With 160 points we could make some even crazier books
The problem with 160 sbp's is that now each spellpoint represents only 0.625% of your total spellpoints.
In other words : sbp's are seriously reduced in value and as a consequence you have seriously reduced the impact of single, double and triple cost of a spell which in turn leads to different schools having even less impact in spell choices than they already have.
At 160 sbp's a Pillar of Righteous Flame at
triple cost would still only take up 3.75% ( 6 of 160 ) of your sbp total.
If the absolute best cards, at the costliest rate cost you no more than that to include in your book it should be glaring obvious that there is a problem with the single/double/triple cost implementation element in this game because it's reduced to a non-factor.
Think of it like this : if a kid has 1 dollar and he wants a candy he has to make choices.
Does he take a Mars, or a Snicker. A pack of Lays chips or something else ?
If you give that kid 100 dollars. He simply takes the Mars AND the Snickers AND the pack of Lays chips AND a whole lot more. There are
no choices to make anymore. Just take all the goodies.
I fail to see how releasing more expansions with good cards are a problem.
The point of releasing new expansions is, among other things:
- fleshing out certain schools
- balancing out schools
- providing new strategies for different mages.
- other goals ...
HOWEVER, if the starting sbp's total is so high that EVERY mage can simply afford to include every power card, no matter what school it comes from and how much the cost then these expansions increase a certain problem : the new cards then don't simply strengthen a certain school type but rather strengthen EVERY mage from ANY SCHOOL.
Thus the number of staples for every mage simply increases with every expansion which is a bad effect imo.
This is a clear indication imo that there is a balance issue between individual card sbp cost and total sbp's available.
The school cost ( single/double/triple) is not impactful enough and does not work as restricting as it should imo.
The result is : every spellbook looks mostly the same and there's actually only 1 type of book successful : the "toolbox" book. There should be more viable archetypes than that ( cfr aggro vs control vs combo in MtG ).
Every healthy game needs a competitive "aggro" variant. MW does not have that.
Therefore, solution : reduce the number of starting sbp's to like 100, let players really make choices about what to put in their book instead of just putting in every power card.
I would still find room for it at 80 points in every book, a single heal can turn the tide of the match from a loss and make it into a win. Lower SBP would not solve this problem, it would change the game.
I understand your argument but it is a personal preference / playing style of yours as other players ( myself included ) find this much less of a "must have" card.
In a fitting book, I may go for a Heal as well but in general I'd rather play a damage spell on the opponent for the same mana.
If anything at double figures we run the risk of having auto-building books, as a single strategy will emerge as optimal for each mage, with a toolbox.
I think it's much too soon to draw that conclusion. It might be just the other way around as far as I'm concerned. I would rather expect to see much more variety than we have now because people would have to build more "focused" books.