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I guess we will see more wind and lightning spells. But I also guess that we have enough time before that expansion would go out. There weren't enough tournament games to see how competitive is the post-errata wizard, so we would probably see warlord academy and forcemaster academy first (or at least one of them).
While wizards already got some arcane weapons, I really hope to see wind and lightning weapons. A proper melee build for a wizard could be really cool
Next to War (?), I think the Wizard has the most in-school weapons, especially if you count promos:
- [mwcard=MW1Q18]Mage Staff[/mwcard]
- [mwcard=MW1Q31]Staff of the Arcanum[/mwcard]
- Rod of the Arcanum
- [mwcard=MW1Q19]Mage Wand[/mwcard]
- [mwcard=MWSTX1CKQ05]Dispel Wand[/mwcard]
- [mwcard=MW1Q08]Elemental Wand[/mwcard]
- Staff of Storms
I expect the Staff of Storms will be in the alt-Wizard expansion (unless it's in Lost Grimoires v1?), perhaps along with a new Ring that deals with "time" spells (e.g. perhaps grants an Arena Wizard the ability of the Academy Wizard to add Dissipate tokens? And maybe reduces the casting cost of spells with the "time" trait, if one is coming). *edit* Or better yet, "Whenever you place 1 or more token(s) on a spell you control, you may pay 1 mana to place 1 additional token on that spell." This would allow you to put 2 per upkeep on Staff of Storms, for instance, and add +1 when you cast a spell with Dissipate, not to mention [mwcard=MW1I01]Banish[/mwcard], etc. Have to be careful with the wording (e.g. check all spells to see which say "token" and which say "marker") because, for example, you wouldn't want to add an extra Growth marker each time a creature gets one of those... too powerful!
After alt-Wizard vs alt-Forcemaster (for which there has been some art floating around for years now), I'd love to see an Egyptian themed female alt-Necromancer (with mummies and undead cats and such) vs alt-Paladin (not sure of the Paladin's theme/inspiration - but holy vs unholy is always fun and hasn't been done in Mage Wars yet, with Academy Priestess and Warlock showing up as separate sets). Then maybe alt-Druid vs alt-Siren would be neat, with the Druid leaning towards insects (hive/bee/arachnid/ants, along with more plants/vines) and the "Siren" being more of a Pirate, with special abilities favouring pirates over fish, but also including a new shark or two to flesh out the other Siren strategies (e.g. either Siren could be used in either a Shark/fish or Pirate/ship strategy, but the current female Siren might be directed more towards under-the-sea aquatic creatures while the male alt-Siren might be more into pirates and sailors - analogous to how the Arraxian Crown Warlock leans more towards melee + curses with a splash of demons (Reaper) and fire spells, whereas the Adramelech Warlock is primarily fire + demons (especially those with flame attacks) with a splash of curses (to strengthen demon attacks).