Alandell, the Blue Knight Knight Holy L5
15
Armor 3 Life 15
q Melee Lightning 4 dice d12 11+ = Stun Etheral.
Legendary
"When Alandell is activated, you may pay up to 4 mana. If you do, he gains Melee +1 and adds +1 to his effect rolls for each mana spent, until the end of his activation."
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Artemis, Dawnbreaker's Eye Cleric Holy L4
14
Armor 1 Life 10
Guided Spear:
Full ranged 1-2 light 4 dice d12 5+ = Daze Ethereal, Unavoidable +2 vs. Nonliving Creatures
Thrown Spear:
Full ranged 1-2 4 dice
Legendary
"When making a Guided Spear attack, you must pay 1 mana. Artemis' attacks ignore the Obscured trait."
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Dawnbreaker's Initiate Cleric
5
Armor 0
Life 5
q Melee 3 dice
"When Dawnbreaker's Iniate is destroyed by an enemy controlled attack or effect, you may teleport your Mage or a Holy creature you control, in the arena, to this zone."
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Dorseus, Stallion of Westlock Animal, Horse Holy L4
14
Armor 2
Life 11
q Melee 4 dice
Aegis 1 * Legendary * Regenerate 2
"During the upkeep Phase, Dorseus may heal another friendly creature in this zone 2 damage. This bypasses the Finite Life trait."
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Light of Dawn Cleric Holy 2
9
Armor 1
Life 8
Full ranged light 3 dice d12 7-10 Daze, 11+ Stun Ethereal
q Melee light 3 dice d12 7+ Daze Ethereal
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