Jokthari with friend has been one of my favorite builds since Conquest of Kimanjaro. I played a lot with it, and I learnt some clues in the process:
- I tried several partners and the one I liked most was Cervere. It is fast and elusive and that helps a lot. It is less resilient than others, so you have to heal or protect her, and even then she will probably fall. Then, a bear can happily take her place...
- To heal, my favorite is renewing spring. It works great with Cervere (fast and elusive), and with the mage also.
- There are mages against which this build simply does not work. Adding a Lair and 6 thunderift gives you a valuable flexibility for only 10 SP.
- Felella can help sometimes, though I am not sure of her. The action to summon the faerie slows your attack and I would only use her against the right mages (medium to highly aggressive).
- You may find your opponent dissolving two of your ranged weapons. I usually wear 3 ranged weapons. Maybe your play group donĀ“t realize yet, but when they play 2-3 games against your jokthari, they will begin dissolving. One of the weak spots of this mage is: you lose the ranged weapon, you lose half your power.
- You should try Hunting spear. Then, decide what you want. But try. It is not only good, it is superfun to use, running and shooting all the way. It does not work against some mages, but it is also good in the dissolve game. Of course, it works best with battleforge. The play is beautiful: deploy HS from the BF, move and attack, delivering the spear to your book, and leave your rival wondering if he should get a dissolve or not for next turn. Then, on the next turn, play mind games with him and take a Hurl rock or a bow, or the spear again...
Hope it all gives you fun. Jokthari can be quite a fun mage.