So I've noticed that Arena's metagame isn't as diverse as it seems
Easy to agree or disagree with such a vague statement.
I'll do some interpreting and judging by the 3 people who posted already they did interpret this statement as the following:
There isn't enough diversity in MW and all the decks are far too similar. That appear to be what we are arguing about here.
If that is the intended statement I do not agree with it at all. And the sentiment that too many sbps might be the reason for that is inexplicable.
I think what Sailor Vulcan would like to see are beastmasters who use the lair to get a Wychwood Hound swarm? Instead of always doing the same like every beastmaster: falcon swarm.
Or use the lair to get a timberwolf "swarm" out, happens all the time.
Or maybe they use the lair to get some small creatures likes asps and then 1-2 big grizzlies?
Now that I think about it, the last games I played against beastmaster they did not use their lair at all. Some used a battleforge with a pet, mostly a timberwolf and then they went meele. I played a beastmaster who is useing a pet and elemental wand plus some falcons. And I have also seen beastmaster who use fellella and go heavy enchantment with wychwood faerie.
When you play against juli you'll see that you can even play him successfully without a spawnpoint alltogether. Using the crocodile to grapple. Other players don't use fellella, bf or the lair either and they bring some lvl 1 animals whom you can quickcast and try to rush you.
Hope you get the point. But somehow I think all those different strategies and playing-styles are "the same" for you because 60-90% of the cards in the deck are the same. And of course the 120 sbp's are at fault because if you only had 100 sbp's you would on purpose suddenly start to include inefficient cards!
(hope my sarcasm isn't lost on you and neither are the implications)
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You are "bored" that always "the same cards" are being used. But it's neither the fault of the 120 spbs nor is it the lack of imagination.
Did you ever see a Razortusk in MW? EVER? Why is that, because are haven't seen the value? Because we have no imagination? Because we "haven't figured out how to use the card"?
No, because if you pay 1 more mana you get a timberwolf who has the exact same stats with 3 more life (behind 2 armor). And everyone who compares those 2 cards comes to the same conclusion, that this one mana is worth spending. (Bull endurance costs 5 mana and gives a creature 4 more life)
My point is that you can divide every single card into 3 categories - same with the mages.
Powerlevel above average
Average powerlevel
Powerlevel below average
So this card pool is not nearly as big as you think it is because when you play "competitively" you'll always go for the strongest cards, and you will not on purpose take a weaker card if there is a stronger card available. And you will not change that by reducing the available spellpoints, of the contrary. That'll lead to even fewer "experiments" and you'll see even fewer average-powerlevel cards.
For example who has points for "combat tricks" like stumble if you have to cut 20 points from your books. If you want more variety you have to increase the sbp limit so that we can include more than the bare minimum of "core cards". Because those core-cards are the best cards you can get, but there aren't that many available.. but they are obviously the first ones to include.