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Author Topic: Jokhari Beastmaster Buddy build  (Read 11068 times)

wranglathor

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Jokhari Beastmaster Buddy build
« on: November 22, 2017, 03:55:29 PM »
I'm working on trying to run a Johkari BM buddy build.  Every time I have tried to run this build, I don't end up doing well.  I am looking for input on what some of you would put into this type of build.  When I get my current incarnation of the book paired down to 120, I'll post it up, but any suggestions you think I should make sure I have in it would be greatly appreciated.   
Thanks
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DaveW

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Re: Jokhari Beastmaster Buddy build
« Reply #1 on: November 22, 2017, 07:22:43 PM »
What usually happens in your games? Can you identify spells to put in your book to keep it from happening?
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wranglathor

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Re: Jokhari Beastmaster Buddy build
« Reply #2 on: November 26, 2017, 04:22:21 PM »
I usually get hit with a Purge Magic or something like that which wipes all enchantments in the zone.

I have had Shift Enchantment and Enchantment Transfusion(sorry I may be a little rusty on names) to help stop that but I don't always have enough creatures out to cover it or enough mana to transfer all the enchantments I have.

I've had Nullify in the book before but I believe I took it out due to the targeting of the zone spells that were being problematic.

my normal creature to buff is the Steelclaw Grizzly.
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wranglathor

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Re: Jokhari Beastmaster Buddy build
« Reply #3 on: November 26, 2017, 04:27:09 PM »
Here's the newest incarnation of this build for me.  Please note, everything is fluid.  I'm not attached to anything except the build type.

A Johktari Beastmaster Spellbook
built by http://www.spellbookbuilder.com

Total cost: 120 pts

--- Equipment ---
1 Chitin Armor
1 Eagleclaw Boots
1 Enchanter's Ring
1 Gloves of Skill
2 Hunting Bow
1 Leather Chausses
1 Regrowth Belt
1 Staff of Beasts

--- Conjuration ---
1 Gravikor
2 Mana Flower
2 Quicksand
1 Rajan's Fury

--- Creature ---
1 Cervere, The Forest Shadow
1 Mountain Gorilla
1 Redclaw, Alpha Male
1 Steelclaw Grizzly
1 Woolly Rhinoceros

--- Enchantment ---
2 Agony
2 Asyra's Touch
3 Bear Strength
2 Cheetah Speed
3 Eagle Wings
2 Enchantment Transfusion
2 Falcon Precision
2 Gator Toughness
1 Hawkeye
2 Mongoose Agility
2 Nullify
2 Regrowth
3 Rhino Hide
2 Vampirism
2 Wolf Fury

--- Incantation ---
3 Crumble
2 Disperse
1 Remove Curse
2 Shift Enchantment
1 Teleport

--- Attack ---
1 Acid Blast
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RomeoXero

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Re: Jokhari Beastmaster Buddy build
« Reply #4 on: November 26, 2017, 05:33:23 PM »
Ok bro. Couple things. I think you are light on attack spells. Way light. The trick with the buddy build is to make certain the buddy does his job for at least a few rounds, and does it well. Also once the buddy gets neutralized (it will happen) you need to be able to finish the mage off. Boulders or fireballs or even lightning bolt or force hammer. Acid ball and hurl rock are a jbms best friends.

The gorilla is awful, or rather rage is awful. Points better spent elsewhere.
All if your critters are over 10 mana to cast and are full actions. You're not chasing or shooting anything that round.
You've got no walls ot tanglevines or force holds to mitigate guards stopping your buddy fron eating the enemy mage. Quicksand is good but without an astral anchor all it takes is a teleport to ruin all those SP.

Crumble gives you the same mobility problem. One crumble is good, but its anither full action and is range one so youre giing up on the fast trait a lot here. Maybe drop to one and pick up some dissolves or even corrosive orchid instead. But the threat of a range 3 dissolve is nasty. Same issue with disperse. Dispel is just better.

You've got redclaw with no canines. Maybe a couple wolves will fill in that hole.
I honestly don't think the rhino has e nough dice to do what you wan't from it. There's probably a better choice.

Consider wall of thorns. Or earth. Force push or lessee teleport ot both. I never make a book without at least 2 force pushes in it.

Think of diversifying those enchants. Lion savagery, wolf fury, demonic bloodlust, etc can all be used instead of just a bunch of bear strengths.

Finally you have no active healing. None. You're in trouble if someone dots you to death or spikes up a bunch of damage fast. Plus with a buddy build you want the buddy to stay around. So healing them is huge.

Hope i helped a bit  let us know your first 3 rounds of opener usually.
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Reddicediaries

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Re: Jokhari Beastmaster Buddy build
« Reply #5 on: November 26, 2017, 05:35:30 PM »
Nice to see more players!
Let's see here:
Things that stand out:
1. You have hunting bow which requires a full action, but you only have crumble and disperse for removal of most things which also requires a full action. I'd recommend switching out those for dissolves and dispels. And maybe cut the bow as well since you need to be supporting your bigs as your main priority.
2. Regrowth belt seems out of place here bc you don't have a forge to save you the action and or mana. Put in another regrowth.
3. You have too many big creatures to cast more than 2 in a single game. Otherwise you'll likely be too slow in your advance. I'd cut Redclaw and the gorrila as the require a more specialized method of attack as opposed to Cervere and the grizzly that are solid in most any case with little support. I'd likely say run a couple wolves for cheap backup and maybe a falcon or two for flying support.
4. Cut both shift enchantments and put in another enchantment transfusion; if one big dies you can save the mana and action investment in it.
5. Akiro's favor instead of gloves of skill; works with your creatures as well as the mage.
6. No seeking dispel or arcane ward? You'll be in a heap of trouble vs certain enchantment stacking builds without them.
7. You need more ways to reduce armor; an acid ball and 1 or 2 rusts would be really helpful for this purpose.
8. Cut staff of beasts; I think it works better with stray wood and with so few creatures, you likely can't benefit from it as much.
9.Qucksand? Why not just use tangle vine which is in school and cheaper?
10. What's your typical opening and start vs different builds and mages?
That's all that stands out atm. Solid build for a newish player?
« Last Edit: November 27, 2017, 12:06:12 PM by Reddicediaries »
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wranglathor

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Re: Jokhari Beastmaster Buddy build
« Reply #6 on: November 26, 2017, 06:39:47 PM »
Thank you guys.

I'll make changes to what I have and post a new up soon.

I don't get to play much as there isn't a close active community near me that I am aware of.  When I do get to play it is pretty much against the same people (buddies).
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Reddicediaries

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Re: Jokhari Beastmaster Buddy build
« Reply #7 on: November 26, 2017, 06:46:28 PM »
Thank you guys.

I'll make changes to what I have and post a new up soon.

I don't get to play much as there isn't a close active community near me that I am aware of.  When I do get to play it is pretty much against the same people (buddies).
Whatever we may say, remember the best book insight can only be gained through playing it a lot!
Join us on OCTGN! We'd love to have you!
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wranglathor

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Re: Jokhari Beastmaster Buddy build
« Reply #8 on: November 26, 2017, 06:55:21 PM »
Forgive me, I may have missed something.  What is OCTGN and where do I find it?

I looked over a chunk of what you guys were suggesting and wow did I missed stuff the first time through that.  thank you so much for the suggestions.  revamped build...

A Johktari Beastmaster Spellbook
built by http://www.spellbookbuilder.com

Total cost: 120 pts

--- Equipment ---
1 Chitin Armor
1 Eagleclaw Boots
1 Enchanter's Ring
1 Hunting Bow
1 Leather Chausses

--- Conjuration ---
2 Bloodspine Wall
1 Gravikor
2 Mana Flower
1 Rajan's Fury
2 Tanglevine

--- Creature ---
1 Dire Wolf
1 Redclaw, Alpha Male
1 Steelclaw Grizzly
2 Timber Wolf

--- Enchantment ---
2 Agony
2 Akiro's Favor
2 Asyra's Touch
3 Bear Strength
2 Cheetah Speed
3 Eagle Wings
3 Enchantment Transfusion
2 Falcon Precision
2 Gator Toughness
1 Hawkeye
2 Mongoose Agility
2 Nullify
3 Regrowth
3 Rhino Hide
2 Rust
2 Vampirism
2 Wolf Fury

--- Incantation ---
2 Dispel
2 Dissolve
2 Force Push
1 Remove Curse
1 Seeking Dispel
1 Teleport

--- Attack ---
3 Acid Ball
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RomeoXero

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Re: Jokhari Beastmaster Buddy build
« Reply #9 on: November 26, 2017, 07:14:09 PM »
Looks good, you've still got aTON of enchantments. You could pare back a bit and fit in some nice anti air tech as youre in trouble if gravikor goes down. I still suggest a boulder and a surging wave or a couple rocks. And you might want something ethereal cuz incorporeal sucks and is everywhere now. I like the changes though. Much better focus
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wranglathor

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Re: Jokhari Beastmaster Buddy build
« Reply #10 on: November 26, 2017, 07:39:24 PM »
As I look at this ...

Rd 1 would be Double Mana Flower
Rd 2 would be a creature and an enchantment - Preferably the Steelclaw and something hidden
Rd 3 would be the Enchanters Ring and either another enchantment or armor
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drmambo23

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Re: Jokhari Beastmaster Buddy build
« Reply #11 on: November 26, 2017, 08:23:46 PM »
I agree with what others have said but for my 2 cents i think a few more changes could help.

Just my opinion:

+1 kajarah (boomerang). This will add sime nice versatility if the bow gets dispelled and will let you capitalize on the fast trait.
+1 falcon. This can help if you dont have mana for gravikor and will hinder flyers.
+1 minor heal

-1 regrowth
-1 rhino hide
-1 eagle wings
-1 et
-1 asyras touch

If you're going to give someone bear strength, mongoose agility, and cheetah speed then wolf fury is probably not the best option to stack on top. A crit strike or even a lion savagery would be better. Still get piercing either way and with ls you can get an extra 2 dice from a charge.

Optional
+1 galador
+ more attack spells
+1 sanguine thirst. If you really want to keep a timber wolf alive especially if you have precious enchamts on it
+1 brace yourself. A clutch card to get out of any bad situation

These are just suggestions. Like romeo said, there are a ton of enchants and i get having backups but getting these all out is not likely to happen.
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DaveW

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Re: Jokhari Beastmaster Buddy build
« Reply #12 on: November 27, 2017, 04:51:30 PM »
Gravikor + multiple Eagle Wings seems to me to be counter-productive... might be able to save some spellbook points for something like an Enchanter's Wardstone (since there are so many Enchantments, and due to spells like Purge Magic).

The only other thing that I feel might be considered is not spending quite so much on mana generation early on. You will only have a handful of high mana cost expenditures... I don't feel the need for an 11 mana generation with the two flowers. You also have the ring to reduce the cost of the enchantments, after all.

(There also is something to be said for getting a creature out on turn one... maybe open with Flower + Wolf or somesuch, then turn 2 Ring and Enchantment, setting up for a second creature on turn three, along with your second enchantment.)
« Last Edit: November 27, 2017, 05:10:45 PM by DaveW »
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Kelanen

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Re: Jokhari Beastmaster Buddy build
« Reply #13 on: November 28, 2017, 01:24:54 PM »
If you are going to play so Enchantment heavy (not unusual for a Nature mage) then consider Fellella - this would be a source of actions for you, and could keep laying down cheap Enchantments.

I'm a fan of the Hunting Bow in Druid, but Jokhtari wants to move - you'd be better with Hunting Spear or Kajarah. If you aren't planning on using the Jok's mobility, then you'd be way better with a Straywood Beastmaster (Pet, and splash some QC 1 drops), so you need to make the most of it.

You won't have the numbers of creatures fast enough for Rajan's Fury to be effective, nor do any of your creatures get much benefit from it. I can't see you needing more than 1 Eagle Wings at most.

You definitely want some more Attack spells - maybe a Hurl Rock x1-2 and a Hurl Boulder?

I'd want to diversify some of those Enchantments a bit, try and work a Wall of Thorns in (so you have an LoS blocking wall, and it makes people panic, even if you never pull off the Force Push trick). Try and get a Disarm in? It will help you dump Corrodes, and it's also a nice temporary solution to Equipment whilst you stay mobile and distant.

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Re: Jokhari Beastmaster Buddy build
« Reply #14 on: November 29, 2017, 08:37:50 AM »
Jokthari with friend has been one of my favorite builds since Conquest of Kimanjaro. I played a lot with it, and I learnt some clues in the process:

- I tried several partners and the one I liked most was Cervere. It is fast and elusive and that helps a lot. It is less resilient than others, so you have to heal or protect her, and even then she will probably fall. Then, a bear can happily take her place...

- To heal, my favorite is renewing spring. It works great with Cervere (fast and elusive), and with the mage also.

- There are mages against which this build simply does not work. Adding a Lair and 6 thunderift gives you a valuable flexibility for only 10 SP.

- Felella can help sometimes, though I am not sure of her. The action to summon the faerie slows your attack and I would only use her against the right mages (medium to highly aggressive).

- You may find your opponent dissolving two of your ranged weapons. I usually wear 3 ranged weapons. Maybe your play group donĀ“t realize yet, but when they play 2-3 games against your jokthari, they will begin dissolving. One of the weak spots of this mage is: you lose the ranged weapon, you lose half your power.

- You should try Hunting spear. Then, decide what you want. But try. It is not only good, it is superfun to use, running and shooting all the way. It does not work against some mages, but it is also good in the dissolve game.  Of course, it works best with battleforge. The play is beautiful: deploy HS from the BF, move and attack, delivering the spear to your book, and leave your rival wondering if he should get a dissolve or not for next turn. Then, on the next turn, play mind games with him and take a Hurl rock or a bow, or the spear again...

Hope it all gives you fun. Jokthari can be quite a fun mage.