A friend of mine and I are about to play our first multiplayer game. It will be two players and four mages, two mages for each player in a team game.
A question regarding the rules for channeling +1 conjurations has come up. In the Arena Core Set it states, "When playing a team game, all players on one side are treated as a single player controlling multiple Mages." But on channeling conjuration spells like [mwcard=MW1J12]Mana Crystal[/mwcard] the texts says, "Controller gains Channeling +1". Considering that in a team game both mages have one controller, wouldn't that mean that every time a mage on one team casts a channeling +1 conjuration, BOTH mages on that team gain increased channeling from it? I mean, isn't that what the card says?
Example: (assume the quickcast phase is skipped and movements are legal for hypothetical brevity)
Round 1:
Druid (Team A) quickcasts [mwcard=MW1J13]Mana Flower[/mwcard] and casts [mwcard=MW1J13]Mana Flower[/mwcard]
Necromancer (Team B) quickcasts [mwcard=DNJ04]Graveyard[/mwcard] and casts [mwcard=MW1J12]Mana Crystal[/mwcard]
Priestess (Team A) casts [mwcard=MW1J23]Temple of Asyra[/mwcard] and quickcasts [mwcard=MW1E20]Harmonize[/mwcard], attaching it to the temple
Forcemaster(Team B) quickcasts [mwcard=MW1J12]Mana Crystal[/mwcard] and casts [mwcard=MW1J12]Mana Crystal[/mwcard]
Round 2: (Channeling Phase)
Druid adds 11 mana to her mana supply (9 base, +2 from team mana flowers)
Necromancer adds 13 to his mana supply (10 base + 3 from team mana crystals)
Priestess adds 12 mana to her mana supply (10 base + 2 from team mana flowers)
Forcemaster adds 13 to her mana supply (10 base and +3 from team mana crystals)
Is this right? If not, why? How am I reading "all players on one side are treated as a single player controlling multiple Mages" wrong?
If I'm right, I'm conflicted about this. On one hand, I think it will make both mages on each team incredibly overpowered. On the other hand, I think it might speed the game up significantly and prevent a 2-3 hour slog.