Hey guys - new player here. After playing our first game several issues came up:
1. Is the Wizard's Voltaric Shield subject to critical hit rules just like armor?
2. Once revealed, does the Circle of lightning have any upkeep cost?
3. Can my Stunned Feral Bobcat role defense despite the fact that It is stunned?
4. I see that there is an open discussion on conditions and I will look into it, but this was easily the most confusing part of our play through. What is the manna cost on the bottom (grey circle) for ? can I pay that and anull the effect, do I wait it out and pay that at the end as an additional penalty for being afflicted? Is it an additional cost for spells attempting to dispell or anull the effect?
Any responses will be greatly appreciated - the game is great
I'll do the best I can here - I'm quite new myself so if I screw up something here, hopefully someone else more knowledgable can correct me.
1. The way I understand the shield is that it absorbs
3 damage from an attack, critical or non-crit. It can NOT however prevent direct damage such as that received from something like a non-attack spell (i.e. Drain Life) or a condition such as Burn.
2. The only thing I remember on Circle of Lightning is Magebind +2 and that it creates a Damage Barrier. Don't have the card in front of me but I don't remember an upkeep on there.
3. You said you got this one figured out.
4. I'm still not 100% about condition removals and hope to hear from someone else here. The way I'm understanding the mana cost at the bottom of the token is that if you want that condition removed you must have a spell (like Purify for poison types) or ability (like the Priestess) that allows you to do that and then you pay the mana cost on the token to rid of the condition. Otherwise I think certain conditions are removed after the criteria is met (ie. roll a 0 on Burn, or 'after acting' on Daze).