This looks like a very well built and effective spellbook, Biblofilter, and the results clearly proved it.
Great job.
Some of my questions were already answered above but I am still interested to hear
1- what was the role of the lone Flameblast ?
2- You explained the inclusion of the Blood Demon already.
My first thought was he might have been added to give you an advantage in a Necro vs Necro matchup. ( Bloodthirsty getting around any Undead Guards ... )
Of course the Demon having Flying and thus be visible to your Necromancer from behind his Walls also leaves some nice tricks to be explored. ( Enchantment Transfusion )
btw great to hear you took that "2-walls-minimum" to heart Walls are so underrated and so effective if timed well. Imo there's a moment in nearly every game where a wall is the best card to play.
3- Why 2 Magebane's and just 1 Marked for Death ?
I could see the book be even more efficient if it were the other way around.
4- Two more cards that could be really helpful for this book imo : Eagleclaw Boots and Astral Anchor.
Were there games where they tried to push/teleport you away from your defensive position and if yes, how did you solve it ?
5- Was the inclusion of a Zombie Brute an option at one point ?
Overall, nice to see MW is alive and kicking with a Necromancer, Druid, Forcemaster and Warlock in the final 4.
1. Flameblast was there as antiflyer, mostly for Fellella and Huginn + really nice vs Druid. Still a pretty decent attack spell, more uses than Hurl Rock.
2. Graveyard, Skeletons with Reassembly Wand, Drain Life rather and no Ghoul Rot/Drain Soul was supposed to
give me an edge on the Necro vs. Necro. I was mainly concerned about Necro, Priestess, Druid, Wizard in that order which did not leave room for Poison Gas Cloud (my normal Falcon counter) Blood Demon was there as Falcon fighter (stops the charge bonus) and as enchantment carrier and good with the walls i planned to play.
3. Magebane is an old favorite of mine, i agree 2 Marked for Death would have been better. Opponent Mage is often out of range, so Marked for Death should be more usefull. Actually Marked for Death+Call of the Wild might go into a couple of BM (Druid) books.
4. Eagle Claw Boots would be really good. Not so sure about the Astral Anchor - its another Teleport or Hurl Boulder. Would even love another Cloak of Shadows. One thing i missed was a cheap leather piece - sometimes early i had to worry a lot about WoT pushes and didnt really want to/have to use 6 mana for armor.
5. There was 2 Zombie Brutes in there from the beginning - i only took those out at the latest hour. 1 for a Skeleton Knight (better Necro vs. Necro) and the second one i traded for a Blood Demon. I think Brutes are much better than the Blood Demon, but he had an important role to play (and did). Might even change an Arcane Corruption for a Ghoul Rot now that's hes in there.
Just a sidenote i think the Straywood Aviary is a very simple book as well. Clear and straightforward plan. I would change those Timber Wolfs for attack spells. German Priestess/Druid are pretty straightforward as well - Dudes/Armor up/Boulder em.
Anyone with a book like that would have had a shot a the title.
All my opponents did have a shot. Watch out for that young FM guy. Zot - hes my favorite for the next Gen-Con. Larrick might be back with a Warlock (overextend, ballad of courage, Red Knights etc) and as fearful i am of Sharkbaits little hot looking flame Girl, Siren Sharknado might even more scary.
Yes i did get Teleported, Force Pushed, WoT Force Push but in most games i put on Cloak of Shadows real early and often put an Enfeeble on the opponent Mage, then a wall.
Wall of Bones was pretty much the most usefull spell in my whole spellbook. Happy that i kept 3, as i was tempted to go down to 2.
Anyway just let me say thank you to everyone! You have been amazing!
Hope to be back to USA soon (Mace?) but i might have to work a bit before i can go again, and then there's Germany..