Alter of Infernia also affects:- Straywood Beastmaster's "Pet" (no general Melee +1 nor additional Melee +1 when in-zone)
- Bloodwave Warlord's "Veterans" AND command order "On Guard!" (although doesn't affect "Release Volley!" = Ranged +1, or "To Battle!" = Charge +1)
- Malakai Priest's "Holy Avenger" (no Melee +2 for you!)
- Johktari Beastmaster's "Wounded Prey" (no Melee +1 against that creature)
- "Siren's Call" ability doesn't give friendly creature Melee +2
- Paladin's "Vengeful Aura" doesn't give Melee +1, but still gives Piercing +2 so might still be worthwhile against heavily armored (but non-Resilient) targets
- Aquatic creatures in Shallow Sea, and other terrain-related bonuses (but has no effect on Melee
-X...)
- [mwcard=MW1J06] Gate to Hell[/mwcard] and [mwcard=MWSTX2FFQ02] Bloodfire Helmet[/mwcard] wouldn't give Melee +1 to demons
- I can't remember its name, but there's an Academy demon that gets Melee +X where X is the number of enemy creatures in its zone. Well, not with this Altar in play!
But has no effect on:- Arraxian Crown Warlock's "Blood Reaper" (since it gains Bloodthirsty +2)
- Necromancer's "Eternal Servant" (Piercing +1)
- Adramelech Warlock's "Smoldering Curses" ability (since enemy creatures gain Flame +1)
- Interestingly, unlike the "Wounded Prey" ability, [mwcard=MW1E27]Marked for Death[/mwcard] doesn't have anything to do with Melee +X
- Lightning Raptor still charges up as normal
*edit* This is getting long, so I'll put it in its own thread.
See here.It would appear that demons generally don't like Altar of Infernia (unless going with one or a few select buddies), while zombies are generally unaffected (aside from [mwcard=DNC12] Shaggoth-Zora[/mwcard] due to the Codex wording of Growth markers, and [mwcard=DNQ03] Deathshroud Staff[/mwcard], which is already kind of expensive for what it does)