they power they would be a second school.
-Fire dragon : Fire and nature
-Dead dragon: Dark
-Water dragon or ice dragon: water and nature
-earth dragon: earth & nature.
-wind dragon: wind & nature
-Maybe a dragon without powers: nature
-Black dragon (acid): Water &nature & dark
-light dragon: Holy &nature.
but i hope all dragons have several attacks and channeling for spells to cast their breaths and maybe a lvl 1-2 spells of his schools.
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Why wouldn't all living dragons be reptiles, and therefore part of the nature school?
Stonegaze Basilisks are Arcane, and they have the Reptile and Lizard subtypes.
Also, Darkfenne Bats are a type of "Animal" subtype but are Dark school.
Highland Unicorns are "Animal"s in subtype, but are Holy.
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Oh yeah. Forgot about that. Oops.
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I'm fully with Isel in that dragons should belong to the school their elemental alignment is with. The big question I'd have with them involves their ability to fly. Powerful in their own right when you keep them away from the majority of attackers they can get disgusting. Maybe make their flight akin to the Vampiress.
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I think they should be able to fly all of the time. It's not going to make them any more broken than Adramelech or any of the angels. The dragons will just need to be priced accordingly to their power. This may mean a casting cost of 30+ mana if they are as beefy as we expect, but so be it. Dragons shouldn't be easy to summon.
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Let the Archmage have the dragons...
It will be a fantastic gaming experience to take a team of mages and defeat the Archmage with her dragons.
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I am really looking forward to the new expansion. From what I have seen so far, it will be a well designed expansion, where a lot of work and clever thinking has been put into.
I have a very good feeling that both the warlock and the especially warlord will be more competitive after the release of this expansion.
From the data I have seen, I also think that the value for money of this new expansion will be much better than the conquest of kumajaro expansion, where there had been some discussion over that point. For tthe same money we get a more thematic expansion with 158 spell cards instead of 110 and better packaging as well. This sounds very good. I also think the forged in fire expansion will be well priced compared to the bigger expansions like druid vs. necromancer. Thank you very much arcane wonders. Please keep on going with your excellent work.
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I think they should be able to fly all of the time. It's not going to make them any more broken than Adramelech or any of the angels. The dragons will just need to be priced accordingly to their power. This may mean a casting cost of 30+ mana if they are as beefy as we expect, but so be it. Dragons shouldn't be easy to summon.
There are many legends in which not all dragons can fly, maybe a earth dragon or a water dragon (serpent sea) would be two examples, or zombie dragons.
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I think they should be able to fly all of the time. It's not going to make them any more broken than Adramelech or any of the angels. The dragons will just need to be priced accordingly to their power. This may mean a casting cost of 30+ mana if they are as beefy as we expect, but so be it. Dragons shouldn't be easy to summon.
There are many legends in which not all dragons can fly, maybe a earth dragon or a water dragon (serpent sea) would be two examples, or zombie dragons.
This is true Isel. Good point.
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Kinda curious whether people are thinking forged in fire will help the old warlord much? Just reading this old thread after playing the warlord http://forum.arcanewonders.com/index.php?topic=13131.15
I was left wondering how much FiF is going to help the old warlord vs make a new one? Not sure if that quite makes sense. But guess I was thinking as much about the cards an spells that came with the old warlord, do any of them become more viable? Are we more likely to find barracks and garrisons working together? And what were they thinking with that nerf anyway? I thought the old warlord had some good cards, just very poor synergies between them. Do the new cards help the old ones synergize better, or just replace them? Anyway just curious.
PS has there ever been a designers diary or playtester's musings on force master vs warlord? I'd love to know what they were thinking with the design, how they were playing him that it all seemed to work etc, not in a critical way, just curious and thinking it might help give me some insights into how to make him work better.
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PS has there ever been a designers diary or playtester's musings on force master vs warlord? I'd love to know what they were thinking with the design, how they were playing him that it all seemed to work etc, not in a critical way, just curious and thinking it might help give me some insights into how to make him work better.
I love this idea!
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Two more spoilers.
(http://www.arcanewonders.com/wp-content/uploads/2014/03/Goblin_Alchemist_300px.png) (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-goblin-alchemist)
(http://www.arcanewonders.com/wp-content/uploads/2014/03/Bloodcrag_Minotaur_300px.png) (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-goblin-alchemist)
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PS has there ever been a designers diary or playtester's musings on force master vs warlord? I'd love to know what they were thinking with the design, how they were playing him that it all seemed to work etc, not in a critical way, just curious and thinking it might help give me some insights into how to make him work better.
It is known that the playtesters vote to pare down the list of "ready to release" cards to what can fit in an expansion. It's possible that several of the cards to be released in FiF were being used in playtests leading up to the FvW expansion, and based on that pool the Warlord was perceived to be in a good state, but then a few cards were cut from the expansion leading to the state he is in now.
It also could be simply time. Some balance issues in competitive games do not surface for a long time, years even. Nothing to be done about that kind of thing, it just happens.
Regardless I am looking forward to the Warlord's new toys. Some new tricks for a Swarm build, a territory control build with that huge new guy, and tools for a few-big build (my personal favorite).
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That easy access to corrode is going to help swarm builds tremendously.
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Let the Archmage have the dragons...
It will be a fantastic gaming experience to take a team of mages and defeat the Archmage with her dragons.
I would love to see Dragons as Mages. Perhaps as a standalone but fully compatible companion game with slightly different mechanics. For example, Mage Wars is to <new dragon game> as Warmachine is to Hordes. Each game has a group of principals who share a common set of mechanics, and the games can be freely combined.
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@Laddinfance I won't ask for a preview today, but I would like an information instead. Will the Skeletal Sentry be errated to have soldier subtype?
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@Laddinfance I won't ask for a preview today, but I would like an information instead. Will the Skeletal Sentry be errated to have soldier subtype?
Right now there was not a plan to add the soldier subtype to the Skeletal Sentry. That could change, but at the moment we were not going to.
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@Laddinfance I won't ask for a preview today, but I would like an information instead. Will the Skeletal Sentry be errated to have soldier subtype?
Right now there was not a plan to add the soldier subtype to the Skeletal Sentry. That could change, but at the moment we were not going to.
Why? :(
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We didn't want to errata the Sentry as we did not feel that being a soldier was integral to the Necromancer's playstyle. Unlike Tanglevine, which both logically and mechanically needed to be a vine to perform as we intended. I am taking a second look at the Sentry, but I won't promise anything.
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It is not integral to Necromancer, but it is to Warlord. Rigth now I am playing a Skeleton army with my Warlord and it is very fun, but lacking a lvl 2 undead soldier is a bit painful. Also thematically, it doesnt sound right that Skeletal Minion is a soldier while Sentry is not.
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Let the Archmage have the dragons...
It will be a fantastic gaming experience to take a team of mages and defeat the Archmage with her dragons.
I would love to see Dragons as Mages. Perhaps as a standalone but fully compatible companion game with slightly different mechanics. For example, Mage Wars is to <new dragon game> as Warmachine is to Hordes. Each game has a group of principals who share a common set of mechanics, and the games can be freely combined.
I think it would be cool if there were some high stat creatures that someone could play as instead of a mage, which would fight using its powerful abilities instead of spell casting. For instance, a Giant would have innate mage bind, would always occupy two zones simultaneously, and would have a powerful melee attack.
The kind of dragon for this mode of play could probably have vampiress like flying ability (since it's big and heavy so can only fly for short stretches of time), a ranged breath attack, the ability to recover by resting, and perhaps the ability to lay eggs and guard them.
Perhaps you could also play as faerie princes or faerie princesses, powerful beings of pure magic who die when they have no mana in their mana pool and can cast any spell in the game that isn't school or mage class only provided that they have the mana to pay for it.
I also have thought of non magical arena fighters called Ingenieers; instead of casting spells from a spellbook, they combine items from their toolbox to make new objects and effects. For instance, you could build robots from mechanical parts, a variety of concoctions from chemical components, and you could breed new creatures to fight for you.
http://forum.arcanewonders.com/index.php?topic=13820
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I don't know about that (http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion)....
and now we can talk about Harshforge spells.
Plural? As in harshforge is a category of spells? Please say more. :) Harshforge amulet prevents teleportation?
Harshforge metal is resistant to magic.
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Interesting.
Harshforge Armor: +2 Armor, spells that target the mage gain Magebind +2.
Harshforge Cloak: Enchantment on mage gain Upkeep +1.
Harshforge Boots: Spells that try to move or teleport mage cost 2X mana. X = Original spell cost.
Harshforge Hammer: 4 Dice, 9+ Daze, This weapon ignore protections from enchantments.
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Interesting.
Harshforge Armor: +2 Armor, spells that target the mage gain Magebind +2.
Harshforge Cloak: Enchantment on mage gain Upkeep +1.
Harshforge Boots: Spells that try to move or teleport mage cost 2X mana. X = Original spell cost.
Harshforge Hammer: 4 Dice, 9+ Daze, This weapon ignore protections from enchantments.
It is fun to see the speculation.
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Interesting.
Harshforge Armor: +2 Armor, spells that target the mage gain Magebind +2.
Harshforge Cloak: Enchantment on mage gain Upkeep +1.
Harshforge Boots: Spells that try to move or teleport mage cost 2X mana. X = Original spell cost.
Harshforge Hammer: 4 Dice, 9+ Daze, This weapon ignore protections from enchantments.
It is fun to see the speculation.
Because I am right? ;)
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It does not matter if you are wrong or not. I could never say till the card become public.
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It does not matter if you are wrong or not. I could never say till the card become public.
Bouh :P
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It's fun to watch speculation, because it's fun to speculate ;D
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This would have been the perfect moment for AW to do an April Fools joke...
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Will we get a preview today or only the Madness thing?
And about the Skeletal Sentry... Any news? :) (I wont give up on having it to get Soldier subtype so my skeleton Warlord can have a lvl 2 unit).
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I believe the preview is in editing, but you should totally vote on the Mage Wars Madness!
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I believe the preview is in editing, but you should totally vote on the Mage Wars Madness!
I totally voted already ;)
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I believe the preview is in editing, but you should totally vote on the Mage Wars Madness!
I totally voted already ;)
You voted for Grimson? Right? Right? ;D
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Where is the madness thing?
Will we get a preview today or only the Madness thing?
And about the Skeletal Sentry... Any news? :) (I wont give up on having it to get Soldier subtype so my skeleton Warlord can have a lvl 2 unit).
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Where is the madness thing?
Will we get a preview today or only the Madness thing?
And about the Skeletal Sentry... Any news? :) (I wont give up on having it to get Soldier subtype so my skeleton Warlord can have a lvl 2 unit).
On BGG, thete is a link to it on their facebook page
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Where is the madness thing?
Will we get a preview today or only the Madness thing?
And about the Skeletal Sentry... Any news? :) (I wont give up on having it to get Soldier subtype so my skeleton Warlord can have a lvl 2 unit).
http://www.boardgamegeek.com/thread/1150042/2014-mage-wars-madness-tournament-bracket
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I believe the preview is in editing, but you should totally vote on the Mage Wars Madness!
I totally voted already ;)
You voted for Grimson? Right? Right? ;D
Nope, for Kralathor.
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I believe the preview is in editing, but you should totally vote on the Mage Wars Madness!
I totally voted already ;)
You voted for Grimson? Right? Right? ;D
Nope, for Kralathor.
Really? Rooted vs. 3 zone ranged super sniper? Really?
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I believe the preview is in editing, but you should totally vote on the Mage Wars Madness!
I totally voted already ;)
You voted for Grimson? Right? Right? ;D
Nope, for Kralathor.
Really? Rooted vs. 3 zone ranged super sniper? Really?
He isn't rooted.
(https://scontent-a-ord.xx.fbcdn.net/hphotos-ash3/1383088_579250278777735_1142040839_n.png) (http://boardgamegeek.com/thread/1047726/dvn-spoiler-kralathor-the-devourer)
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I believe the preview is in editing, but you should totally vote on the Mage Wars Madness!
I totally voted already ;)
You voted for Grimson? Right? Right? ;D
Nope, for Kralathor.
Really? Rooted vs. 3 zone ranged super sniper? Really?
Kralathor is not rooted.
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Oh yeah he is the one plant that isn't rooted. Still think the sniper will have him put down before he Kralathor could get over to bite him....15 dice vs. 4 in three rounds....
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Oh yeah he is the one plant that isn't rooted. Still think the sniper will have him put down before he Kralathor could get over to bite him....15 dice vs. 4 in three rounds....
How do you get 14 dices? Kralathor will double move. At best you get 5+2 dices.
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Oh yeah he is the one plant that isn't rooted. Still think the sniper will have him put down before he Kralathor could get over to bite him....15 dice vs. 4 in three rounds....
How do you get 14 dices? Kralathor will double move. At best you get 5+2 dices.
After gaming it out with no modifiers, you have persuaded me, the W goes to Kralathor
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Left side:
Brogan has a tough fight vs Thorg but comes out ahead as the better knight in shiny armor.
Redclaw feasts on Ludwig regardless of ludwig getting 1 tripple dip off or not.
Brogan beats redclaw with left arm only.
Adramelach burns Togorath to the ground without a sweat.
Iron Golem is confused and cant find his opponent... but he is standing on a dead fellaella
Iron Golem Pwns Adramelach (assuming it guards and counter strike all hits from adramelach.) and is still looking for a creature that can put up a fight.
Iron golems goes to final after washing floor with Brogan. Who is now a shiny Knight?
Right side:
Huginn cannot keep up with the speed of Tataree. A raven losing to a butterfly, thats embarrasing.
Krathalor who we assume will only take1 or 2 ranged attacks from Dead-eye which wont be enough for Dead eye to melee him down because he has regen 2 and 1 armor will get to face the cute butterfly.
Kralathor digests his nice sniper meal for 1337 rounds (read: chooses action do nothing), before he eats butterfly in 1 bite.
Valshalla eventually grinds Cervere down after landing a stun and a couple of dazes.
Invisible stalker eats Shaggo for breakfast.
Invisible stalker gets annihilated by Valshalla
Valshalla goes to final after an easy fight vs Krathalor whom we dont care have growth conditions or not.
Valshalla eventually comes out slightly ahead after a looong fight. (just 1 growth marker on Kralathor and he would have won big)
Iron Golem Vs Valshalla... how exciting :)
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Iron Golem continues to guard against valshalla's relentless attacks! His counterstrikes are superb! A few of Valshalla's companions have been slain, increasing her power. But wait! What's this? It looks like a second Iron Golem has been summoned! This looks like a win for the Iron Golem, folks!
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It depends if Shaggo had eaten before or not.
Also, Adramelech wouldnt be dumb enough to attack the Iron Golem guarding. So it would be a stalemate
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Also, Adramelech wouldnt be dumb enough to attack the Iron Golem guarding. So it would be a stalemate
Well...by that logic, Iron Golem v. Fellella would be a stalemate.
But wait! What's this? It looks like a second Iron Golem has been summoned! This looks like a win for the Iron Golem, folks!
This is hilarious, because it's so true.
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Also, Adramelech wouldnt be dumb enough to attack the Iron Golem guarding. So it would be a stalemate
Well...by that logic, Iron Golem v. Fellella would be a stalemate.
But wait! What's this? It looks like a second Iron Golem has been summoned! This looks like a win for the Iron Golem, folks!
This is hilarious, because it's so true.
She would cast be protected by blocks and reverse attack ;) She would destroye Iron Golem.
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Iron Golem continues to guard against valshalla's relentless attacks! His counterstrikes are superb! A few of Valshalla's companions have been slain, increasing her power. But wait! What's this? It looks like a second Iron Golem has been summoned! This looks like a win for the Iron Golem, folks!
This is an interesting match up, as the Iron Golems trait of Lightning +2 moves the chance to Daze down to a roll of 5 on the effect dice and a roll of 7 for a Stun. A string of several of good effect rolls could lose him the battle especially if getting Stunned after going on Defense (the Iron Golem had initiative) could result in long strings of Valshalla attacking with no return fire. Also she would be rolling 6 dice each time....I would think that the Angel just might have the luck of Malakai when it comes to rolling those dice....
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Also, Adramelech wouldnt be dumb enough to attack the Iron Golem guarding. So it would be a stalemate
Well...by that logic, Iron Golem v. Fellella would be a stalemate.
But wait! What's this? It looks like a second Iron Golem has been summoned! This looks like a win for the Iron Golem, folks!
This is hilarious, because it's so true.
She would cast be protected by blocks and reverse attack ;) She would destroye Iron Golem.
Wouldn't even need to bother.
Fellella does nothing for 6 rounds. She has flying and iron golem can not do anything about her.
Casts and reveals essence drain. Next upkeep iron golem has no mana to pay his upkeep so he goes bye bye
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On that same line of thought Fellella has this tournament in the bag.
unless her opponent is fast and flying by default (which none of the competitors are) she can double move, out maneuver any opponent and until she saves up the mana for cheetah speed. Then she can win every match with enchantments.
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On that same line of thought Fellella has this tournament in the bag.
unless her opponent is fast and flying by default (which none of the competitors are) she can double move, out maneuver any opponent and until she saves up the mana for cheetah speed. Then she can win every match with enchantments.
It truly is a shame to accrue all of that mana and not have any spells to cast since she is not a mage.....
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Dwarf 'Lord's been spoiled on front page. H O T N E S S.
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Gief todays spoiler...
I need my speculations confirmed:
Amory:
Outpost
Warlord only
1 channeling
Once per round: As a quick action a friendly soldier in this zone may pay 3 mana to get a permanent +1 token of melee, ranged or armor.
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Gief todays spoiler...
I need my speculations confirmed:
Amory:
Outpost
Warlord only
1 channeling
Once per round: As a quick action a friendly soldier in this zone may pay 3 mana to get a permanent +1 token of melee, ranged or armor.
You are one fourth correct.
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Gief todays spoiler...
I need my speculations confirmed:
Amory:
Outpost
Warlord only
1 channeling
Once per round: As a quick action a friendly soldier in this zone may pay 3 mana to get a permanent +1 token of melee, ranged or armor.
You are one fourth correct.
Give it to us already! I have feeling Armory is a very awesome card.
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(http://www.arcanewonders.com/wp-content/uploads/2014/04/Armory_300px.png)
Very useful outpost, supporting swarm strategies. I think this makes goblin grunt swarm a lot more viable; in general, global buffs tend to have disproportionate benefits for the cheaper creatures.
I also note that it suffers from the same misprint as [mwcard=MWSTX1CKJ02]Wizard's Tower[/mwcard]; the Unique trait should be in black text, not gray. Perhaps this can be fixed before shipping them out?
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The grey print is actually not a misprint. Black is used for card traits in the arena, grey is used for spell book building traits.
-Amadseer
Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.
Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.
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The grey print is actually not a misprint. Black is used for card traits in the arena, grey is used for spell book building traits.
-Amadseer
The Unique trait is not a spellbook building trait. It has absolutely no effect when building your spellbook, only when playing.
Unique: "Each player may only have 1 copy of this object in play at a time"
You might be thinking of the Epic trait.
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I agree with ACG, the Unique trait and the Legendary trait are almost identical. Both restrict how many copies can be in play. They should both be in black ink per the standards set by Arcane Wonders on page 36 of the rule book. The only traits that should be in gray are "Mage Class Only", "School of Magic Only", "Epic", and "Novice".
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I agree with ACG, the Unique trait and the Legendary trait are almost identical. Both restrict how many copies can be in play. They should both be in black ink per the standards set by Arcane Wonders on page 36 of the rule book. The only traits that should be in gray are "Mage Class Only", "School of Magic Only", "Epic", and "Novice".
Last I heard this has not been changed.
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I think we are due for another previewm..
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(http://www.arcanewonders.com/wp-content/uploads/2014/04/Ignite_300px.png)
Now we know what Fireweaving does - it lets you move burns around! Very exciting.
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But how much tokens for how much mana and how many times per turn :)
Lot of "how" but i still like it! This light up my interest in Warlock lady. So far, i was only dwarf interested :)
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I don't understand your question, Boocheck. This spell applies one Burn marker on a target that doesn't already have one when it is cast. It is pretty straight forward. There aren't any open questions to it regarding how many or how often, and the mana cost is clearly labeled as 2.
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He's talking about the "hows" of Fireweaving.
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Could we get a preview of a creature today? One of the new demon would be nice.
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Could we get a preview of a creature today? One of the new demon would be nice.
That demon I've been hearing about would be a good spoiler right before the weekend :P The one that Laddinfance says is his favorite for making a Blood Reaper. But I'd be happy with anything really.
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I am sad... No preview for the weekend :(
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i hope this week we saw another plant creature (im boring of the same plants for druid) only one please, and one of the new demons, i would like to see a master demon warlock , not only fire and fire and fire and fire and fire.
xd
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psst. Wall of Earth:
http://www.cbjpodcast.com/
Was this a promo, cuz it seems familiar?
(http://www.cbjpodcast.com/s/cc_images/cache_4204822105.png?t=1397442970)
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Nope, wasn't a promo.
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I love this card by the way. Cheap to cast and extend 12 mana total for two walls. You can do take some real interesting ploys when the walls are this cheap.
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Should the casting cost not be only 11? 5 for the first and 6 for the second wall because it is a level 1 wall?
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@Sike it would be 11 mana for an extended double-wall of earth right? spell+spell+level(1)=5+5+1=11
edit: yeah! what he said ^^^
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I stand corrected, being playing those level to walls for so long....yeah that's the ticket....
None the less, they are still cheap cheap cheap I have taken to carrying 3 or 4 in my Anvil Throne Warlord book....
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Well, it seems like a Wall of dirt but for me it is a wall of gold. It is super cheap! Flame immunity so half of the demons can just stare at it and did i mentioned that it is cheap?
And Otto with a crew of goblin builders together and i will have my private "Pimp my wall" squad :)
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This is, absolutely, my current favorite wall. Playing with it is like playing with Jinx that stops movement and attacks.
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wow, fantastic wall i hope one time nature school have a similar wall, no Los No passage for 5 mana, great.
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I like that theoretically if you used Maim Wings on Adremelech you could imprison him pretty effectively with the Wall of Earth.
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I like that theoretically if you used Maim Wings on Adremelech you could imprison him pretty effectively with the Wall of Earth.
This is so sad... I imagine all the funny comic/meme possible... Sad sad sad
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"Hey uhhh guys.....could you send a Dark Pact Slayer to dig me out of this....thanks..."
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"Hey uhhh guys.....could you send a Dark Pact Slayer to dig me out of this....thanks..."
Ahhh, my archenemy... The Dirty Wall of Earth!
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Hehehe you know it'd lock down the new Warlock even easier. I might put some of these in my Necromancer book just on the off chance I get to lock her up and let my Idol of Pestilence do the slow kill.
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It would lock up the demon, but not necessarily the Warlock. Since she can cast spells, she could have some options for getting out. It all depends on if she packs any options other than burning things down. That's definitely her go to strategy, but she could have a Vampiress or something up her sleeve.
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It would lock up the demon, but not necessarily the Warlock. Since she can cast spells, she could have some options for getting out. It all depends on if she packs any options other than burning things down. That's definitely her go to strategy, but she could have a Vampiress or something up her sleeve.
I would carry Sectarus to give her a none-flame attack.
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It would lock up the demon, but not necessarily the Warlock. Since she can cast spells, she could have some options for getting out. It all depends on if she packs any options other than burning things down. That's definitely her go to strategy, but she could have a Vampiress or something up her sleeve.
I would carry Sectarus to give her a none-flame attack.
Even a nice cheap Mage Staff will do the trick. 5 mana, reach and ethereal to boot.
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Fire spells lack ethereal, and so a simple mage staff is a great idea.
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Ive always though Mage Staff was one of the most underrated cards in the game.
If the Dwarf Warlord puts a Piercing Rune on one its flexibility is comical. Reach, Etherial, AND 1 Pierce for 6 mana. Even at triple spell cost its a great deal.
When playing with promos, Critical Strike makes it even Crazier with 3 Pierce/Reach/Etherial. Quite a beatstick in the hands of a Battle Skill mage at that point.
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@Laddin: Any news about Skeletal Sentry becoming a soldier?
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I was really disappointed about the Sentry not getting updated.
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@Laddin: Any news about Skeletal Sentry becoming a soldier?
Have not heard a plan to change it
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wowww in facebook i saw a fantastic picture of a demon, it´s the spoler for today????? im waiting it.
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The Blood Demon is not previewed today, but don't worry he'll be posted soon, and he's totally worth the wait.
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Where is the preview?
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I believe he should be going out with the newsletter today. I don't know exactly when right now.
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I got a rough day... I need an awesome preview to cheer me up.
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Bad day in my work, and bad day in mage wars : no spolers today sigh....
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There should be a new preview today, on Cardboard Jungle. It does not look like it's up yet, but do not fear it should be up today!
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(http://www.cbjpodcast.com/s/cc_images/cache_4204994539.png?t=1398126828)
From Cardboard Jungle:
Fumble (Designer's Notes)
* Fumble is revealed right after the declare attack step, so it can be revealed and resolved before you would have to remove a counter from your Forcefield.
* As it is a force spell, the Force Ring will lower the reveal cost by one.
* Works on living and nonliving creatures, but not Unmovable creatures.
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Awesome card. My Defensive Force build will love having one or two of this.
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I'm not sure if I missed this somewhere before, but I just saw a nearly complete image of the Harshforge Monolith and it looks pretty clear that it is going to give nearby Enchantments an upkeep cost. The only parts hidden are those detailing how near and how much upkeep.
This could be a Warlord answer to Dispel, but since it will affect his own Enchantments as well you will have to build your book around having very few Enchantments. The whole concept of Harshforge being an anti-magic alloy is fascinating to me and gives me a lot of hope that this set will overcome the Arcane Weakness.
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A lot of Enchantments could be replaced with Command Incantations I suppose. Shouldn't be too hard to do without them for a Warlord.
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Interesting.
Harshforge Armor: +2 Armor, spells that target the mage gain Magebind +2.
Harshforge Cloak: Enchantment on mage gain Upkeep +1.
Harshforge Boots: Spells that try to move or teleport mage cost 2X mana. X = Original spell cost.
Harshforge Hammer: 4 Dice, 9+ Daze, This weapon ignore protections from enchantments.
It is fun to see the speculation.
Because I am right? ;)
Guess who guessed right? ;)
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I would add another idea for Harshforge...
Harshforge Axe: 4 Dice, When you hit a target with an enchantment, you may pay X mana to destroy 1 enchantment on target, where X = enchantment cost or 2 for unrevealed enchantment.
This would solve in a thematic way the dispel problem of warlord.
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This would also prompt me to smack myself in the face with my own axe to get rid of curses......seems legit!
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This would also prompt me to smack myself in the face with my own axe to get rid of curses......seems legit!
??? ??? ??? ::)
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(http://www.arcanewonders.com/wp-content/uploads/2014/05/Rolling_Fog_300px.png)
Dissipate X (Object Trait)
Objects with Dissipate X only last a short while before dispersing. When an object with Dissipate X comes into play, it gets “X” Dissipate tokens. Each Upkeep Phase, remove one Dissipate token. When the last token is removed, destroy this object.
I am going to have a lot of fun with this new trait...
The card is pretty useful, too, against certain mages.
I'm not sure why it is necessary to have it target a zone - given its parameters, it seems like it could target the arena just as well. Also, why the range of 0-1? Surely 0-0 would have the same effect. Am I overlooking some relevant card effect?
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The Range and Target values are the standard values for non-attached Conjurations. The way the card works, as you have pointed out, didn't require an exception to those standards.
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What I love about Dissipate is that it opens alot of powerful spell possibility that would never been considered without a limited duration.
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It targets a zone in order to be consistent with the game's mechanics, basically. Instead of creating a new spell type they used what was there already. Hence no armor or channeling, indestructible, and dissipate.
Really looking forward to the strats that come from skilled use of this card.
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The art is stunning, and Epic!
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Some uses I see:
Reduce the range of a Battle Forge.
Reduce the range of teleport
Effective defense against Sniper
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The Range and Target values are the standard values for non-attached Conjurations. The way the card works, as you have pointed out, didn't require an exception to those standards.
I think the only reasons it might require an exception is if there ever is a "zone bind" trait (like mage bind) or a spell that can counter spells that target a zone, or if someone wanted to attack and damage an indestructible object. I wish that were allowed, I can't imagine why it's not, if it already can't be destroyed, then what's the point of preventing all damage to it too? If there were ever a way to remove the indestructible trait of an object, then would it just have 0 life and die instantly? What about objects that gain the indestructible trait?
If it targeted the whole arena, then it would always be in LoS. It would be cool if there were objects that targeted the whole arena. They could be attacked and targeted by spells and effects from anywhere, but they'd also be able to affect the entire arena.
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i missed one spoler for today :( sniff.
:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
i came from my job waiting a new spectacular card and....nothingg!!!
:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
WHERE IS!!!???
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Isel, chill
Rolling Fog was played last week, so there are two other dissipate tokens remaining (-1 from last week). Just wait two other weeks :)
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There is a pretty legendary preview going up today. Should be up soon!
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All my guesses concentrate on already half "previewed" Sardonyx ::)
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And it's up...
(http://www.arcanewonders.com/wp-content/uploads/2014/05/Sardonyx.png)
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im disappointed :(
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Dang that's expensive. Not just the mana, but spellbook points wise and then the side effect of having him out, most importantly. Probably shouldn't summon him at the beginning of a match, more of a midgame or late game card, and only if you aren't too damaged.
That makes him a bit more situational than I would like, which leads me to question whether he'll be popular or not.
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I see a lot of potential for this guy honestly. Yeah he's expensive, but he's a dragon I expected that. Yeah losing 2 Life is...ouch a pain but there's ways to work around that honestly. Like I dunno, summon a Darkfenne Bat and Drain Soul. He's a late game "finishing move" honestly and if the games tight then he could be a real balance shifter. One really funny idea I had in case his cost gets a little too nasty: Sacrificial Alter him and turn another creature into the God of Death with +8 Melee and +8 Piercing for a turn. Yeah it's an expensive move but it COULD be really cool.
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One really funny idea I had in case his cost gets a little too nasty: Sacrificial Alter him and turn another creature into the God of Death with +8 Melee and +8 Piercing for a turn. Yeah it's an expensive move but it COULD be really cool.
Just imagine a beefed-up Shaggoth and then adding that to him, oh god xD
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[mwcard=MWSTX1CKI01]Drain Soul[/mwcard] has proved useful with this guy.
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Now obviously I'm not advocating sacrificing him right off the bat, he's a dragon for crying out loud let him play.....but late game after he's already made his attack and a few folks have Rot....yeah turn a Skeletal Knight or even Mort into the grim reaper and lay waste to someone! Hehe if you're a Warlock and run him then just think of what you could do late game. Bear Strength, Gauntlets of Strength, Lash of Hellfire, Power Strike, and then sacrifice the big guy means you're rolling 18 Attack Dice with 8 Piercing! That could really change how things are going ladies and gents.
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I would cast this guy early with a Regrowth Belt. My opponent would then have to fight 2 mages! Seriously, this thing can't be hindered, so it will go straight to the enemy mage and wreck havoc on him. Enemy mage will have a hard time getting away of it.
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I would cast this guy early with a Regrowth Belt. My opponent would then have to fight 2 mages! Seriously, this thing can't be hindered, so it will go straight to the enemy mage and wreck havoc on him. Enemy mage will have a hard time getting away of it.
That would be a great idea if he inflicted damage, but unfortunately you lose 2 life every turn. The reasoning of this is probably to prevent the strategy you just described :(
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I would cast this guy early with a Regrowth Belt. My opponent would then have to fight 2 mages! Seriously, this thing can't be hindered, so it will go straight to the enemy mage and wreck havoc on him. Enemy mage will have a hard time getting away of it.
He is not inflicting two damage, he is reducing life by two each Upkeep phase. Think tainted that never ever ever goes away...
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It's life loss, not damage. So regrowth belt or death link won't help.
You can cut the life loss to 1 per round if you use sunfire amulet. Drain Soul helps but it's 16 mana too.
Usually though, if you time Sardo right the life loss isn't too major either you win or the opponent gets rid of him before it's been enough rounds to matter.
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I would cast this guy early with a Regrowth Belt. My opponent would then have to fight 2 mages! Seriously, this thing can't be hindered, so it will go straight to the enemy mage and wreck havoc on him. Enemy mage will have a hard time getting away of it.
That would be a great idea if he inflicted damage, but unfortunately you lose 2 life every turn. The reasoning of this is probably to prevent the strategy you just described :(
Oh shit, I misread that. Yeah, a sunfire amulet would be useful to delay it.
I would still cast it early, when I am unharmed. That way my opponenent would be in big trouble.
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A priestess who spends 24 spell points on him could offset it by spamming holy incantations
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A priestess who spends 24 spell points on him could offset it by spamming holy incantations
I would love to see that build. That's kinda hilarious.
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I spent 24 spell points to make Sardo my forcemasters sidekick in one test build, never did a priestess one though
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Am i right when turning the blight of all living to my eternal servant, that pierce +1 would add to his zone attack too?
Eternal Servant is limited to non-Legendary, non-Epic creatures, so you couldn't use it on him.
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Disappointed to be honest. Just not a practical creature by any stretch of the imagination. Who has 8 spellpoints laying around in their Warlock/Necromancer books? I know I don't. Not to squeeze in a creature that I'm probably never going to summon. And I don't think his attacks are worth the mana cost AND the upkeep cost. Dark Mages have difficulty when it comes to healing/life gain as it is.
Also, where is the Flying trait for this guy? THEN I would consider him something close to useful.
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Flying was breifly considered, but it got removed for two reasons. First, in Etheria dragons physically fly with their wings, they aren't held aloft by magic, so it never felt right that this guy, having only his bones left should be able to fly without his wings. Also, we found that flying was really too much on him.
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Flying was breifly considered, but it got removed for two reasons. First, in Etheria dragons physically fly with their wings, they aren't held aloft by magic, so it never felt right that this guy, having only his bones left should be able to fly without his wings. Also, we found that flying was really too much on him.
Yeah but normally, dragons breath with their lungs, not by magic ;)
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I don't think Sardonyx does much breathing though.
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Breathing is for wimps.
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I don't think Sardonyx does much breathing though.
I know. Should have used "move" and "muscles" instead.
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Flying was breifly considered, but it got removed for two reasons. First, in Etheria dragons physically fly with their wings, they aren't held aloft by magic, so it never felt right that this guy, having only his bones left should be able to fly without his wings. Also, we found that flying was really too much on him.
Yeah but normally, dragons breath with their lungs, not by magic ;)
I was the person that wanted the AoE rot. Kind a cross between a decay breath and the magic blast of decay. When pitch the idea I though of it more as a spell like ability. When Sar was still living it was often used as a breath weapon.
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Will we get a new spoiler today? :)
I hope so. Monday is already a sad, boring day. I need spoiler to make it an happy, fun day.
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Sorry guys. As today is a holiday, we dont have a spoiler, but we will tomorrow.
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Sorry guys. As today is a holiday, we dont have a spoiler, but we will tomorrow.
What holiday?
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Sorry guys. As today is a holiday, we dont have a spoiler, but we will tomorrow.
What holiday?
Memorial Day
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Memorial Day is an American holiday started after the American Civil War, and is held on the last Monday of every May. It is very similar to Veterans Day, which is held on November 11th. Both holidays celebrate the men and women who have served in the armed forces, but Memorial Day takes it a step further and venerates those who died while in service.
Considering the cost in lives that our Civil War had, it is no wonder such a day of remembrance was implemented. If all of our casualties of wars were added up, from every war we've ever fought, over 50% of them would be from the Civil War alone. While I think it is very important for us to remember those who have died to keep this country safe and free, I think it is equally important to remember that we have killed more of our own than any foreign power has. United we stand.
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Memorial Day is an American holiday started after the American Civil War, and is held on the last Monday of every May. It is very similar to Veterans Day, which is held on November 11th. Both holidays celebrate the men and women who have served in the armed forces, but Memorial Day takes it a step further and venerates those who died while in service.
Considering the cost in lives that our Civil War had, it is no wonder such a day of remembrance was implemented. If all of our casualties of wars were added up, from every war we've ever fought, over 50% of them would be from the Civil War alone. While I think it is very important for us to remember those who have died to keep this country safe and free, I think it is equally important to remember that we have killed more of our own than any foreign power has. United we stand.
Someone give this man a banana sticker
and another beer
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Memorial Day is an American holiday started after the American Civil War, and is held on the last Monday of every May. It is very similar to Veterans Day, which is held on November 11th. Both holidays celebrate the men and women who have served in the armed forces, but Memorial Day takes it a step further and venerates those who died while in service.
Considering the cost in lives that our Civil War had, it is no wonder such a day of remembrance was implemented. If all of our casualties of wars were added up, from every war we've ever fought, over 50% of them would be from the Civil War alone. While I think it is very important for us to remember those who have died to keep this country safe and free, I think it is equally important to remember that we have killed more of our own than any foreign power has. United we stand.
Someone give this man a banana sticker
and another beer
Sorry I can not endorse the adult livations but make sure it is cold. :P
The sticker is on the way
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I can see great synergies with sacrificial altar and/or Graveyard.
Since the only way for the enemy to deal with sardo is by chopping him down or tele him like crazy.
Combine Your mighty dragon with the new Rolling thunder, and voilá he eats them teleports like nothing. That being sad i want to mention that rolling fog works pretty good with a (zombie) necro anyways, forcing enemy to come closer to your stuff when attacking, all you want, eh?
Even if your opponents tries to chop him, if you have a graveyard out, that almost a free brute next round, nothing to laugh at either.
Am i right when turning the blight of all living to my eternal servant, that pierce +1 would add to his zone attack too?
Bit sceptical about the slow down effect of the sunfire amulet though, thats still 5 spellbook points for necro would be one of my top priority dissolves, id rather pack a drain soul or the rolling fog instead and grab another curse on top.
I see alof of potential for this bad boy :)
Just my few cents :)
There is another option for dealing with Sardo: simply ignore him, and attrit your opponent faster. 5 dice plus piercing +2 is just not that much damage for 24 mana.
Lets do the math. My first thought was to compare Sardo against two midrange undead creatures totaling 24 mana, but that neglects the opportunity cost of a full round action to summon the second creature and likely mana discount for [mwcard=DNQ02] Death Ring[/mwcard]. Here is an accurate comparison:
Sardo Strategy
Turn N: full round action to meditate for +3 mana (assumes Meditation Amulet, which is not a bad assumption for a Necromancer).
Turn N+1: summon Sardo for 23 mana (assumes 1 mana discount for Death Ring. Sardo's net cost is 20 mana over 2 full round actions)
Turn N+2: Sardo leaps into action doing 5+2p, or possibly 5 sweeping
Alternate Strategy
Turn N: summon [mwcard=DNC22] Zombie Brute[/mwcard] (10 mana) or [mwcard=DNC14] Skeletal Knight[/mwcard] (12 mana) (both assume Death Ring discount)
Turn N+1: Zombie Brute swings for 4+2 bloodthirsty, or Skeletal Knight swings for 5 dice. Summon second [mwcard=DNC22] Zombie Brute[/mwcard] (10 mana) or [mwcard=MW1C32] Skeletal Sentry[/mwcard] (7 mana)
Turn N+2: Zombie Brutes swing twice for 4+2 bloodthirsty each or Skeletons swing for 5 & 4 dice (9 total).
Yes, Sardo has the advantage of massive health but the 2 midrange creature strategy has reasonable health, swings one turn earlier, and takes more actions & mana to thwart with teleport or other tricks. Sardo is also 2-3 more spellbook points.
Some posters mentioned [mwcard=MW1I08] Drain Life[/mwcard] as a good option, but in my experience Drain Life / Drain Soul are risky. You have to be very sure your opponent did not drop a Nullify or Reverse Magic on his mage.
Admittedly have not played any games with Sardo, but it is hard to see how he is competitive compared to other strong options. Perhaps the playtesters can give us some pointers.
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Dr. Cornelius, you are ignoring several factors in Sardo's favor. He might not deal as much damage as the alternative that you've presented, but he is a lot more reliable in dealing his damage. He is much more mobile than the other creatures and much harder to thwart. You mention the alternative requiring more mana/actions to thwart, but the simple fact that they can be thwarted in many situations where Sardo can not is a huge deal. Thus he will be doing damage more often than the alternative, even if that damage is not quite as high.
In addition, his damage is much more likely to stay in place by the prevention of healing that comes with him. There are many other ways that the Necromancer could achieve the same effect, but they require even more mana and actions on his part. Thus, being able to do damage more often and being relatively certain the damage will remain does a lot to balance out the fact that he does not do as much damage. These benefits are admittedly hard to quantify, but they should not be ignored.
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The Mage Wars fb page, when asked when FiF would be released to the general public, replied "Last week of June, but we'll know more in the next two weeks with shipments and logistics." So not at Origin's like some people thought; but a few weeks later instead. We'll know exactly when soon.
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It is now june 2014...is there a hard street date for FIF?
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im very worried about the release, this expansion do the burn damage very very powerfull, and druid go down, for the flame +2 trait in all his plants, i would like to know if a promo card that its a conjuration that quit all burn and flame in a zone, would be release in this pack, if not druid would be very hard to play, this game its very very well designer, but im worried because maybe this pack meaning, that every 6 months one mage would be all power and winning, and the others only boring mages that loose every game versus the new mage, i hope this dont occur because many card games do this, and i believe its bad for the game. thanks and sorry for this boring text.
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im very worried about the release, this expansion do the burn damage very very powerfull, and druid go down, for the flame +2 trait in all his plants, i would like to know if a promo card that its a conjuration that quit all burn and flame in a zone, would be release in this pack, if not druid would be very hard to play, this game its very very well designer, but im worried because maybe this pack meaning, that every 6 months one mage would be all power and winning, and the others only boring mages that loose every game versus the new mage, i hope this dont occur because many card games do this, and i believe its bad for the game. thanks and sorry for this boring text.
Renewing rain?
It is now june 2014...is there a hard street date for FIF?
Last week of June, no specific date yet though.
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Nop, its not ren. rain (very bad card) its raincloud, a conjuration.
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Nop, its not ren. rain (very bad card) its raincloud, a conjuration.
I think I misunderstood you. Thought you were asking if there was going to be a card that removes all burns, which there already are a few. Renewing rain isn't that bad though, IMO. Removes all Burns from everything in the Arena and heals all your living stuff 2, so if you have a bunch of stuff on fire or damaged, this can help quite a bit.
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Yeah I agree Renewing Rain is the new Warlocks worse enemy.
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Yeah I agree Renewing Rain is the new Warlocks worse enemy.
That and the new Wall of Earth.
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Yeah I agree Renewing Rain is the new Warlocks worse enemy.
That and the new Wall of Earth.
Aye and a wall made of dirt. Both will hurt her pretty bad. 8)
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i believe renewing rain its a expesive spell lvl 3, and 9 mana for an effect very very ramdom, i prefer raindclodu to protect my treebond. becuase if it gives +1 to regenerate its as my druid would have regenerate 3, very broken, but the text of raincloud it´s not enough clear.
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Regenerate does not stack, as Raincloud provides the Regenerate 1 trait vs. a trait with +1 which would stack.
I am not understanding why you think this spell is broken....
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Isel seems to have an overall problem with situational spells. He complains they are bad through use of invalid comparison. See "Togorah, a big fake?".
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Regenerate does not stack, as Raincloud provides the Regenerate 1 trait vs. a trait with +1 which would stack.
I am not understanding why you think this spell is broken....
i believe its very strong give to the vine tree a flame -2, because you avoid see how a warlock throw in the second turn 2 fireball against your vine tree that throw 20 dice, renew rain its not bad spell but i believe its very situational for a lvl 3 spell for 9 mana. for burns i prefer a geyser for 4 mana and lv 1, if you havent burns you can use for daze your opponents, its more efficient, i used a druid with a wand and geyser on it and was very efficient.
it´s only my opinion, and i believe this opinion dont would disturb anyone.
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I see it as providing some much needed relief against Fire. The Raincloud only has 5 Ethereal life so with the right tool set shouldn't be to over powering.
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[mwcard=DNI04] Renewing Rain[/mwcard] and Raincloud are highly situational and likely to only appear in Druid books. The Adramelech Warlock has a built-in advantage against the Druid, so the rain cards just even things up.
On the other hand, [mwcard=MW1Q07] Elemental Cloak[/mwcard] and [mwcard=MW1Q06] Dragonscale Hauberk[/mwcard] are generally useful, already appear in many books, and are highly effective. In order to be successful, Adramelech Warlock will need to find a way to consistently and efficiently deal with them.
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Regenerate does not stack, as Raincloud provides the Regenerate 1 trait vs. a trait with +1 which would stack.
I am not understanding why you think this spell is broken....
i believe its very strong give to the vine tree a flame -2, because you avoid see how a warlock throw in the second turn 2 fireball against your vine tree that throw 20 dice, renew rain its not bad spell but i believe its very situational for a lvl 3 spell for 9 mana. for burns i prefer a geyser for 4 mana and lv 1, if you havent burns you can use for daze your opponents, its more efficient, i used a druid with a wand and geyser on it and was very efficient.
it´s only my opinion, and i believe this opinion dont would disturb anyone.
If opponenent use 18 mana and a whole turn to take down your tree, you just got ahead of him. And 2 fireball would be 18 dice, not 20.
Also, Renewing Rain affect all your creature in the arena and heal them too. Geyser affect 1 creature.
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An extended Wall in front of the tree would also shut down the 2x Fireball attack, effectively wasting your opponent's turn.
Plus if the attack failed to kill the tree it'll be back up to full in a few rounds (with a wall in front of it to protect it for a while), and you'd be out 16 mana.
Overall it's not a great strategy.
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Regenerate does not stack, as Raincloud provides the Regenerate 1 trait vs. a trait with +1 which would stack.
I am not understanding why you think this spell is broken....
i believe its very strong give to the vine tree a flame -2, because you avoid see how a warlock throw in the second turn 2 fireball against your vine tree that throw 20 dice, renew rain its not bad spell but i believe its very situational for a lvl 3 spell for 9 mana. for burns i prefer a geyser for 4 mana and lv 1, if you havent burns you can use for daze your opponents, its more efficient, i used a druid with a wand and geyser on it and was very efficient.
it´s only my opinion, and i believe this opinion dont would disturb anyone.
If opponenent use 18 mana and a whole turn to take down your tree, you just got ahead of him. And 2 fireball would be 18 dice, not 20.
Also, Renewing Rain affect all your creature in the arena and heal them too. Geyser affect 1 creature.
I think he is including the Fireshaper Ring in his calculations.....
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An extended Wall in front of the tree would also shut down the 2x Fireball attack, effectively wasting your opponent's turn.
Plus if the attack failed to kill the tree it'll be back up to full in a few rounds (with a wall in front of it to protect it for a while), and you'd be out 16 mana.
Overall it's not a great strategy.
Don't forget the Burns on the Tree and the Wildfire Imp..........the Druid will not like the tool box of the new Warlock....
If the 2byFireball is successful and the tree is burnt down early, I find that most of the time the Druid is really at a disadvantage and will Fall quite easily......
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An extended Wall in front of the tree would also shut down the 2x Fireball attack, effectively wasting your opponent's turn.
Plus if the attack failed to kill the tree it'll be back up to full in a few rounds (with a wall in front of it to protect it for a while), and you'd be out 16 mana.
Overall it's not a great strategy.
Don't forget the Burns on the Tree and the Wildfire Imp..........the Druid will not like the tool box of the new Warlock....
If the 2byFireball is successful and the tree is burnt down early, I find that most of the time the Druid is really at a disadvantage and will Fall quite easily......
Then include a 2nd vine tree in your spellbook. Your opponent will have spent more mana than you and wasted 2 finisher spells. You will be in great position.
Yes druid has an harder time vs warlock, but damn its creature has regeneration for that. Fire kill them more easily, but if you do not kill them in one shot, they come back at full fast.
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An extended Wall in front of the tree would also shut down the 2x Fireball attack, effectively wasting your opponent's turn.
Plus if the attack failed to kill the tree it'll be back up to full in a few rounds (with a wall in front of it to protect it for a while), and you'd be out 16 mana.
Overall it's not a great strategy.
Don't forget the Burns on the Tree and the Wildfire Imp..........the Druid will not like the tool box of the new Warlock....
If the 2byFireball is successful and the tree is burnt down early, I find that most of the time the Druid is really at a disadvantage and will Fall quite easily......
Then include a 2nd vine tree in your spellbook. Your opponent will have spent more mana than you and wasted 2 finisher spells. You will be in great position.
Yes druid has an harder time vs warlock, but damn its creature has regeneration for that. Fire kill them more easily, but if you do not kill them in one shot, they come back at full fast.
By no means am I arguing that the Druid is sub-par, in my experience she is, when well played, very close to the Wizards equal, however, once you start doubling up on spells like this you start reducing her utility ability and Treebond is lost with the first tree and with it the Lifebond +2, the Innate Life +4 and the Channeling +1. This was the handicap I was talking about.
** Update, don't know what I did, but I fixed the formatting....
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Dirt Walls will be the best friend of the druid then.
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Treebond will be out of game and cannot be used for the second vine tree.
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An extended Wall in front of the tree would also shut down the 2x Fireball attack, effectively wasting your opponent's turn.
Plus if the attack failed to kill the tree it'll be back up to full in a few rounds (with a wall in front of it to protect it for a while), and you'd be out 16 mana.
Overall it's not a great strategy.
Don't forget the Burns on the Tree and the Wildfire Imp..........the Druid will not like the tool box of the new Warlock....
If the 2byFireball is successful and the tree is burnt down early, I find that most of the time the Druid is really at a disadvantage and will Fall quite easily......
The burns aren't likely to kill the tree, since you can regenerate it and transfer 2 damage to your mage before taking the Burn damage.
My point is that it's an easily countered strategy (throw up any wall that blocks LoS, cast an Intercept creature turn 1, etc.) that puts you in a horrible position if it doesn't work. It's effective if it works, though I think the risk of failure is too high.
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An extended Wall in front of the tree would also shut down the 2x Fireball attack, effectively wasting your opponent's turn.
Plus if the attack failed to kill the tree it'll be back up to full in a few rounds (with a wall in front of it to protect it for a while), and you'd be out 16 mana.
Overall it's not a great strategy.
Don't forget the Burns on the Tree and the Wildfire Imp..........the Druid will not like the tool box of the new Warlock....
If the 2byFireball is successful and the tree is burnt down early, I find that most of the time the Druid is really at a disadvantage and will Fall quite easily......
The burns aren't likely to kill the tree, since you can regenerate it and transfer 2 damage to your mage before taking the Burn damage.
My point is that it's an easily countered strategy (throw up any wall that blocks LoS, cast an Intercept creature turn 1, etc.) that puts you in a horrible position if it doesn't work. It's effective if it works, though I think the risk of failure is too high.
We can do oh yeah and then I will do this all day long. Yes it is very wise for the Druid to take into consideration Flame attacks but once you start doing these items you are really taking the Druid from being offensive early to being defensive early, which in a Flame heavy book will not be to her advantage.
(Just thought of this) - Rolling Fog and a Wand with Flameblast attached will be quite nasty....
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[mwcard=DNJ12]Vine Tree[/mwcard] is Epic so you can't have two in your spellbook.
Also correct me if I am wrong but I believe walling off your Vine Tree would mean that it can no longer cast spells using the Vine markers since there is no longer LoS between them, so that seems like pretty bad advice to me.
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[mwcard=DNJ12]Vine Tree[/mwcard] is Epic so you can't have two in your spellbook.
Also correct me if I am wrong but I believe walling off your Vine Tree would mean that it can no longer cast spells using the Vine markers since there is no longer LoS between them, so that seems like pretty bad advice to me.
All correct... then get Togorath out!
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U can use bloodspine walls which don't block LOS and then your can't wall off your tree.
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[mwcard=DNJ12]Vine Tree[/mwcard] is Epic so you can't have two in your spellbook.
Also correct me if I am wrong but I believe walling off your Vine Tree would mean that it can no longer cast spells using the Vine markers since there is no longer LoS between them, so that seems like pretty bad advice to me.
If you set up the wall like this:
X X X
X X X
X X X
V Y Y
Then your tree still has LoS to the 'Y' spaces, allowing you to cast vines there from it. It's not ideal, but it's better than having no tree. Against Warlock it might be worth going into a defensive posture and waiting it out though. The best thing about the Druid is that she's so dynamic; switching from offensive to defensive or vice versa is much easier than with other mages.
If double fireball became common though, Guardian Angels would probably find their way into more Druid books.
U can use bloodspine walls which don't block LOS and then your can't wall off your tree.
That doesn't prevent a double fireball at the tree.
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hello budies, im not sure, but what new disable condition does? i dont remember if it was said before.
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hello budies, im not sure, but what new disable condition does? i dont remember if it was said before.
"Disable is a condition that temporarily prevents an object from functioning. If an object has one or more Disable markers on it, it is Disabled. Disabled objects lose all attack bars, action bars, and non-trait abilities. (An ability is anything in the card’s text box, except what defines “X” for cards that have an attribute or mana cost dependent on X.) It does not lose any of its attributes or it’s subtypes (attributes include Life, Armor, Defenses and Channeling). Each Reset Phase, remove one Disable marker from each object, unless that Disable marker was placed during that Ready Stage. For objects with multiple Disable markers on them, remove only one each Reset Phase. Disable does not have a removal cost and cannot be removed by spells or abilities which remove condition markers."
Article is -->Here<-- (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-disarm)
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Hmm, that "disable" leaves armor values of the "object" untouched leads me to a speculation, that disable tokens would be also applicable on conjurations or creatures. Maybe a frost will "disable" stuff.
If you are frozen, you cannot act, but also you didnt loose your armor values.
So, siren will freeze stuff?
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Hmm, that "disable" leaves armor values of the "object" untouched leads me to a speculation, that disable tokens would be also applicable on conjurations or creatures. Maybe a frost will "disable" stuff.
If you are frozen, you cannot act, but also you didnt loose your armor values.
So, siren will freeze stuff?
I can tell you that since Disable affects objects yes we do have other cards we have been working on that use it. Do not know how long till the are release ready 8)
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No prob. I exercise, eating green stuff (vegetables, not that compound for miniature moding), not smoking. I will be here for more than 40 years. I have time and patience :-)
It wilk be ready when it will be ready. Right now, my attention is fully occupied by fif :-)