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Messages - wtcannonjr

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76
General Discussion / Re: Silence
« on: October 14, 2018, 10:12:30 AM »
I see Tony has been posting on BGG Mage Wars forums recently to answer questions. He is 'LoreChase' on the BGG forums.

I also received email from Arcane Wonders announcing a live broadcast to update fans with the latest product news. I believe it is scheduled for this coming Wednesday. You may want to check your junk email or Promotion folders to see if you received one. Mine went into a Promotion folder in Googlemail which I do not always check every day.

77
General Discussion / Re: Silence
« on: October 11, 2018, 12:17:28 PM »

78
Events / Re: Winter Mage War 2
« on: October 06, 2018, 07:33:10 AM »
Yea that would not happen.  This year I believe I am judging and Virgel is participating.  In case there is too many players both of us would sit out and judge.  We never had a judge Particpate in a tournament and we will never have that happen in the future.  Good question sorry for any confusion.
Thanks. I was hoping you had a good solution, since I find myself wanting to play in tournaments I run too. :)

Checking the physical spellbooks still seems like the best approach for a judge at this point.

79
Events / Re: Winter Mage War 2
« on: October 05, 2018, 01:46:49 PM »
no need to be in a rush. Last year I don’t think everyone registered until late November.  I think we could see the tournament fill up this year.  if that is the case both VictorE and I would just be Judges and sit out.  Or depending on space we could expand it.  I will have to check with VoctorE tho.  I know we have a good amount of people going  to Indy in a few weeks so it could be gauge on how many could be joining us at Winter War!!!
I was wondering how you can Judge and participate in the same tournament? Don't you get an unfair advantage when you check each player's spellbook before play starts?

80
Events / Re: Winter Mage War 2
« on: September 29, 2018, 03:11:12 PM »
How are you handling the different rules between Academy and Arena? For example,

Will Breeches equipment be allowed? Arena does not have a Breeches slot for Equipment spells.
What definition of Pest will be in play? Arena and Academy have different definitions for this trait.

The complete interaction of rules might be useful to specify for tournament play since the published Codex and current Rules Supplement don't seem to address all rules interactions.

81
Custom Cards / Re: First shot at making spellcards
« on: September 29, 2018, 07:23:10 AM »
I like your ideas, especially auditor of reality, reminds me of the Dicewold Novels by Terry Pratchett.
Only "Spacetime" sounds wrong, for cratures something like "Interdimensional" or what wtcannonjr suggests "Multi-Dimensional" would be fitting.

I would give Spells that deal with time, just give "Time" as the Submtype.

In which magic school / schools would "Doctor Who"be?
Doctor Who, the Timelord :-)
What about adding two new schools to cover Doctor Who?
Time would be a new Primary School while Alien would be a new Elemental school. Thus, the 4 elements relate to a human scientific view of our reality while Alien would cover anything 'not of this world or known by science'.

Another approach would be to add a third category of schools to the spell system to cover these ideas. This might be the Dimensional School with 4 new schools to cover this area of magic. A starter set might be Time, Space, Alien, and Transmutation.

82
Custom Cards / Re: First shot at making spellcards
« on: September 28, 2018, 11:28:48 AM »
I like the theme too, but wonder if a different word should be used for the spell subtype rather than 'Spacetime'. The term that jumps to mind is Dimensional or Alternate Dimension or Multi-Dimensional. Or you could name the other dimension like 'Void' or 'Rift' and use that as a subtype. Just a thought ...

Also, since the spells have such a different theme to them compared to the other spells in the card pool. I would tend to combine spell schools rather than keep them just arcane. For example, dimensional (Spacetime) spells might be Arcane and Earth since they will change physical reality. To really make them unique you might try Arcane & Air & Earth. This has the added value of making them costly to include for current mages, but a new mage could have training in all of these schools at lower levels so they have lower spellpoint costs that fit their style of play.

You might also look at combining the theme with the Alien subtype spells in the Battlegrounds expansion.

83
League / Tournament Play / Re: WBC 2018 Mage Wars Arena Tournament Report
« on: September 25, 2018, 05:03:07 PM »
We have been scheduling rounds 1 and 2 for Thursday and rounds 3 to 5 on the last Saturday. There is a tournament design discussion on BGG at this link - https://www.boardgamegeek.com/thread/2033861/2019-wbc-mage-wars-arena-tournament-design-discuss

I attend all 9 days so I am available for open gaming all week. We typically have some multiplayer Domination style games during open gaming.

84
Custom Cards / Re: Some funny Cards
« on: September 23, 2018, 09:05:21 AM »
Arcane Missile Costs 6 Mana, has Critical Damage, Ethereal and Unavoidable at the same Range 2 Damage for upto 3 Targets= 6 Damage to.
I have Arcane Missile totally forgotten, after finding this attack spell i really think 8-9 mana is fine for Shattering Wave.

All Sonic spells should have Critical Damage, Ethereal, and be Unavoidable.
Screech Harpy Maddening Shriek and Screaming Zombies Unholy Scream Attacks were my inspiration.

I think now Sonic should be Arcane Too.
Good find.

I don't include Academy spells in my analysis. Since the Academy mages have less mana and channeling I feel all the Academy spells are designed for a lower mana curve and training cost relative to an Arena only spell.

I agree that the cost is comparable when Academy spells are considered.

85
Custom Cards / Re: Some funny Cards
« on: September 22, 2018, 09:40:17 PM »
Crystal of Protection, the light damage comes Not from a Holy source, it is he bundled light cause the damage. I think light damage does not have to be 100% just Holy but most is.

But, since he is called Crystal of "Protection" is better to give him to the Holy School.

Dragon's Breath comes closest to Shattering Wave.
Dragon's Breath 12 Mana, Level 3, Range 0-3,  4 Damage + up to 2 Burn, 2 Targets
Shattering Wave   8 Mana, Level 2, Range 0-1,  3 Damage + Critical Damage, 2 Targets

If Shattering Wave would have the reach of Dragon's Breath It would be definitely too cheap, but 8 or 9 mana is the right cost for it i think.

The Ranges are also a considerable part of the mana cost.
It would certainly be different if it could be used against Resilient creatures.
Nice comparison on the attack spells, but I was thinking more along the lines of comparing it to all the other attack spells that have both Unavoidable AND Critical damage traits. IMHO, this seems like a rare combo and probably worth more cost in mana to balance correctly for 6 total dice of damage with this combo of traits.

86
No, the Vine is not a requirement for casting the spell. Only for extending the range of the spell beyond what is printed on the card.

The Samara Tree can cast a Seedling Pod with or without the use of a Vine token. The Vine token is only required if you want to cast the spell beyond the range printed on the card. So, you can cast the spell in range 0 to 1 zone of the Samara Tree without using a Vine token.

This rule applies similarly for when the Druid is casting the spell.

87
Custom Cards / Re: Some funny Cards
« on: September 22, 2018, 08:52:05 AM »
+
I think Shattering Wave needs a higher mana cost. I didn't compare this directly with the current attack spells, but this version seems overpowered for 8 mana. i.e. you get 3 dice unavoidable and critical damage attack TWICE!

I think I would raise the cost and drop the second attack to keep it in line with other unavoidable and critical attacks.

Also, on the Crystal of Protection conjuration - I would change the arcane school to holy school to reflect the Light damage type of this conjuration. I haven't done a complete spell review, but my sense is that any spell with Light damage contains some level of the Holy school.

88
Custom Cards / Re: Some funny Cards
« on: September 22, 2018, 08:42:39 AM »
New Keyword
Companion
At eny the time, A Mage can only ever have one companion creature in in play.
What!?!?!?

Gandalf the Grey had 8 companions in play at one time. What gives? :)

89
Custom Cards / Re: Some funny Cards
« on: September 20, 2018, 05:30:26 AM »
I love the 'Oven the Deaf' card. An interesting mechanic of an attack causing him to be pushed back.
And potentially taking a 3 dice bash attack from a wall. Ouch!

90
Rules Discussion / Re: Ranged Attack vs Wall bordering same zone
« on: September 10, 2018, 06:23:06 AM »
Luminous Blast can absolutely be used to attack walls bordering your zone. While walls are NOT in your zone, they also are not 1 zone away. The situation is exactly the same as it has been described earlier in the thread, that walls exist in a nebulous in-between state where counting them as range 0 is equally as valid as range 1, which is to say neither is actually correct but we don't have another way of measuring range. So you still pick one of the zones bordering the wall, even if the one you choose happens to be the one you're standing in. That's fine.

So while the ranged zone attack does target an adjacent zone bordering a wall it does not attack the wall because of the rule that states zone attacks only attack objects within a zone. Understood.

I wonder why the need for the zone attack exception for walls? Seems like a candidate for rules simplification that would not impact game balance. If zone attacks could attack all objects within or adjacent to a targeted zone it seems more consistent with the range to zone to wall discussion in this folder.

Thanks!

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