Welcome,
Guest
. Please
login
or
register
.
Home
Help
Search
Calendar
Login
Register
November 23, 2024, 03:49:35 PM
Arcane Wonders Forum
»
Mage Wars
»
Rules Discussion
»
siren call
« previous
next »
Print
Pages: [
1
]
Author
Topic: siren call (Read 2582 times)
exid
Legendary Mage
Posts: 867
Banana Stickers 4
The longer the better!
siren call
«
on:
October 01, 2017, 09:41:02 AM »
just to be sure:
a creature with sirene call, that isn't on the sirene's zone, can move in the sirene's direction (1 zone mandatory action) and go back to it's original zone as a quick action?
Logged
RomeoXero
Legendary Mage
Posts: 600
Banana Stickers 6
Re: siren call
«
Reply #1 on:
October 01, 2017, 10:26:54 AM »
If its 2 zones away yes. If its one zone away and has elusive yes.
Logged
Favourite Mage
: Wychwood Druid
I love this game. Its awesome!
drmambo23
Ambassador
Playtester
Legendary Mage
Posts: 595
Banana Stickers 2
Re: siren call
«
Reply #2 on:
October 01, 2017, 11:06:45 AM »
If you call them into a sea they are hindered.
Logged
Favourite Mage
: Salenia Forcemaster
https://www.instagram.com/pistillidesigns/
Instagram and Facebook - @pistillidesigns
exid
Legendary Mage
Posts: 867
Banana Stickers 4
The longer the better!
Re: siren call
«
Reply #3 on:
October 02, 2017, 05:17:10 AM »
yep, but this F*** angel was flying...
thanks!
Logged
Print
Pages: [
1
]
« previous
next »
Arcane Wonders Forum
»
Mage Wars
»
Rules Discussion
»
siren call