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« on: July 18, 2013, 07:10:29 AM »
I agree "control" comes in many forms, control position, mana, creatures etc.
So far I've never lost a game playing as the Wizard, regardless what the other opponent mage was. My only issue with the Wizard is I kept running a predictable, mana denial then load up weak counters that it has been almost too easy. If something weird happens and get in trouble whip out a Chain Lightning or something else to lock down several mobs etc.
Mana control (starving them):
When I am regenning 14 mana per turn and they are getting 6 mana AND having to pay mana upkeep costs to keep their creatures on the board what are they really going to do to you with such little mana to spend? They can't mount much of an offense and if they go defense mode it is just a matter of time. I can summon more creatures, cast more spells or just do more with double their mana (one of the most powerful features of the wizard is the starving/mana denial). No that alone doesn't win the game but it sets you up SO well to have control.
Position control:
With teleporation, push, and other avenues you can control position.
You can also control if creatures move towards you with the basilisk.
Probably my favorite Wizard combo is Basilisk + Gorgon Archer. If a creature walks within 2 squares of you or you teleport/push them in the Basilisk (or other methods) keep them in position while the Gorgon Archer shoots at them applying weak conditions. IF they get lucky roles and keep moving (because they want to kill the Archer) by the time they get to you they are like weak kittens and you just finish them off. If they want to play the ranged game vs the Wizard I say have at it and if they want to kill the Archer she regens every turn so they spend so much time/turns on that you can build up other ways to kill them (all while still regening double their mana).