Nihil -
These are some pretty great questions and I'll try to be as transparent as possible.
1. We manufactured all of our products using a company called
Cartamundi USA, this was a huge plus for us because we wanted to manufacture domestically, and they are also based in Dallas, which is where we were. The majority of our pieces were manufactured in America, which was important to us as well. They were great to work with, and it was awesome being about to drive up to the factory and watch cards get printed out.
2. So - Cartamundi handled all of that for us, occasionally, I believe, outsourcing a couple difficult to produce items to other companies, but they were our main point of contact.
3. Generally what happens is that all your parts are shipping to a central place where they are packed out by your primary manufacturer. Cartamundi did this for us.
4. This was a pretty long process. We definitely got bids from several other companies and did our best to compare their work, process, quality, timeline, and price. The one thing I can't stress enough about this process, though, is that we fought incredibly hard for quality every single time. We pushed back on several items that prototype at a quality that wasn't up to our standards. We opted for molded dice over printed dice, we went back and forth on the spellbooks several times to get the highest quality plastic and sleeving we could, even things like the markers and game box got a lot of attention to ensure that they were of a high quality. In fact, based on our numbers - Mage Wars should retail for a higher price than it does, however, we never wanted to sacrifice quality and we always wanted to make the game easy to afford. These were incredibly hard decisions, but being players ourselves, we fought hard to make the game accessible and deluxe.
5. Honestly, I'm incredibly proud of the components we put in the box - and we definitely didn't leave anything out. However, if we're talking about just a dream/wish list of components that would've been amazing to include, but probably would've been cost prohibitive I can tell you that Mage Miniatures would've been pretty cool, status boards that had dials, so that you could turn them and never worry about bumping your cubes, texture spellbooks that felt like real leather - stuff like that. We're actually looking at all of those items now for promos and prizes, but for the base game would've put too much strain on the players financially.
Let me know if you have any further questions - and best of luck with any games you're currently developing! The best advice I can give is to be detail oriented and shop around. Never sacrifice on quality, and try to constantly ask yourself what does a player want?