1. When it becomes one mage versus two, how does the turn order work?
Player A, Player B, Player C, Player D
Team 1 is A & C
Team 2 is B & D
It starts with the teams going back and forth. Once a player dies i do not see a reason to change the play order so if player C died it should be A, B, D, A, B.... Because a player is out there is no way to avoid an imbalance of actions. But If I were player A I would take advantage of the action passing rule. You should often have lower action count than the other team.
2. This is the second game I have lost because I have been cornered and had 4+ enemy creatures on top of me. Next time I will use walls more effectively to control the board. However if I am cornered again, are there any Wizard strategies that may save my skin?
First off are you playing the original builds, the new builds, or custom builds.
3. The Wizard & Beastmaster were the aggressors for the whole game. The priestess and warlock didn't move from their starting zones. It seems very hard to win when your opponent casts creatures to protect themselves each turn and you just cannot do enough damage! Any tips?
First off are you playing the original builds, the new builds, or custom builds.
On 2 and 3 that makes a huge difference when trying to let you know the best way to approach the match.