When a new set of cards is released, you have to reexamine all the previously released cards as well.
Especially those older, totally unused and off-the-radar cards.
Some of them may suddenly have gotten a boost in power and warrant a spot in some or most of your books, yes you read that right
I haven't yet finished my "old cards review" but here are three old cards which have seen little to no play before and who, imho, may soon reach "staple" status.
[mwcard=FWE08] Mind Shield[/mwcard]
This is the card most players already know about.
Totally unplayed before, until Chant of Rage, Song of Love and the Siren came along.
Now I find this card taking at least one spot in most of my books.
The last thing you want is your main offensive/defensive piece wandering off into a den of Vipers due to that lone Chant of Rage your opponent has packed.
Summon Main Creature + Mind Shield on it immediately ( certainly if your opponent has initiative the following round ) qualifies as a good play imo.
[mwcard=MW1I25] Shift Enchantment[/mwcard]
Now here's a real bomb.
Sparsely played before. Lately nearly extinct.
But picture this :
Chant of Rage on opposing creature.
Let the creature move/attack, then Shift CoR to another enemy creature to get two uses out of one CoR in 1 round.
Other situation :
Creature with CoR has double moved towards you and is in great position to be finished off this round, so the CoR, with still one Dissipate token on it, will be wasted.
Solution : during First Quick Cast, Shift CoR to another creature
Chant of Rage is Unique, and as such you can have no more than 1 in play at a time.
Shift Enchantment allows you to work around that restriction and affect two creatures in 1 round.
Forcemaster and dark mages can fully exploit this for minimal sbp's
and think of the Siren's possibilities with her formata.
Ballad of Courage
Another fantastic card to use with Shift Enchantment.
Play BoC on your Minotaur and let him Fast Charge in for 8 attack dice 2 zones away.
Then, Shift BoC to your second minotaur and repeat.
1 sbp and 2 mana to facilitate an 8 dice attack two zones away : what's not to like ?
Shift Enchantment is an absolute power card imo when it comes to maximizing the effect of Unique/Dissipate enchantments.
I'm quite sure they are going to be staples soon in books using those types of enchantments.
[mwcard=FWI04] Force Wave[/mwcard]
Another card with potential star power.
At least 1 copy of this card should go in every book that uses Pillar of Righteous Flame ( who doesn't ?
)
Take one of these frequently happening situations :
Opponent is building up an army in his starting zone, or is moving his creatures altogether for protection, or any other situation where the opponent's forces are situated in 1 zone.
Let's consider a Mage + 3 creatures.
The bomb :
QC Pillar of Righteous Flame in a zone adjacent to the enemy army.
Move your Mage in the opposite direction, then cast Force wave on the opponent's zone and push them all into the Pillar's zone. That's 16 dice + potential Dazes and Burns.
If that's a mage + 3 non-living creatures we're even talking 22 !!! dice.
And the fun is not yet over.
They better stay in that zone, to be hammered just once the following rounds ... because if they move out ... you might pull out another Force Wave and "highlight" them again
Hope I've given you something to think about