I just suck with him atm. I never sure when to be agressive or to play armor. What are some things to do/ to not do with him. What are some example opners? Or just any tips at all.
Thanks!
I sucked with him initially too, so I know your pain.
What I learned from my experiences so far:
1). His equipment is situational, he should not go "solo;" should not use battleforge IMO.
Obviously, you'll want the Signet of the Dawnbreaker every game for mana/valor. I tried to go solo-ish multiple times but even with Cassiel and Radient Breastplate, you simply fall behind in actions and lose slowly. In my opinion, while his equipment is flashy, it is not generically good and requires the right situation (i.e. sword vs undead, shield vs range, etc).
2). Play enough creatures with him. I had trouble with this because I like to play creatures off spawnpoints (had gotten used to it) rather than FC with mage, but with the Pally I think it's necessary to be FCing them.
I'll start with a couple Dawnbreaker's Initiates because they're cheap and allow you to position without having to move. They're especially nice if they die after you deploy and can teleport your new creatures to the most relevant zone(s). Then, transition into Knight of the Red Helms, they're very strong for their cost (8hp, 3armor, potential 5 dice
) while thinking about what you'll need to deploy from the banner. If you can spare the mana Crusader Griffs are also super strong.
3) In terms of openers, I've tried a few but found that Banner + Mana Flower/Crystal turn 1, Temple of Meraveran + Cassiel Turn 2, is a sweet spot, at least for me.
Cassiel is far too useful to avoid using, IMO. Her access to spells, along with her survivability, is too much to pass up. She can FC mending wave for you, healing madrigal, consecrated ground, martyr's resto on your mage
, etc.
Temple of Meraveran puts a lot of pressure on your opponent, punishes them for attacking your creatures. There's a good chance you'll be able to give all your holy creatures +1 melee almost every turn, which is pretty insane, pays off quickly. Definitely can't recommend enough.
Mana Flower fixes that annoying 9 channeling. Banner is cheap, provides more actions. Honestly haven't tried the other holy spawnpoint with him so don't know how it would fit in.
4). Choose Challenge target carefully. More of a tactical issue, but obviously you don't want to pick something you'll never end up killing.
5). Card specific notes: Eye for an Eye is great vs a solo-ish mage, Helm of Justice is nice early flex (inexpensive, great ability), crusader griffins hit hard and easy to support
Anyway, those are the most important things I've learned so far. Hope it helps a bit.