Mind's Eye is an incredible gift to any FM player.
It allows you to keep your Thoughtspores out of harm's way and gives your spells a potentially arena-wide range.
Thoughtspores were good but fragile before, now they have become scary good
.
Another card that is straight up the FM's alley is Alandell, the Blue Knight.
Very high sbp cost ( 15 ) but very much worth it imo.
Alandell with an Akiro's Favor ( + 4 mana ) has a 75% Stun chance.
That's incredibly high and has major potential.
Focus this on the opposing mage and you can take away his full casts ( creatures ) and attack spells 75% of the time.
Force Pull, Force Push, Teleport, Tanglevine, Mongoose Agility can all help you focus down the opposing mage.
Preventing the opposing mage from summoning Creatures and playing Attack spells keeps your own creatures in better health at the same time. So, double win.
At the same time a Dissolve-Thoughtspore can control any Equipment that hits the table and/or a Dispel-Thoughtspore can control the Enchantment game.
Force Hammer and Invisible Fist can deal with Conjurations.
Invisible Fist is excellent at taking out incorporeal conjurations ( ... like Mind's Eye
)
Overall, I think the FM now has all the tools to play a "board control" book giving her exceptional control on what she allows to stay on the board and what not, while at the same time she can be pretty aggressive and put up a lot of pressure with Alandell.
[spellbook]
[spellbookheader]
[spellbookname]Eye in the Sky[/spellbookname]
[mage]Forcemaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ04]1 x Galvitar, Force Blade[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=LG01J04]3 x Mind's Eye[/mwcard]
[mwcard=mw1j12]2 x Mana Crystal[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j22]1 x Tanglevine[/mwcard]
[mwcard=PSJ06]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=MWBG1W01]2 x Wall of Force[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC01]1 x Alandell, the Blue Knight[/mwcard]
[mwcard=FWC16]3 x Thoughtspore[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=MWA01E02]3 x Arcane Ward[/mwcard]
[mwcard=LG01E03]2 x Critical Strike[/mwcard]
[mwcard=FWE03]2 x Falcon Precision[/mwcard]
[mwcard=mw1e28]1 x Mongoose Agility[/mwcard]
[mwcard=mw1e40]1 x Vampirism[/mwcard]
[mwcard=mw1e32]1 x Regrowth[/mwcard]
[mwcard=mw1e36]1 x Rhino Hide[/mwcard]
[mwcard=FWE08]1 x Mind Shield[/mwcard]
[mwcard=mw1e31]2 x Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MWAPRE05]2 x Glancing Blow[/mwcard]
[mwcard=MW1E10]1 x Decoy[/mwcard]
[mwcard=PSE03]2 x Chant of Rage[/mwcard]
[mwcard=PSE11]1 x Song of Love[/mwcard]
[mwcard=FWE05]1 x Forcefield[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=LG01I01]1 x Clear Mind[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I26]1 x Sleep[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=FWA05]2 x Invisible Fist[/mwcard]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
Possible openings include
Alandell-Crystal
Thoughtspore-Mind's Eye
Thoughtspore-Crystal
Double Crystal
As always, advise and comments welcome.
PS There are so many enchantments the opposition will probably like to take out like Vampirism, Eagle Wings, Poisoned Blood, Akiro's Favor, Critical Strike, Falcon Precision etc and 3 Arcane Wards to protect them so that it is likely he may run out of dispel-abilities eventually.
At that point the Forcefield can be the game winner.