Sparkytbg:
I have been considering a number of shaped-area spells for our upcoming expansion. I like this concept a lot as it adds a lot of dynamic tactics to positioning.
Basic Examples:
Yellow = Caster, Red = Affected
[attachment=21]AreaShapes.png[/attachment]
Temporary mind control: This is something I have been extremely eager to give to the Mind school. I am a bit worried a player could find a way to abuse it, though. For instance, if you had one of these in your spellbook, then it might be a hard counter against high-level creatures. Since summoning is a full action and creatures may not act on the turn they are summoned, then at the beginning of the following turn, the mage will always be vulnerable to its attack(s) – unless of course it was summoned unconventionally (Lair, Rouse the Beast, etc.). So balance is a bit of a concern here and I have been looking into various ways to limit it. Examples: perhaps it will only work on damaged creatures, or maybe it is very expensive but becomes cheaper based on range (either being further from its controller or closer to an enemy mage could correlate to a cost reduction).
Stadi:
I like the idea of time control spells as well, and other users have voiced the same. Simple things like keeping the initiative are very likely to be introduced into the Arcane school in the future. I have my concerns, as Shad0w alluded to, with allowing the caster to receive multiple actions as it may become an abusive mechanic. Yet, where there is a will, there is a way.
SkunkStrype:
We had undead and conjuration repair spells which bypassed Finite Life in earlier versions of the game. As Shad0w mentioned, it was called “Reassemble”. They didn’t make into the core set, but they are likely to return in some form or another in the future.
As for the “Rebuild” spell, this is an interesting idea I had not personally considered. However, I’m not sure I am comfortable with the idea of it returning to the exact same zone, even though this would be realistic and not doing so would somewhat break the flavor of the spell. This is because it would require players to remember each zone that every previously destroyed conjuration once belonged to for an arbitrary number of turns and could result in much confusion. Nonetheless, it is a good concept and there are probably many alternatives as to how it could be implemented.
Animate Dead – I am certain the Necromancer will have spells similar to this, probably in the form of a limited resurrection (timed life, debilitated stats, Non-Living / Slow traits, etc.).
Love the ideas guys, keep ‘em coming! :cheer: