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Author Topic: daze condtition  (Read 3050 times)

shivetay

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daze condtition
« on: January 10, 2018, 02:42:08 AM »
Last game played with friend, we had small dispute about daze.

Do you have to use your quickacast or action to loose daze?
And dose it affect attack spels or any other spells?
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exid

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Re: daze condtition
« Reply #1 on: January 10, 2018, 03:41:34 AM »
you loose it after activation (quick cast doesn't work).

it affects all attacks (attack spells to but no other spells).

shivetay

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Re: daze condtition
« Reply #2 on: January 10, 2018, 04:10:01 AM »
So my mage activate and daze drops. SO i can cast attac spells with no penalty?
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exid

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Re: daze condtition
« Reply #3 on: January 10, 2018, 05:06:40 AM »
no: the daze drops at the end of the activation...
you can attack spell as quick cast after your main action.

shivetay

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Re: daze condtition
« Reply #4 on: January 10, 2018, 05:23:58 AM »
aa i see :) thanks :)
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Zuberi

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Re: daze condtition
« Reply #5 on: January 10, 2018, 06:49:48 PM »
Yeah, the terminology can be a bit tricky. After you activate your creature, it has been activated and remains so until it's done acting. This whole time period in which it is active is called both its activation and its action phase.

Exid is completely correct that the condition falls off at the end of the creature's activation, i.e. the end of its action phase. Which is NOT immediately after it has been activated. This will happen regardless of what actions the creature actually takes. A common tactic is to just guard with the creature, because then you will still get to use its attack in the form of a counterstrike. If we're talking about a Mage, you will want to wait until after your action phase before quickcasting any attack spells, so that the Daze doesn't affect the attack spell.


If it helps, the terms can be loosely described as thus:
Activate = (verb) Describes flipping the creature's action marker. This is the first part of a creature's action phase.
Activated = (verb/adjective) Describes a creature whose action marker has been flipped and is now in their action phase.
Activation = (noun) Describes the entire process of flipping the action marker AND acting with the creature, making it synonymous with the creature's Action Phase (and less confusing if you just say Action Phase).