November 14, 2024, 07:23:46 PM

Author Topic: Suggestion - New Terrain - Mana Wastes  (Read 16975 times)

DaveW

  • Legendary Mage
  • *****
  • Posts: 926
  • Banana Stickers 3
    • View Profile
Suggestion - New Terrain - Mana Wastes
« on: September 14, 2019, 01:25:16 PM »
Mana Wastes
Conjuration - Terrain
Mana
Arcane level 1 or Dark level 1
Mana cost 5 (based on Mana Shard cost, increased due to Terrain type and can impact multiple objects)
Objects that channel in this zone gain Channeling -1

I don't think this would be popular as lowered Channeling would generally tend to slow the game down, but could help with a Mana denial strategy (which needs to be a valid strategy IMO), and gives the Wizard an in-school terrain.
  • Favourite Mage: Asyra Priestess

SirJasonCrage

  • Jr. Mage
  • **
  • Posts: 78
  • Banana Stickers 1
    • View Profile
Re: Suggestion - New Terrain - Mana Wastes
« Reply #1 on: September 15, 2019, 12:35:26 PM »
Quote
Mana denial strategy (which needs to be a valid strategy IMO),

No.


The general idea is funny though.

jacksmack

  • Legendary Mage
  • *****
  • Posts: 1073
  • Banana Stickers 19
    • View Profile
Re: Suggestion - New Terrain - Mana Wastes
« Reply #2 on: September 15, 2019, 02:04:46 PM »
I think it’s an interesting idea.

I would change it to earth school (similar in theme as the other harshforge cards.)
It could be a terrain with (3-4?) armor and (8?) health.

I think it should cost 7 mana and reduce the channeling by 2 to each channeling object.
Would be useful vs spawn point mages who stays in starting corner. The downside being that you will lose channeling yourself when going into that zone.

DaveW

  • Legendary Mage
  • *****
  • Posts: 926
  • Banana Stickers 3
    • View Profile
Re: Suggestion - New Terrain - Mana Wastes
« Reply #3 on: September 15, 2019, 04:14:13 PM »
I was thinking Arcane, in line with Mana Siphon... Earth already has a good one, but I can see your point also.
  • Favourite Mage: Asyra Priestess