I have been getting into a lot of thematic looks lately and this is one of my projects. I am trying out new cards I haven't played with before and hope to get some testing in with some of my books this weekend. That being said, behold the pirates
[spellbook]
[spellbookheader]
[spellbookname]A Pirate's Life For Me[/spellbookname]
[mage]A Siren Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=PSA03]2 x Tsunami[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ11]1 x Tanglevine[/mwcard]
[mwcard=PSJ12]2 x Wreck of the Viridian Lace[/mwcard]
[mwcard=PSJ07]3 x Shallow Sea[/mwcard]
[mwcard=PSW01]1 x Coral Barrier[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC07]1 x Mort[/mwcard]
[mwcard=PSC25]1 x Turghut[/mwcard]
[mwcard=PSC03]1 x Blightheart[/mwcard]
[mwcard=PSC22]4 x Shoalsdeep Thrasher[/mwcard]
[mwcard=PSC17]1 x Merren Harpooner[/mwcard]
[mwcard=PSC19]1 x Naiya[/mwcard]
[mwcard=PSC13]1 x Gerard Matranga[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE02]1 x Divine Might[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=MW1E10]1 x Decoy[/mwcard]
[mwcard=MWAPRE05]2 x Glancing Blow[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=PSE01]1 x Ballad of Courage[/mwcard]
[mwcard=PSE03]3 x Chant of Rage[/mwcard]
[mwcard=PSE11]2 x Song of Love[/mwcard]
[mwcard=PSE10]2 x Lullaby[/mwcard]
[mwcard=PSE07]2 x Hydrothermal Vent[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ05]1 x Dispel Wand[/mwcard]
[mwcard=PSQ09]1 x Ring of Tides[/mwcard]
[mwcard=PSQ08]1 x Ring of the Ocean's Depths[/mwcard]
[mwcard=PSQ05]2 x Leviathan Scale Armor[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=PSQ03]1 x Echo of the Depths[/mwcard]
[mwcard=PSQ10]1 x Shoalsdeep Trident[/mwcard]
[mwcard=LG01Q07]1 x Waterfall Cloak[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=]2 x Battle Fury[/mwcard]
[mwcard=MW1I06]1 x Dispel[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MWAPRI06]1 x Reveal Magic[/mwcard]
[mwcard=FWI06]1 x Power Strike[/mwcard]
[mwcard=MW1I25]2 x Shift Enchantment[/mwcard]
[mwcard=MWAWLI02]2 x Extinguish[/mwcard]
[mwcard=DNI03]3 x Reassemble[/mwcard]
[mwcard=MW1I07]3 x Dissolve[/mwcard]
[mwcard=DNI04]1 x Renewing Rain[/mwcard]
[mwcard=MWA01I04]1 x Mend[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
So far this book is an alpha version, but would go as follows, ideally:
T1: 19 mana - ring of ocean's depths, echo of the depths
T2: 15 mana + 1 on spawn - deploy gerard, nullify and move 1
T3: 10 mana + 1 on spawn + 1 on gerard - deploy thrasher, cast thrasher, leather
T4: 10 mana +1 on spawn + 1 on gerard - deploy thrasher, cast thrasher, qc trap
T5 10 mana +1 on spawn + 1 on gerard - cast sea with thrashers, qc viridian lance in corner
T6: 9 mana + 2 on spawn + 2 on gerard
I have no doubt that this will never go as planned, as with may games lol, but that's the idea so far
naiya mid to late game to cast songs, dissolve, rust, etc
have the skeletons do their thing
I would ideally like to have chant of rage on an enemy with blightheat as the target, they attack, then he counterstrikes then gets to attack with his +4 to effect roll and has the bonus from the viridian lance
Ballad of courage is for gerard. If i need another quick hit he can run in and also get more gold for my pirates. He is als9 q good battlefury target for this reason too!
I read about using shift ench. to move songs around. Thought i would give it a whirl and see how it works
I also left out healing madrigal :/ That will/should be useful sice im planning to play all 4 sharks in 2 turns
To my knowledge, the ring does not give you the benefit when you spawn as it says only when your mage cast a spell, same with gerard, but that's not too big of a deal
Also, having some songs out to reveal when they try to get rid of the spanwpoint is ideal but trying to find the time and mana for them atm is a struggle
that's the idea anyway, like I said this is an alpha and I am going to do some editing after playing a few games this weekend.
I know i need anti flyer tech, gravikor or maim wings. I also want to throw in an agony or 2.
Since the skellies will get -1 from the sea and +1 from the lance, agony will be useful. It also helps keep them alive longer since enemies also get -1 die from the sea. So i could potentially have an enemy or enemies with -3 melee while in a sea while having skelly pirates with base attack and aquatic pirates with +2 attack all on my init.
Constructive criticism welcome and hopefully we can play a game this weekend:)