Umm if this is the view of a play tester how'd Oscuda make it into production?
I have a few responses to this. Hopefully you'll find one to be satisfactory.
1. Very few play testers have tested every single set. I didn't become a play tester till after Forged in Fire, for example. Not to mention sometimes life happens and people aren't able to test for awhile. Yes, the company has gotten feedback on all of the cards, but you can't assume that every play tester has had a hand in every card.
2. Even if you test the card and have criticism of it, that doesn't mean the other testers or the company will agree with you. There's lots of different views, and just because one play tester thinks something isn't worthwhile doesn't mean there's not someone else who likes it.
3. Being underwhelming is a lot less of an issue than being overpowered and won't necessarily cause something to be cut from a set. Of course the aim is for every card to be perfect and enjoyable and balanced, but a perfect world isn't realistic and generally it's better to err on the side of underwhelming instead of letting something out that breaks the game.
4. Just because a card is currently underwhelming doesn't mean that's a permanent thing. Things can easily change in power as more cards are released and the meta changes. Could be the card worked well in the past or it may work better when paired with future unreleased cards. A statement regarding the current status of a card is not necessarily a permanent condemnation of it.
5. Kind of the same as #4, but like iNano78 pointed out, just because a card is underwhelming in one style of play, doesn't mean it's not good in other situations. This card is definitely a lot better in Domination games, which I actually forgot is the set it was released in.