[spellbook]
[spellbookheader]
[spellbookname]Ultimate Warlord[/spellbookname]
[mage]A Anvil Throne Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWPROMO4]4 x Ballista[/mwcard]
[mwcard=MW1J04]2 x Battle Forge[/mwcard]
[mwcard=FWJ01]1 x Akiro's Hammer[/mwcard]
[mwcard=FWW01]6 x Wall of Pikes[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MWPROMO33]2 x Raincloud[/mwcard]
[spellclass]Creature[/spellclass]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E02]4 x Block[/mwcard]
[mwcard=MW1E34]2 x Reverse Attack[/mwcard]
[mwcard=MWSTX2FFE04]6 x Brace Yourself[/mwcard]
[mwcard=MW1E01]1 x Bear Strength[/mwcard]
[mwcard=MWA01E16]1 x Wolf Fury[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MWA01E07]1 x Gator Toughness[/mwcard]
[mwcard=MWPROMO17]1 x Critical Strike[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=MWSTX2FFQ03]1 x Eisenach's Forge Hammer[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=FWQ05]3 x Helm of Command[/mwcard]
[mwcard=MWPROMO15]1 x Morning Star[/mwcard]
[mwcard=MWPROMO21]1 x Vorpal Blade[/mwcard]
[mwcard=MWPROMO52]1 x Heart of Gravikor[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MWSTX1CKQ04]1 x Reflex Boots[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=MWPROMO26]1 x Spiked Buckler[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI10]2 x Whirling Strike[/mwcard]
[mwcard=MW1I02]2 x Battle Fury[/mwcard]
[mwcard=FWI11]2 x Dispel[/mwcard]
[mwcard=FWI16]2 x Dissolve[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
This deck is built with a very simple tactic in mind. Abuse the shit out of Helm of Command and Battle Fury. Oh, and maybe 4 Ballistas.
Opening is Battle Forge + Moonglow Amulet. From there, it's all about building up my buffs and waiting for the opponent to come. Early on, cast Block and make sure to end turns with at least 2 mana until I know how the enemy will attack, then decide if it's worth going for a Reverse Attack or sticking with Block for the early game as I build up my armor and damage. The primary focus is on the damage though. As soon as I hit max damage, or the enemy gets close to me, I use Helm of Command + Battle Fury, and my Dancing Scimitar to unload 16 dice worth of damage. If I have my Ballistas out, they then unload potentially 20 more dice worth of damage. If the theory works as I'm hoping, that should kill... pretty much anything. Focus is on damage over armor in case of rush attack. If the enemy isn't rushing me, or is spawning tons of enemies, then armor is focused to survive until I can land a fatal blow. At least in theory.