November 23, 2024, 05:16:08 AM

Author Topic: High level Enchantments  (Read 6006 times)

Biblofilter

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High level Enchantments
« on: February 18, 2018, 05:06:57 PM »
[mwcard=MW1E11]Divine Intervention[/mwcard]   *****

Candidate to be the best spell in the game.
Holy Mages only.

Its a super Teleport and it can disrupt whatever spell your casting.


Best counter: Seeking Dispel.

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Biblofilter

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Re: High level Enchantments
« Reply #1 on: February 18, 2018, 05:21:39 PM »
[mwcard=DNE02]Rise Again[/mwcard] *****

Especially good for Arraxian Crown Warlocks, who can get Rise Again back in their spellbook with Curseweaving.

http://forum.arcanewonders.com/index.php?topic=18637.0 The Enslaver by Sharbait.

https://www.youtube.com/watch?v=Lt1pve9E8EU&feature=youtu.be Video where Shark uses the Enslaver but doesnt use it.

http://forum.arcanewonders.com/index.php?topic=17788.0 Same creature pool as Shark.

I do think you should put some work in and find some creatures of your own you would like to bring back.
Mana is an issue so you might look at minor creatures.

Counter: Seeking Dispel

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Biblofilter

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Re: High level Enchantments
« Reply #2 on: February 18, 2018, 05:28:57 PM »
[mwcard=FWE05]Forcefield[/mwcard] ***

Another card that hardly needs introduction.
Can be gamechanging if your out of dispels and don´t have ways to remove enough Forcefield tokens.

Counters: Seeking Dispel, Dispel, lots of low level attacks, WoT+Forcepush.

Enchantment attrition work well with this card = If your opponent is out of dispels is pretty good.

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Biblofilter

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Re: High level Enchantments
« Reply #3 on: February 18, 2018, 05:53:18 PM »
[mwcard=FWE07]Mind Control[/mwcard] ***

Another awesome old school spell.
Just got better with Galvanize - imagine doing that to somebody :)
I don´t think you can use Minds Eye to get bye "the controller must be within 1 zone of Mind Control"

Still it feel like FM doent need it as much anymore.
With all the new FM constructs.

Mind Control is still 6 spellbookpoints and Upkeep might be a problem.

Best counter is to only bring Pyschic immune creatures.
Second is to not put all your eggs in one basket - a high level creature with buffs is a prime candidate for MC.

Again Seeking Dispel, Dispel, Mind Sheild, Clear Mind.


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Biblofilter

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Re: High level Enchantments
« Reply #4 on: February 18, 2018, 06:01:58 PM »
[mwcard=FWE04]Force Crush[/mwcard] ***

Another really good card.
Won´t often see that outside of FM.

But its not a curse, so Remove Curse won´t work.
Good choice in DOT builds even if it is expensive.

http://forum.arcanewonders.com/index.php?topic=16570.0 Poison in the Jungle is a good example.
http://forum.arcanewonders.com/index.php?topic=17189.0 Vines Everywhere another.

Might add videos.
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Biblofilter

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Re: High level Enchantments
« Reply #5 on: February 18, 2018, 06:14:36 PM »
[mwcard=MW1E39]Turn to Stone[/mwcard] **

Only gave this ** because of the Wizard nerf.
Im not to sure about that,its still a very good spell.

Insane upkeep and 4 spellbookpoint for a Wizard.
If you do have the mana, it might be really good if your opponent likes really big creatures or likes to buff em a lot.

First time i encountered it, was an Earth Wizard by Charmyna with Grizzly.
Some time ago :) I still recomend you read "the wizzly Grizzly" http://forum.arcanewonders.com/index.php?topic=12936.0

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RomeoXero

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Re: High level Enchantments
« Reply #6 on: February 18, 2018, 07:49:04 PM »
As far as mind control goes, you can also choose to run Mage only spells. Creatutes like fellela, Sosruko, cassiel and Goran the werewolf pet are all either magr specific or school specific and cannot be targeted by mind control.
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zot

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Re: High level Enchantments
« Reply #7 on: February 18, 2018, 08:50:55 PM »
the bm pet cannot be a legendary creature.

Biblofilter

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Re: High level Enchantments
« Reply #8 on: February 19, 2018, 03:18:47 AM »
But Romeo´s point remains - you cannot Mind Control a pet.

Just like you cannot steal an equipment with a Rune unless you are Anvil Throne yourself :)
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DaveW

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Re: High level Enchantments
« Reply #9 on: February 19, 2018, 05:48:54 AM »
It looks like he was talking about Goran anyway.

You can't mind control the BM pet? Why is that? I can't think of any restriction just because only the BM can put the Pet marker on a creature. I thought it was a valid tactic to MC a pet and use it against the BM while still gaining its +2 Melee....
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Puddnhead

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Re: High level Enchantments
« Reply #10 on: February 19, 2018, 08:47:37 AM »
You absolutely CAN Mind Control a Beastmaster Pet or a Bloodreaper or a Holy Avenger.  The one that makes the most sense is the Pet as you can gain all of the benefits without helping the enemy mage at all.  The Pet would get +1 Melee while in the Beastmaster's zone too  ;D

Bloodreaper would heal the warlock when it attacked, but you'd still get bloodthirsty +2.

Holy Avenger would only be able to get extra dice against something that attacked the Priest's stuff, but with judicious use of Mind Seize you could force that to happen.  You do still gain the +5 hp on the controlled creature.
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farkas1

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Re: High level Enchantments
« Reply #11 on: February 19, 2018, 11:21:21 AM »
Yep listen to puddinhead force master expert.  All good points.  Another reason to make lvl one creature a pet against a forcemaster.  A) it costs more sbp for the forcemaster to waste it on a lvl one.  B) if I have to kill lvl one or dispel it's a lot cheaper and/or costs less actions to deal with a lvl 1 than a higher lvl pet. 

Cool thread by the way biblio love card breakdowns. 
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zot

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Re: High level Enchantments
« Reply #12 on: February 19, 2018, 11:52:50 AM »
I would think you could steal a runed equipment too and like the pet, would you still get the rune benefit?

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Re: High level Enchantments
« Reply #13 on: February 19, 2018, 11:55:58 AM »
I would think you could steal a runed equipment too and like the pet, would you still get the rune benefit?

Yes, I believe you do as long as it's not mage specific equipment.  You can steal a Runed Vorpal Blade for Pierce +3 or a Runed Reflex Boots for Defense 5+
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