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Author Topic: Enslaver - The Shark Tank 6  (Read 4613 times)

SharkBait

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Enslaver - The Shark Tank 6
« on: February 04, 2018, 03:55:27 AM »
Hi everyone,

This is the book I used in The Shark Tank 6

This is pretty standard for my Arraxxian Crown Warlocks. The original idea of the book is to abuse rise again to steal the enemy's creatures and get a big board presence advantage. Curse Weaving allows me to take the Rise Again spell back to my spellbook after the creature dies. So right before you plan to kill a creature (tough to do sometimes because the dice can be fickle), you quickcast and reveal Rise Again on the creature and then reanimate it next turn while getting the curse back.




A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 4:52 AM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Warlock
Warlock Stats

---  Conjuration  ---
2 - Mana Crystal - 1 - 2 - 4
1 - Battle Forge - 2 - 3 - 3

---  Creature  ---
1 - Dark Pact Slayer - 3 - 3 - 3
1 - Blood Demon - 3 - 3 - 3

---  Enchantment  ---
1 - Vampirism - 2 - 2 - 2
1 - Marked for Death - 1 - 1 - 1
2 - Rust - 1 - 2 - 4
2 - Rise Again - 3 - 3 - 6
1 - Bear Strength - 1 - 2 - 2
2 - Critical Strike - 1 - 2 - 4
2 - Poisoned Blood - 1 - 1 - 2
1 - Arcane Corruption - 2 - 2 - 2
1 - Maim Wings - 1 - 1 - 1
1 - Death Link - 2 - 2 - 2
1 - Chant of Rage - 1 - 1 - 1
1 - Agony - 1 - 1 - 1
1 - Nullify - 1 - 2 - 2
1 - Brace Yourself - 1 - 1 - 1
1 - Ghoul Rot - 2 - 2 - 2

---  Equipment  ---
2 - Chitin Armor - 1 - 2 - 4
1 - Veteran's Belt - 1 - 2 - 2
1 - Spiked Buckler - 2 - 4 - 4
1 - Demonhide Mask - 1 - 1 - 1
1 - Leather Boots - 1 - 1 - 1
1 - Leather Chausses - 1 - 1 - 1
1 - Gauntlets of Strength - 1 - 2 - 2
1 - Moloch's Torment - 1 - 1 - 1
1 - Ring of Curses - 1 - 1 - 1
1 - Mage Staff - 1 - 2 - 2
2 - Vorpal Blade - 1 - 2 - 4
1 - Elemental Wand - 2 - 2 - 2

---  Incantation  ---
1 - Drain Life - 3 - 3 - 3
1 - Drain Soul - 4 - 4 - 4
1 - Purify - 1 - 3 - 3
1 - Explode - 2 - 2 - 2
2 - Dissolve - 1 - 2 - 4
2 - Dispel - 1 - 2 - 4
2 - Force Push - 1 - 2 - 4
1 - Purge Magic - 3 - 6 - 6
1 - Teleport - 2 - 4 - 4
1 - Disarm - 1 - 1 - 1
1 - Shift Enchantment - 1 - 1 - 1
1 - Seeking Dispel - 1 - 2 - 2

---  Attack  ---
1 - Fireball - 2 - 2 - 2
2 - Firestream - 1 - 1 - 2
1 - Surging Wave - 1 - 2 - 2
1 - Firestorm - 3 - 3 - 3
1 - Acid Ball - 1 - 2 - 2

As always, ideas and discussion are welcome!
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Biblofilter

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Re: Enslaver - The Shark Tank 6
« Reply #1 on: February 16, 2018, 01:19:06 AM »
Using the Raise Again is pretty good and fun - at least for you.

Shame that you forgot to use it - rather than trying to save your Dark Pact Slayer with the Vampirism on him i think you should have demonstrated your awesome strategy by putting Raise Again on him instead :)

Its also worth considering what kind of creatures you would love to bring back. And maybe add one.
Blood Demon not really good as it will lose vampirism. Sersiryx? Mhegedden? Khali-Gar? Darkfenne Bat? Thunderift Falcon/Blue Gremlin?

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Arkdeniz

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Re: Enslaver - The Shark Tank 6
« Reply #2 on: February 16, 2018, 02:14:09 AM »
Blood Demon not really good as it will lose vampirism.

Does it?

We had always read it as the newly risen zombie gaining additional traits (Psychic Immune, Slow, Nonliving and Bloodthirsty +0) rather than having these replace the traits it originally had.
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RomeoXero

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Re: Enslaver - The Shark Tank 6
« Reply #3 on: February 16, 2018, 02:59:04 AM »
It doesn't lose the trait technically but it's a zombie now so it also has finite life. So though its still vampiric it can't heal at all
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Arkdeniz

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Re: Enslaver - The Shark Tank 6
« Reply #4 on: February 16, 2018, 03:17:45 AM »
Oh, good. I'd hate to think I had another rule wrong!
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