November 25, 2024, 01:21:17 AM

Author Topic: OCTGN General Update  (Read 24414 times)

jacksmack

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Re: OCTGN General Update
« Reply #15 on: December 13, 2016, 04:52:06 AM »
I've just finished a bit more maintenance, here's the next update I'm pushing out in a min.

1.15.9:
-I've updated Curse Item so that it will fully automate (choice to keep the cursed equipment, choosing no will destroy it, yes will give you 2 damage)
- Naiya will now channel extra in a shallow sea
- Afflicted Demon will flip with 2 weak tokens. Moving them is still manual
- Grapple is semi-automated. The creature with the grapple token will automatically roll 2 less dice against anyone. Since it can only attack its grappler, that shouldn't be a problem. Creatures with flying will lose it properly as well. I haven't implemented a solution to figure out grapple ownership yet (Meaning with multiple grapples going on, keep track who which creature is whose prey). This is important for Drokkar's tailspike. Currently he'll roll 2 dice extra against every creature with a grapple token, not just "his" prey. Should only become a problem if there are multiple grapples in a zone.
- Slam/Incapacitate effects will now remove flying as it should.
- Sistarran Robes has been fixed and properly gives armor now

*Since it can only attack its grappler, that shouldn't be a problem.*

This goes for Drokkarn as well as he is only allowed to attack prey.

SharkBait

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Re: OCTGN General Update
« Reply #16 on: December 13, 2016, 06:04:40 AM »
I've just finished a bit more maintenance, here's the next update I'm pushing out in a min.

1.15.9:
-I've updated Curse Item so that it will fully automate (choice to keep the cursed equipment, choosing no will destroy it, yes will give you 2 damage)
- Naiya will now channel extra in a shallow sea
- Afflicted Demon will flip with 2 weak tokens. Moving them is still manual
- Grapple is semi-automated. The creature with the grapple token will automatically roll 2 less dice against anyone. Since it can only attack its grappler, that shouldn't be a problem. Creatures with flying will lose it properly as well. I haven't implemented a solution to figure out grapple ownership yet (Meaning with multiple grapples going on, keep track who which creature is whose prey). This is important for Drokkar's tailspike. Currently he'll roll 2 dice extra against every creature with a grapple token, not just "his" prey. Should only become a problem if there are multiple grapples in a zone.
- Slam/Incapacitate effects will now remove flying as it should.
- Sistarran Robes has been fixed and properly gives armor now

*Since it can only attack its grappler, that shouldn't be a problem.*

This goes for Drokkarn as well as he is only allowed to attack prey.

If there is only one grappled creature, yes. However,  someone running two drokkar may run into a situation where one has something grappled while the other one doesn't. The one that is not grappling can still tail spike the other drokkars prey, and in this case would get the bonus even when it shouldn't. Just a corner case to be aware of  8)
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Kelanen

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Re: OCTGN General Update
« Reply #17 on: December 13, 2016, 03:32:57 PM »
- Naiya will now channel extra in a shallow sea

Just Shallow Sea not an Aquatic Terrain? Swamp?

SharkBait

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Re: OCTGN General Update
« Reply #18 on: December 13, 2016, 04:09:34 PM »
- Naiya will now channel extra in a shallow sea

Just Shallow Sea not an Aquatic Terrain? Swamp?

*Rushes to check* *Makes minor adjustment*

Both!  ;D. Swamp coming in 15.10 which should be this week. Trying to have the updates good to go for the admw tournament, thanks for pointing this out
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Kelanen

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Re: OCTGN General Update
« Reply #19 on: December 13, 2016, 04:37:36 PM »
No problem!

SharkBait

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Re: OCTGN General Update
« Reply #20 on: December 13, 2016, 07:06:18 PM »
Alright, Final pre-admw patch:

- Strongest has been semi implemented: It is now a token that you put on the strongest creature. Knight of the red Helm and anything with Knight's Courage attached will get the appropriate bonus
- I've also added a Light +1 token for ease of use on Malakai's Basilica.
- Fixed a few other behind the scenes issues

15.11 -
- Broke Guard and fixed in 15.11

Known issue: If you Melee attack Alandell or Temple of Light, they will automatically prompt you to pay mana to counterstrike. Just x out of it twice for now, i'll fix the issue at a later time
« Last Edit: December 13, 2016, 11:03:56 PM by SharkBait »
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Beldin

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Re: OCTGN General Update
« Reply #21 on: December 15, 2016, 04:55:18 AM »
Great news on the automatic updates!!!

This means I dont have to dread reformatting my machine again  ;D ;D

Boocheck

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Re: OCTGN General Update
« Reply #22 on: December 15, 2016, 05:46:03 AM »
Mr. Shark, thank you for all your hard work. OCTGN is an important tool for me to fully enjoy Mage Wars.

Thank you!
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theasaris

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Re: OCTGN General Update
« Reply #23 on: December 17, 2016, 07:54:11 AM »
Mordok's Obelisk still asks for Upkeep to be paid for the mages.

Coshade

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Re: OCTGN General Update
« Reply #24 on: December 17, 2016, 08:34:58 AM »
Screaming zombie just doesn't automate attacks <3
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Kelanen

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Re: OCTGN General Update
« Reply #25 on: December 17, 2016, 02:50:04 PM »
Original art Force Push still adds 0sbp...

I think there's a similar issue with Battle Fury or maybe Dissolve too.

Puddnhead

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Re: OCTGN General Update
« Reply #26 on: December 17, 2016, 10:49:17 PM »
Original art Force Push still adds 0sbp...

I think there's a similar issue with Battle Fury or maybe Dissolve too.

Spellbook builder code is out of our reach at the moment.  We're working on getting it.  Thanks for keeping us updated!
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Milevan_Faent

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Re: OCTGN General Update
« Reply #27 on: December 17, 2016, 11:23:37 PM »
There are several cards where the alternate art versions have the wrong card data (It's a skeleton, but I don't have OCTGN open in front of me so I cant say for sure which one it is, or which cards have the error). It's been like that for a while though.

theasaris

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Re: OCTGN General Update
« Reply #28 on: December 19, 2016, 12:29:47 AM »
Consecrated Ground also regenerates Mages on OCTGN. This is not correct, as Mages are creatures of no school, right?

Puddnhead

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Re: OCTGN General Update
« Reply #29 on: December 19, 2016, 08:49:58 AM »
Consecrated Ground also regenerates Mages on OCTGN. This is not correct, as Mages are creatures of no school, right?

Correct!  We'll look into that.
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