This my fun attempt at a custom mage and if course its a dark mage
Ritualist (Servant of Bael, Lord of Blood)
Trained in level 3 dark, 1 water, and "blood" spells [i cant think of a better term for this but for blood creatures etc]
Holy cost 3x
120 sbp
No armor
40 life
2 dice melee 9+ bleed
Channel 8
Blood bond - when you summon 1 living, non legendary creature lose life equal to the creatures level +2. You have life bond with this creature. The blood bound creature gains blood thirsty +X where X is the creatures level and may heal 2 damage when attacking a creature with a bleed condition marker. You only have 1 bllod bond at a time and may assign blood bond to a new target of this creature dies
.
Blood Spawn - when summoning a blood creature, Ritualist may pay half its mana value (rounded up) in mana and take x damage. X equals the remaining mana value left to cast the creature. This creature may spawn from the blood bound creature. If so place X bleed tokens on the blood boud creature where X is the level of the summoned creature.
Ritual dagger - equipment weapon slot level 2 dark - 9 mana
Ritualist only
3 dice melee 7+bleed
Ritualist may make the attack against himself. If so heal a friendly living or blood creature in his zone the ammount rolled.
Blood golem level 2 dark 3 water
"Blood" subtype
Non-living
14 mana
10 life no armor
Melee 4 dice
Transfuse X
Blood creatures have the trait transfuse X. Transfuse - during upkeep this creature heals damage equal to the number of bleed tokens in its zone.
Hemokinesis
Enchantment - targets bleeding non-mage creature
Level 3 dark 3 water
"Blood" subtype
2 place, 2X reveal
Upkeep X - X is the creatures level and is is paid by taking X damage
Like mind control but upkeep is paid in damage taken instead of mana and if all bleeds are removed the enchantment is destroyed. Can also be dispelled.