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Messages - Kharhaz

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91
Strategy and Tactics / Re: Primer For Convention Competitive Play.
« on: May 10, 2017, 01:29:06 AM »
Getting back on topic, how do those of you who enjoy competiting in big events prepare?

6 hours straight of Survivor - Eye of the Tiger

92
Events / Re: Origins Tournament 2017
« on: May 10, 2017, 01:14:02 AM »
One of my sparring buddies from STL is going as well.  we are going to be car pooling together. 
Maybe more will join from that area. 
 
Are you guys thinking a one or a couple day tournament?

I am pumped for the event.

Should get together sometime here with my KC crew here and have a battle of I70 event

93
Events / Re: Origins Tournament 2017
« on: May 08, 2017, 11:48:22 PM »
As long as the time is right, and I'm not working the booth, I will participate.

@zot I think you mean they're only dominating the discard pile.....

#DoubleDragon

94
Strategy and Tactics / Re: Spawnpoint mages vs non Spawnpoint Mages
« on: March 16, 2017, 06:13:18 PM »
@sharkbait: Thought you should now a certain somebody on these forums believes your warlock has a 10% win chance against an equually skilled spawnpoint mage. He speaks from "personal experience." Your thoughts on this?
Person who said this, I have no wish to cause tension, but I do think shark should be allowed to explain his point of view as well
Your thoughts are welcome!

I love to cause tension!

@sharkbait:  I totally said that. Maybe not to RedDD but I know I've said that before; Although, now that I type that, I am thinking it might be closer to 5%  :D

#DoubleDragon


95
Spells / Re: Packleader's Cowl
« on: September 13, 2016, 03:44:05 PM »
I really really think people are over thinking this and complicating matters much more than they need be.

Most definitely,

The question came to be a "when does action phase" start; which is answered by "When you activate a creature and until the phase ends as per normal." Which is clearly stated at the end of that section where the clarification on when you can use a mages quickcast action

Stumbles unusual timing trigger had me thinking there was a difference between the two and there isn't, just opportunity for enemy to reveal

96
Spells / Re: Packleader's Cowl
« on: September 13, 2016, 12:22:57 PM »
An entry in the Codex may be warranted. In the mean time, to point you towards support in the existing documentation:

Page 9 of the Academy book clearly defines an Activation as when a Creature takes an Action.

Arena cards and rules don't tend to reference Activation, preferring instead to use Action Phase as you're familiar with. Page 11 of the Arena rules though does describe an Activation as "First, choose a creature and activate it: Flip over its action marker to the inactive side, and remove its guard marker (if any). Now you are ready to act with it! Choose one of the 3 options below. Your creature can either:" Take a move + quick action, take a full action, or do nothing.

It is a bit more ambiguous in its wording, but you should interpret all of that, i.e. the entire Action Phase, as the Activation. The description doesn't completely exclude interpretation as just meaning Activating the creature, but such an interpretation wouldn't make sense as that doesn't provide any opportunity to do anything else. As soon as you're done flipping the Action Marker, you've activated the creature. There's just no time during that to do anything else as it starts and ends with the Action Marker being flipped. The only interpretation that makes sense is that the entirety of the text, including acting with the creature, is describing an Activation, which also aligns much better with it's more obvious meaning within Academy.

Zuberi taking us to school again! :P

So over simplification in Arena: Activate -> pause for enemy reveal option -> Mages Activation / Action phase ( i.e. turn) -> End Turn / Activation / Action Phase


Which would mean that Conjurations like ToL happen after a creature has been selected for activation but before it takes its action ya?


97
Spells / Re: Packleader's Cowl
« on: September 12, 2016, 08:07:00 PM »

Activation
During the Action Phase, players take turns acting
with their creatures. When you choose a creature
to act with, you activate it. When a creature takes
its turn to act, it is called an activation.

I find that is a rather fuzzy definition it could still mean that an action is preceded by an activation instead of an activation containing the action.

Why not just say that a Creature Action Phase and Activation are the same thing?

Or even better: why not avoid using a fuzzy definition of Activation (how long does that last?) and just use Creature Action Phase instead?

I'm not sure how this is fuzzy....

Activation is not a state of being, its a commitment to a creature taking its turn and allowing a moment for effects to occur as noted in the rules:

"Note: As soon as you activate a creature and flip its action marker, your opponent can reveal any hidden enchantments (see “Revealing Enchantments” on page 18). You must give your opponent a chance to reveal his enchantments before you decide which action you want to take with your creature."

Lets look at it with another card, [mwcard=DNE03]Stumble[/mwcard]. When this creature activates you have the option to reveal stumble. If you don't then you have missed the activation window.


If it said "during this mages turn" then it could be anytime, but the wording on Activation leads me to believe that the cowl only triggers when you activate your mage and before you declare any actions

98
Spells / Re: Packleader's Cowl
« on: September 12, 2016, 07:42:18 PM »
If it is the case that activation basically consists of flipping the action marker, removing the guard token and performing an action - as I understand your reply above - shouldn't we clarify that in the Codex?

Quote
Activate
When you choose to take an Action Phase with a creature you activate it. Flip its action marker over, and remove any guard marker on it.

Doesn't this definition make it look like activation merely covers the act of choosing the next creature, flipping its action marker and removing the guard token? Excluding the action?


Activation
During the Action Phase, players take turns acting
with their creatures. When you choose a creature
to act with, you activate it. When a creature takes
its turn to act, it is called an activation.

100
General Discussion / Re: Paladin vs Siren Spoilers
« on: August 26, 2016, 08:03:58 AM »
I just realized something. Lesser Teleport only targets the creature, not the zone, so you should be able to teleport a (friendly) creature behind a wall, regardless of LoS. Is that really the case?

All targeting still requires LoS.

lesser teleport says, "teleported to a target zone up to 1 zone away"

So you still LoS to the zone it is going.

101
Strategy and Tactics / Re: Earth Elemental
« on: August 24, 2016, 07:45:49 PM »
It would be cool to try in a team match. One Mage summons elementals while the other keeps the enemy occupied while tanking. Maybe wizard and warlord team. Better to run two at most or you'll have no mana for a soldier! Four elementals seems excessive.


psshhh

Siren & Siren

Water Elemental² !

Twice the bubbles, Twice the fun!!

102
Strategy and Tactics / Re: Earth Elemental
« on: August 24, 2016, 04:19:11 PM »

If you decide to kill the EE, I think the strategy should be to do that in less than 2 turns with less than 20 mana. Otherwise the other mage gains on you.

First, I will humor this notion by giving you a solution in a manor that you wont like, due to warlord's training:

[mwcard=MW1Q19]Mage Wand[/mwcard] with [mwcard=MW1I01]Banish[/mwcard] attached.

This is 2 quick actions and 19 mana to remove a 20 mana EE from the game for three rounds.

Second, You are not going to be able to consistently generate 35 damage in 2 rounds for under 20 mana, max damage rolls withstanding, anymore because you're asking for a way to kill most mages, aka winning the game, in 2 rounds and under 20 mana.

#DoubleDragon

103
Spellbook Design and Construction / Re: Terrifying Warlock
« on: August 16, 2016, 11:26:43 PM »
Also of note, Sectarus is itself a curse and the ring does discount the blade if you end up casting it on yourself instead of the battle forge.

I would recommend attack spells

104
Spellbook Design and Construction / Re: Priest of Fire
« on: August 16, 2016, 06:28:57 PM »
White Cloak Knights are really obnoxious Holy Avengers......

As that is obviously not in OCTGN, that's obviously not an option. I am not even considering PvS cards right now, since I have 0 access to them. This deck will be 1000x better once I do, obviously.

Academy Priestess,

but still a valid point.

105
Spellbook Design and Construction / Re: Priest of Fire
« on: August 16, 2016, 06:25:21 PM »
White Cloak Knights are really obnoxious Holy Avengers......

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