Hello! i love this game ,but since i have tried so many games, im very critical about what i play
these are minor annoyances and id like to know if other people have noticed it /care at all
I dont really like how the attack spells of every school feel special among each other, like Lightining, earth,fire,etc
i see what people in arcane wonders try to do, adding special yellow dice effects, so each spell has something different, but i dont think that's enough, especially if the yellow effect is 8+ and doesnt happen as often
like earth has heavy damaging attacks with slam/daze, but is that only how earth is different from fire? like 2 dice more and a little side effect? the same goes for other schools
we could toy with range, damage(which already happens but feels super minor to me) more effects/some effects you could rely on ,and more effects on spells without die i guess, any other ideas?
i know that we try to have a color pie, each element does it differently , but maybe we havent gone to different enough yet, or maybe im just too demanding? id love if casting a fire spell/lightning /eath spell would actually feel more unique and not just throwing 1-2 more or less dice
another thing i noticed is the circle of pet abilities some feel very similar, and not every mage has to have a pet , but seeing the new mages etc we have toyed with many new and cool abilities (really like paladin/siren)
its pretty hard to design similar but different abilities i guess :/
flavor text could also improve ,some are really funny, others are pretty stupid/meh though
familiars/spawnpoints kind of do what i like, are similar but different with dmg spells is the design space limited or am i just seeing things that arent there?
one last one, is new cards that are worse than older cards, or dont have any use whatsever , or useless cards in general, i know that mistakes happen, and arcane wonders sure learns from them!
what is your opinion?