November 24, 2024, 08:57:58 AM

Author Topic: DoubleStrike Is worse  (Read 9207 times)

Schwenkgott

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Re: DoubleStrike Is worse
« Reply #15 on: July 23, 2016, 04:22:36 PM »
I like it simple. Concerning this discussion with Galvitar I ask myself: What is the damage potential of the attacks?

4 Dice Pierding 2 can deal a maximum of 8 damage.

4 Dice + 4 Dice can deal a maximum of 16 Damage.

Why would you ever choose Thrust to attack when you can attack with Double Strike?
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Reddicediaries

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Re: DoubleStrike Is worse
« Reply #16 on: July 23, 2016, 04:52:22 PM »
I'm only talking about when you have 2+ meele buffs.
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RomeoXero

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Re: DoubleStrike Is worse
« Reply #17 on: July 23, 2016, 05:07:46 PM »
I mean even with the mellee buffs, the numbers schwenn put up are still valid. Even with mellee +4 the numbers on max damage are: Quick attack w/piercing max damage 16, full attack doublestrike max damage is 24. Still i see what you're trying to say, its just that every time you took the dice you have a 33 percent chance to roll a crit, normal, or blank per die rolled. The more dice one rolls, the more 33 percent chances they get at hitting with that crit. More dice is pretty much always better when the costs are the same
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Reddicediaries

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Re: DoubleStrike Is worse
« Reply #18 on: July 23, 2016, 05:29:03 PM »
On Doublestrike Armor applies on both attacks. This is why with 2+ melee buffs, thrust is better in my opioun.
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Coshade

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Re: DoubleStrike Is worse
« Reply #19 on: July 23, 2016, 06:02:23 PM »
Extra dice is better then piercing, this is why Wolf Fury is cheaper then Bear Strength.
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Re: DoubleStrike Is worse
« Reply #20 on: July 23, 2016, 06:08:10 PM »
what would you rather have 6 dice np pericing vs 3+ armor then 4, or 8 dice piercing 3?
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Coshade

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Re: DoubleStrike Is worse
« Reply #21 on: July 23, 2016, 06:14:25 PM »
You add melee bonus to the first strike of Galvitar or any double strike just FWI. So you don't lose the dice total for melee + bonuses when attacking with double strike.  Also with double strike any piercing bonus is applied twice (unless specified). So the common ones -Wolf fury, Lion savagery actually get used twice with their piercing bonus in the double strike.
« Last Edit: July 23, 2016, 06:17:01 PM by Coshade »
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Re: DoubleStrike Is worse
« Reply #22 on: July 23, 2016, 06:24:31 PM »
hmm, I thought doubestike doesnt get meele buffs on the second attack.
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Re: DoubleStrike Is worse
« Reply #23 on: July 23, 2016, 07:17:15 PM »
double strike is full attack, lion savegry wont work.
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Kaarin

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Re: DoubleStrike Is worse
« Reply #24 on: July 23, 2016, 07:33:19 PM »
[mwcard=MWSTX2FFE06]Lion Savagery[/mwcard] grants Charge+2 and Piercing +1. Piercing +1 part works even when standing still.

hmm, I thought doubestike doesnt get meele buffs on the second attack.
Melee +X works only for first possible attack in attack sequence, piercing +Y triggers in every attack in attack sequence.
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Re: DoubleStrike Is worse
« Reply #25 on: July 23, 2016, 07:51:08 PM »
Ah. Thanks for the piercing clarification!
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Halewijn

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Re: DoubleStrike Is worse
« Reply #26 on: July 24, 2016, 07:07:39 AM »
With damage calculator:
3 armor
melee +2

Doublestrike
Average: 6
Variance: 5.471
Piercing
Average: 5.088
Variance: 3.817

On average, the doublestrike has 1 more damage, but the variance is larger. You can more easily have a much better or much worse roll. If you don't need more damage (aka, target has 4-5 life left), I would rather have a lower variance than a higher average.
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jacksmack

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Re: DoubleStrike Is worse
« Reply #27 on: July 24, 2016, 12:37:32 PM »
Your approach is flawed. While its more variance for the double strike to hit its AVERAGE (remember its a higher number than the single strike with pierce) - its not really relevant if its variance is LESS when it comes to reaching the average damage of the Single strike attack.


For a Forcemaster with bearstrength and Galvitar:

Using quick attack (6 dice + 2 pierce):
78.627% chance of 4 or more damage
61.240% chance of 5 or more damage


Using double strike (6 dice followed up by second attack with 4 dice):
85.710% chance of 4 or more damage
72.992% chance of 5 ore more damage


EDIT:
I forgot to mention its a target with 3 armor.

Halewijn

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Re: DoubleStrike Is worse
« Reply #28 on: July 24, 2016, 02:04:13 PM »
Your approach is flawed. While its more variance for the double strike to hit its AVERAGE (remember its a higher number than the single strike with pierce) - its not really relevant if its variance is LESS when it comes to reaching the average damage of the Single strike attack.


For a Forcemaster with bearstrength and Galvitar:

Using quick attack (6 dice + 2 pierce):
78.627% chance of 4 or more damage
61.240% chance of 5 or more damage


Using double strike (6 dice followed up by second attack with 4 dice):
85.710% chance of 4 or more damage
72.992% chance of 5 ore more damage


EDIT:
I forgot to mention its a target with 3 armor.

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