@Koz: I think your comment is not applicable. If Organized Play is supposed to be a reflection of the game, then it should not, by the definition of its parameters, penalize certain mages for doing what they do best.
-nihil
Your original post said nothing about Organized Play or the parameters therein. You asked how people are playing in less than one hour. I suggested that perhaps your choice of playing Priestess might be causing your games to go longer than others who are not playing the Priestess. It's a completely valid point. Logically speaking, if you tend to play a mage that is known for slower play, then you are probably in for longer games than if you play a mage that is known for being more aggressive. How this affects the Priestess in Organized Play is a completely separate issue from your original question.
Since you are fond of logical fallacies, what you have done here is known as shifting the goal posts.
You are misrepresenting, or misinterpreting, my position, Koz. My intent to dictate this thread toward the nature of Organized Play was implied, as otherwise there would be no presented grounds for the initial query or interest. If you feel I didn't represent my original intent sufficiently, then I believe that it is
you who is guilty of the logical fallacy of "missing the point" since others who responded immediately knew the purpose of the thread, i.e. Shadow's response was
entirely dictated toward Organized Play. ;-)
And, yes, there are, apparently, at least two intertwined subjects at point of discussion in this thread. I will break down what
I feel is being discussed, at this point:
1) The Rules for Organized Play:
Shadow gave us a look at what the rules for Organized Play are expected to look like. In my response to Shadow I took a moment to point out a few potential flaws in the tiebreaker system. That is all.
2) The Different Play Styles for Mages:
My original query didn't really touch on this; this was more derivative and addressed in my response to Shadow. I feel that, as written, the time limit proposed for Organized Play penalizes certain archetypes and spellbook concepts. I don't necessarily call that a flaw in design, but I do think it's worth mentioning, and deserving of further consideration. Blitz Tactics shouldn't be the only way to win in a tournament setting. If a spellbook exists that shuts them down and can win in the long haul, I think that is valid, and shouldn't be dismissed by the way a tournament rules are structured.
Anything beyond these two points are unimportant to me, for the purposes of this discussion thread.
@Shadow: Thank you for the more well-rounded address. My
new question to you is this:
Designers/Playtesters often fall into the trap of "I know best
because I'm a designer/playtester." Indulge me for a moment to point to a few things you said with which I disagree on principle.
If you plan your end of match correctly the priestess should have almost no damage on her. A few minutes before the end of round summon 2-3 grey angels.
1) Is your contention that, in order to be competitive on a tournament level, a Priestess deck, by mandate of design, must include 2-3 grey angels? If this is your argument, then you are being assumptive by forcing a foregone conclusion that you are correct in this argument, i.e. an appeal to authority.
OR
2) Is your contention that the
only way to plan your game "correctly" is by execution of proponent X? If
this is your argument then, again, you are only appealing to authority, and not addressing the argument in fact.
In either case, the fact that you are design and/or playtest doesn't actually make you an authority on what is the "right" or "correct" way to build spellbook, plan a turn, or play a game. I'm sure you're good at what you do, but stating "X is true because I say so, and I'm an authority" doesn't actually address the points being made. A simple substitution shows that;
Pope Benedict XVI states that abortion is evil. Since Pope Benedict XVI is an authority on good vs. evil, then abortion must be evil.
This substitution begs the question (is Pope Benedict XVI an authority on good vs. evil, also, what is good, what is evil), and appeals to authority (assumes he is, and uses it to solidify the argument). It is by definition, therefore, hooey.
Now on to the swarm decks with your games goes past turn 10 you should lose.
See above. Begs the question, appeal to authority. Why "should" I lose? Because I didn't build my deck the same way you would build a deck? Because you say so? Those are just, again, appeals to your authority on the matter, and don't establish an argument.
I'm not digging on you for playing host to your opinions...I simply would like a constructed argument in support of said opinions. I'm not forcing a disagreement. I'm only trying to understand the logic that goes into these decisions, and to understand the logic behind your statements, thus far. I'm not trying to frustrate or be combative, de facto.
-nihil